XCOM 2
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[WOTC] Iridar's LW2 Laser and Coil Weapons - Ghost Templates
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Feb 11 @ 11:02am
May 29 @ 3:11pm
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[WOTC] Iridar's LW2 Laser and Coil Weapons - Ghost Templates

Description
This mod contains configuration for my Template Master that will add ghost templates of my LW2 Laser and Coil Weapons so they can be used as skins for XSkin or Weapon Skin Replacer to replace visual appearance of other existing weapons.

You can find screenshots and videos of the new weapons here.

LIST OF WEAPONS ADDED BY THIS MOD
  • Laser Autopistol - Heater
  • Coil Autopistol - Cycler
  • Laser Bullpup - Kal-33 Bullpup
  • Coil Bullpup - Kal-50 Bullpup
  • Laser Ripjack - Pulse Ripjack
  • Coil Ripjack - Nanotech Ripjack
  • Laser Vektor Rifle - Crimson Lance
  • Coil Vektor Rifle - Tesla Lance
  • Laser Sword - Laser Kriegsmesser
  • Coil Sword - Coil Sword (duh)
  • Laser SPARK Autocannon - Spitfire Pulsecannon
  • Coil SPARK Autocannon - Rush-Nano Gausscannon
  • Laser SPARK Heavy Cannon - RS-9 Redace Superlaser
  • Coil SPARK Heavy Cannon - DON-82 Coilmaster Heavy Cannon
  • Laser Combat Knife - Laser Cutlass
  • Coil Combat Knife - Progressive Knife
  • Laser Sawed-off Shotgun - Blazer
  • Coil Sawed-off Shotgun - Coil Shorty
The Coil Shorty uses the old "Mag Shorty" model, originally created for LW2 and then ported to WOTC by the LW2 Secondary Weapons mod, where it was eventually replaced with my own Magnetic Sawed-off Shotgun model.

REQUIREMENTS
Additionally, this mod REQUIRES that you have at least one mod that adds packages with materials used by the original laser and coil weapons.

You can subscribe to any one of these mods:
Or this pair of mods:
Since the requirements of this mod can be satisfied by different combinations of other mods, I'm not marking any of them as required, so that Alternative Mod Launcher doesn't have a reason to give you a false positive about missing dependencies.

I have used a few assets from Tactical Legacy Pack DLC. Some of the weapons may not look properly if you don't have it.

Safe to add mid-campaign. WOTC-only, no vanilla version planned.

OPTIONAL REQUIREMENTS

COMPANION MODS
Ghost Templates by themselves do absolutely nothing, and you will require additional mods to use them.

KNOWN ISSUES
Inventory images for Laser Sword and Coil Vektor Rifle may clash in style with other icons in this mod, and upgrade icons for the Coil Vektor Rifle are incorrect or missing. This will be fixed in a future update.

CONFIGURATION
This mod is entirely configurable through various configuration files in:
..\steamapps\workshop\content\268500\2391820069\Config

LIST OF WEAPON TEMPLATES ADDED BY THIS MOD
Sidearm_LS Sidearm_CG Bullpup_LS Bullpup_CG WristBlade_LS WristBlade_CG VektorRifle_LS VektorRifle_CG Sword_CG Sword_LS SparkRifle_LS SparkRifle_CG IRI_ArtilleryCannon_LS IRI_ArtilleryCannon_CG CombatKnife_LS CombatKnife_CG SawedOffShotgun_LS SawedOffShotgun_CG

CREDITS AND DONATIONS
Credit to NeIVIeSiS for making all inventory icons in this mod.
Credit to Pavonis Interactive for developing the original Laser and Coil weapons that have been used to kitbash the new variants, as well as to NStriker and KnaveOfSpades for porting them to WOTC.
Credit to Deadput for creating the recolored LW2 Combat Knife that I have used to kitbash some of the new variants.
Thanks to incredibly helpful Vortex ♀ Pixalation for helping with coil sword physics.

Huge thanks to my wonderful patrons who helped me produce this mod, particularly to Kiruka. Please consider supporting me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.

Also please become a patron before you request any additional laser and coil weapons ;)
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34 Comments
Frizzeldian12 Aug 23 @ 2:28pm 
Thanks!
GreatOldOne Mar 20 @ 1:54pm 
Noticed the addition of a strapped sword even if the soldier was wielding two. Besides the cosmetic weirdness, it caused problems as the strapped sword (which happened with Kriegsmesser) became the default sword and would be used even if the character had a different sword (or lightsaber) in the primary weapons slot.
Iridar  [author] Feb 23 @ 9:26pm 
@everyone
My Five Tier Weapon Overhaul is out. If you have been waiting for it, you can check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2406120902
Black Goat Feb 23 @ 8:25am 
i can't wait to see your tier overhaul, i just came back to xcom2 and have been building my mod list the lkast few days and a tier overhaul is the only real thing i am msising ahhhhg :buzzed:

great mods!
AzureTerra Feb 21 @ 10:06pm 
The new Coil looks are stellar.
ragnakore Feb 21 @ 4:01am 
ah... ok. will wait for the full release
Iridar  [author] Feb 20 @ 10:45pm 
@ragnakore
You assume wrong. This mod does not add weapon tiers. I have not made the five weapon tier overhaul mod yet. You can read the description above to see what this mod does.
ragnakore Feb 20 @ 10:26pm 
@Iridar,
OK! I am ready to install 2 new weapon tiers! I hope to install em correctly. I assume I just have to subscribe to this mod, along with the "requirements" listed above.

THANKS!
Iridar  [author] Feb 20 @ 8:57pm 
@ManChildOfDoom
It's gonna be the best weapon tier overhaul on the workshop, with the never seen before feature of actually working.
ManChildOfDoom Feb 20 @ 6:08pm 
So gonna be better than the other one I use?