rFactor 2

rFactor 2

47 ratings
Daytona International Speedway Road Course
   
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240.766 MB
Feb 2, 2021 @ 4:07pm
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Daytona International Speedway Road Course

Description
This is the Daytona International Speedway Road Course. This track was originally brought to RF2 by SJ, with further updates by Bernd and Turb bringing the track to V1.27. Further updates have been carried out by us here at Xplore Sim Racing for use with our leagues and we have obtained permission to continue working on it and to release it to the workshop. We are using this as a development tool to learn track editing and building, and for our leagues. More updates to come.

V1.45 - June 21, 2020
-Moved garage spaces from pit lane to outside the actual garages
-Moved xPitOut to 2020+ Rolex 24 location in the Pit Out esses, with new AIW pit path to match
-Added Cones marking Pit In and Pit Out
-Added Pit In and Pit Out lights (will be updated in future)
-Added Arrow Signals to T1 and the Bus Stop (made by DGTracks, will be updated in future)
-Adjusted night lighting to be a bit darker
-Changed some shaders (mainly on lights) and removed 3D light glows
-Made inside of T6 run off area asphalt
-Moved Safety Car to Rolex 24 location (Exit of T3), may be changed in future
-Closed some mesh holes in the inside runoff area at T6
-Removed some invisible walls
-Removed T1 tire bundle
-Added tire chicane at Bus Stop
-Added Corner Marshalls to T1, T3, T5, T6
-New Tri-Oval Grass logo
-New Grass texture
-New Old UI Loading Screen

--Known Issues--
-DigiFlags stay on all the time
-Some Marshalls continuously flag
-Found a small mesh hole in track surface in NASCAR 4 during last league event, that does not affect normal driving direction


--Previous History--
V1.27 - Oval Wall fix and Drive-Thru Penalty fix by Bernd
V1.24 - DX11 Update by Turb
V1.21 - Latest release by SJ
21 Comments
XploreSimRacing  [author] Jan 3, 2023 @ 7:55pm 
Thanks for the comments! We have not been in the modding world for a while, but are getting our modding feet back under us and will get this updated to the new base as soon as we can.
Trent Collett Feb 3, 2022 @ 2:55am 
Is anyone else having trouble unsubscribing to 1.28 and 1.21? The in game the UI is telling me it's a steam workshop item but I cant find it in the workshop to unsubscribe? I then unsubscribe via Mod Manager but it always auto installs? I've removed it from packages as well but it's always in the game.
BadWallFlower Dec 12, 2021 @ 3:38am 
Can confirm, also have crash to desktop. Trace Log is saying it's caused by your modified AIW garage pit path. The original creators of the track, have release version V1.28 which doesn't crash to desktop. If you google ISR RFACTOR2 DAYTONA, you will find it.
SeventhHand Jul 11, 2021 @ 7:02pm 
Also getting CTD after about 10 - 20 minutes of racing only on this track :(
gtc2 Mar 16, 2021 @ 4:54pm 
This is great, thanks so much! I've been looking and hoping for this track. My only complaint/comment is, the grass is SO bright green it reflects off of everything and there's a greenish tint to the walls and even inside the car....even at night. If that could get toned down some it would be perfect. :)
Oliver Feb 21, 2021 @ 11:43am 
how to box?
cliffww2 Feb 19, 2021 @ 7:47am 
Thank You.
Mak80_ Feb 16, 2021 @ 12:02pm 
you have to use daytona v.1.28 as a base. it's the optimizated version without crash or ctd.
you find it on isr website
B.radley Feb 9, 2021 @ 1:56am 
Thanks for this great improvement.
Unfortunately, as already reported , it crashed after 10'.
I was using a mix of official cars, DPi from RSS and couple of Simtek GT3
atomed Feb 8, 2021 @ 1:27am 
Love it, great job. The S397 Cadillacs choose always the short gearbox and don´t run over 270km/h. Is the long gearbox something that can be forced to choose from the track design? It would make the races with the official content feel as they should.

Thanks for your work.