RimWorld

RimWorld

26 ratings
Auto Flicker
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
950.841 KB
Jan 19, 2021 @ 2:08pm
Jul 16, 2025 @ 10:56am
5 Change Notes ( view )

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Auto Flicker

Description


Automatically flick/toggle generators and much more!

The Auto Flicker can toggle any building that has the flickable tag, so it should be compatible with any modded buildings.

- Coding done by Taranchuk
- Commissioned by Lucky

[discord.gg]
[github.com]




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: building, toggle
18 Comments
Aug 26, 2025 @ 1:27pm 
Can you make the Raduis of the auto flicker justable to be larger?
Mlie  [author]
Dec 26, 2024 @ 2:37am 
@Cpt. Flapjack Should work with anything that is flickable
Dec 26, 2024 @ 2:17am 
I haven't tried it yet, but does this work with the garage doors from VVE. Love the restorative work you're doing on old mods btw!
Mlie  [author]
Mar 30, 2024 @ 10:31pm 
@//SlipperyPete:. Not sure the eject action counts as on-off
Mar 30, 2024 @ 3:52pm 
Does this allow the player to release a pawn from a cryptocasket without having another pawn walk up to interact with it?
May 27, 2021 @ 6:44pm 
Oh! I understand. Thanks for the breakdown, and also, thanks for your hard work across the board keeping old mods alive. You're a valuable member of this community and my error free bootlog really appreciates you.
Mlie  [author]
May 26, 2021 @ 9:55pm 
@Attention Deficit Dave When the flicker looses power it flicks off anything in its radius. The flickable items does not have to be electrical or be on the same electrical grid as the flicker.
May 26, 2021 @ 4:47pm 
I'm pretty sure I understand how this works (and I have it installed) but I don't understand the difference between this and the vanilla Power Switch. Don't they both just interrupt electricity in a powerline? Could somebody explain for me?
Apr 21, 2021 @ 12:41pm 
@Ronivan It works best in tandem with other mods which manipulate power networks, such as power logic. You can for example use power logic to switch a cable when a raid is active, this can hit an auto flicker which turns a furnace on in a heat trap.
Mlie  [author]
Mar 19, 2021 @ 5:59am 
@Ronivan No problem as it wasnt made by or for me :)