Total War: WARHAMMER II

Total War: WARHAMMER II

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Animals for Wood Elves
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Tags: mod, Units
File Size
Posted
Updated
986.657 MB
Jan 18 @ 10:21am
Apr 1 @ 8:24pm
13 Change Notes ( view )
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Animals for Wood Elves

Description
Pleased to present my first mod. After playing clan moulder I felt the forces of nature could do with a bit more beast variety.

Screenshots taken using a reshader called Velowar's Preset

Features
Replaces the flying building with a 5 tier animal building.
Adds 12 new animal units.
  • Boars
  • Elk
  • Bears
  • Wildcats
  • Unicorns
  • Pegasi
  • Great Stags
  • Giant Boars
  • White Wolves
  • Arboreal Griffon
  • Questing Beasts
  • Lake Dragon
Also unlocks recruitment of 4 vanilla units
  • Giant wolves*
  • Great Eagle
  • Great Hawks
  • Forest Dragon
*reskinned and renamed "wolves", because they're only giant relative to a goblin

Hawk Riders moved to the cavalry building.

Tech & Skills
Who benefits from what
  • All units count as Drycha's monsters (if you're Drycha)
  • All four legged units count as: wildriders, stag knights, general cavalry
  • Hawks: hawk riders, general flying units
  • Griffon: eagles, general flying units
  • Lake dragon: dragons, general flying units
  • The 7 units unlocked at tier 4 & 5 also count as ''elite forest spirits''

Compatibility & Submods
Won't get along with anything that uses the flying chain.

Thanks to HashutChampion for creating SFO submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2366548008&searchtext=animals

Durthu & Drycha Only Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2378087229

Availability for Avelorn Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2378164347

Big thanks to The_Inquisitor for creating this excellent submod which bridges the animals mod and Ferals for Drycha.
https://steamcommunity.com/sharedfiles/filedetails/?id=2409970959

Compatibility with Dilaguna's Elemental of Beasts mod
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2417096785

Future plans

Animal Keeper. Packmaster equivalent with buffs for animals.
Need to learn how to make heroes first

Speaking of heroes...

Credits
This mod wouldn't be possible without the support of the modding den. Special thanks to:

Skørne, for the fabulous custom moose model
https://steamcommunity.com/id/Skornne/myworkshopfiles/?appid=594570
Dindi, for permission to use his kislev bear models
https://steamcommunity.com/sharedfiles/filedetails/?id=2191557420&searchtext=kislev
Xoudad, Chaosrobie, GunKing for use of their Questing Beasts
https://steamcommunity.com/sharedfiles/filedetails/?id=2310329556&searchtext=questing
JVJ for invaluable advice on getting rid of saddles and harnesses. His scrolls of binding mod was also a big inspiration: https://steamcommunity.com/sharedfiles/filedetails/?id=2213782911&searchtext=kadon
Cryswar, Sebidee and Jon Willemsen for their tutorials
Phazer, for his rigidmodel converter. Amazing tool that made it possible to remove the jackets from the wildcats
Stephen
Fenriswolf
Equivicator

And many others who provided a fantastic range of feedback, solutions and encouragement
Popular Discussions View All (1)
17
1
Apr 3 @ 2:32pm
Feedback - Balancing Stats and Costs
Calm&NormalTime
< >
344 Comments
General Titmouse Apr 8 @ 8:47am 
This is awesome.
상자 Apr 8 @ 8:40am 
Looks gorgeous
Calm&NormalTime  [author] Apr 6 @ 7:16am 
I'm very proud of having removed their jackets. Very small visual change but it took a lot of learning to figure out
The wild cats are so darn cute :steamhappy:
Calm&NormalTime  [author] Apr 5 @ 3:53pm 
modding den discord is a good place to get advice on how to do basic modding stuff in rpfm
https://discord.com/channels/373745291289034763/621683089067868180
Siltherium Apr 5 @ 3:46pm 
I'll take a look, thanks!
Calm&NormalTime  [author] Apr 5 @ 3:42pm 
if you have rfpm, yes you can just delete all the entries to do with the other animals
Siltherium Apr 5 @ 3:40pm 
Is there a way to, for example, just take the Lake Dragon and add it to the Forest Dragon Tree, and avoid the rest of the creatures?
micons Apr 4 @ 10:06am 
I just do not know how to import models as you do, so I could myself, but I cannot
Calm&NormalTime  [author] Apr 4 @ 8:38am 
Don't know. Havne't read the EULA agreement in a while