Total War: WARHAMMER II

Total War: WARHAMMER II

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Animals for Wood Elves
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Tags: mod, Units
File Size
Posted
Updated
997.574 MB
Jan 18, 2021 @ 10:21am
Dec 29, 2021 @ 11:12am
16 Change Notes ( view )
You need DLC to use this item.

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Animals for Wood Elves

In 1 collection by Calm&NormalTime
Calm's Wood Elf Collection
9 items
Description
Pleased to present my first mod. After playing clan moulder I felt the forces of nature could do with a bit more beast variety.

Screenshots taken using a reshader called Velowar's Preset

Features
Replaces the flying building with a 5 tier animal building.
Unlocks recruitment of 17 animal units.
Level 1

Level 2

Level 3

Level 4

Level 5


Hawk Riders moved to the cavalry building.

Tech & Skills
Who benefits from what
  • All units count as Drycha's monsters (if you're Drycha)
  • All four legged units count as: wildriders, stag knights, general cavalry
  • Hawks: hawk riders, general flying units
  • Griffon: eagles, general flying units
  • Lake dragon: dragons, general flying units
  • The 7 units unlocked at tier 4 & 5 also count as ''elite forest spirits''

Compatibility & Submods
Won't get along with anything that uses the flying chain.

Thanks to HashutChampion for creating SFO submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2366548008&searchtext=animals

Durthu & Drycha Only Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2378087229

Availability for Avelorn Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2378164347

Thank you to Inquisitor for creating this great submod that bridges Animals for wood elves with Ferals for Drycha, https://steamcommunity.com/sharedfiles/filedetails/?id=2409970959.


Credits
This mod wouldn't be possible without the support of the modding den. Special thanks to:

Streamlined, for extensive playtesting and balancing the stats of the animals
Obsidian, for the fabulous custom moose model
https://steamcommunity.com/id/Skornne/myworkshopfiles/?appid=594570
Dindi, for permission to use his kislev bear models
https://steamcommunity.com/sharedfiles/filedetails/?id=2191557420&searchtext=kislev
Xoudad, Chaosrobie, GunKing for use of their Questing Beasts
https://steamcommunity.com/sharedfiles/filedetails/?id=2310329556&searchtext=questing
JVJ for invaluable advice on getting rid of saddles and harnesses. His scrolls of binding mod was also a big inspiration: https://steamcommunity.com/sharedfiles/filedetails/?id=2213782911&searchtext=kadon
Cryswar, Sebidee and Jon Willemsen for their tutorials
Phazer, for his rigidmodel converter. Amazing tool that made it possible to remove the jackets from the wildcats
Stephen
Fenriswolf
Equivicator

And many others who provided a fantastic range of feedback, solutions and encouragement

More mods for Wood Elves
Check out my other wood elf mods here

If you enjoyed this mod you may consider making a donation to the International Fund for Animal Welfare. They do worthwhile work across the globe and even a small contribution would make a great difference.

Link: International Fund for Animal Welfare [www.ifaw.org]

Popular Discussions View All (1)
19
1
Jun 25, 2021 @ 5:47am
Feedback - Balancing Stats and Costs
Calm&NormalTime
< >
511 Comments
Calm&NormalTime  [author] Jun 1 @ 9:14am 
Check out my animal keeper mod.
ChronichBeast Jun 1 @ 4:57am 
All this mod needs now is a Princess Mononoke LL or Hero :steamhappy:
Scrapulous Apr 17 @ 9:55am 
I see! Thanks for clarifying.
Calm&NormalTime  [author] Apr 17 @ 2:42am 
This mod doesnt add that no. I've never actually played drycha so I was unaware that her units don't get buffed by redline skills
Scrapulous Apr 16 @ 9:30pm 
Your wood elves mods are lovely and I regard them as essential for my wood elf playthroughs. Thank you for taking the time and care to make them so well.

I like that you have tied your animals into the red line skills. I'm curious, does this mod by chance add Drycha's Wild Spirits animals into the red line skills in a similar way? In vanilla they are untouched by the red skills, but I don't want to find a mod that does this if yours already handles it.
Red Apr 13 @ 3:07pm 
Thanks!
Calm&NormalTime  [author] Apr 13 @ 6:00am 
You don't need the dlc for the AI to use the units
Red Apr 12 @ 1:14pm 
do you need the DLC to fight or just to use cause i'm trying to spice up enemy factions or non playable allies.
Calm&NormalTime  [author] Apr 12 @ 4:32am 
Very cool :) I look forward to trying it out
𝓓𝓮𝓮𝓻2四 Apr 11 @ 4:15am 
Thank you very much:mbpraise:. I used a lot of your MODS in Warhammer 2. I also used the mather land mod you participated in the production in Warhammer 3. They are very exquisite. You are really one of the best producers of Warhammer mod! This is my mod page. Thank you very much for letting me use your unit model https://steamcommunity.com/sharedfiles/filedetails/?id=2789903784