Unturned

Unturned

1,184 ratings
Vanilla Vehicles 2 R.
13
7
9
2
13
6
3
3
7
7
6
6
5
2
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Asset Type: Vehicle
Vehicle Type: 4 Wheels
File Size
Posted
Updated
46.679 MB
Jan 17, 2021 @ 6:47pm
Jan 25 @ 7:09pm
46 Change Notes ( view )

Subscribe to download
Vanilla Vehicles 2 R.

Description
DISCLAIMER: THIS DOESN'T WORK WITH VVR, PLEASE MAKE SURE YOU UNINSTALLED VVR CORRECTLY BEFORE COMING TO SAY THAT THE SERVER DOESN'T WORK OR SOMETHING LIKE THAT. Thx



Hey! I'm back with a new mod, this time called Vanilla Vehicles 2, this mod is the continuation of my famous mod Vanilla Vehicles Remastered, but what exactly is this?

VV2 contains 800+ vanilla styled vehicles (80+ different models), with top notch quality and features, they have natural spawns in official and a selection of curated maps, and custom physics with an actual feel of weight, inertia and momentum.

Every ID has stayed the same (except for the new models, obviously) from VVR, so this mod and VVR are NOT COMPATIBLE, if you had VVR in your server, just delete it and put this one in, everything will update without any problem.

200+ one man hours took to make this mod as good as it could get, pushing my limits every day, here is some more in depth details of it:

All the Id's for the mod here!

Updated ID List for new vehicles, by BF.



The majority of the cars that you see in the mod, come from my previous mod called Vanilla Vehicles Remastered, but as I made that mod in a very busy year, I always felt that it was poorly done, it had bugs everywhere, it had problems with the lighting of the cars, it had inconsistent models, stats and overall didn't had the quality it deserved, so I took every model and remade it, with new details, geometry and the addition of mirrors to make every car feel a bit more updated. This means every model had to be re imported in Unity from 0 and it gave me the opportunity to put special care in every detail.



Maybe you have tested VVR, and noticed that some cars, for example the Vans, have doors, but they just disappeared when you pressed the Ctrl button, well now I've learned (special thanks to Danuvian) and made custom animations for plenty of cars that needed that special treat, you can now enjoy animated pop up lights, trunks (in a few cars), roofs and more!

In some cars like police ones, (where you have to turn on the sirens with Ctrl) you can approach the animated part and the animation will play.



All of this has been possible because of every one of you! Your constant support and positive feedback has made me enjoy what I do, so let's keep this thing going and let's make this mod an even better one!

Would you like to join my Discord? Click here! [discord.gg] or use this link! https://discord.gg/4Th6XUA88d

Would you like to donate? https://paypal.me/JPCDropp?locale.x=en_XC

Please DO NOT repost this mod, VV2 is free to use by yourself and in servers.

In case you missed it, ID's here!

Updated ID List for new vehicles, by BF.



To check the most important stats, real life counterparts, ID's, etc. Check this: https://docs.google.com/spreadsheets/d/1V-UdPlXcqHtRl6d9QWJiJy9BCr5wYDYqn2NtBjozYRU/edit#gid=0
Popular Discussions View All (10)
108
Sep 18 @ 3:32am
Suggestions!
Jp
79
May 8 @ 10:50am
BUGS
Jp
17
Jul 8, 2021 @ 11:45pm
PINNED: Changelog
Jp
723 Comments
Deeznuts434 Aug 31 @ 9:35am 
@Jp is there any sheriffs office vehicles?
Deeznuts434 Aug 31 @ 9:34am 
@Jp yh mb
OK51 Aug 29 @ 6:35am 
Is there a way to paint the cars ourselves or just gotta hope for the right color to spawn?
Jp  [author] Aug 24 @ 7:23am 
@Bozo343 It's not in VVL?
Bozo343 Aug 24 @ 4:51am 
@Jp can you please make a Hors Taurus Police car thanks.
watty Aug 13 @ 10:11am 
does this work with Buak? Thanks
Кит Aug 6 @ 6:51am 
The console is spamming this error. The ID matches the transport from your mod. Could you please fix this?

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "36640/RR_SUSP/Collider"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "36640/FL_SUSP/Collider"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "36640/FR_SUSP/Collider"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "36640/RL_SUSP/Collider"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "36640/RR_SUSP/Collider"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "36640/FL_SUSP/Collider"
BOT Szymonekkkk Jul 28 @ 5:35am 
repair police Jogger
Taburetochka Jun 23 @ 5:18am 
Where ID ?
Pionier555 May 26 @ 8:32pm 
Does it can spawn vehicles in Escalation? There are few types of vehicles in this map so i think we need this mod