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Treasure Guard V2
Content Types: Mod
File Size
0.384 MB
Jan 16 @ 3:09pm
Jan 21 @ 10:02am
2 Change Notes ( view )

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Treasure Guard V2

Treasure Guards now takes damages from all weapons, including canons ect ...

Steam ID = 2364287949
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Nirrti  [author] Jan 21 @ 10:05am 
Here we go the monsters are taking all type of damage now :D
let me know if you find a issue.
Conflictx Jan 20 @ 11:10am 
@Nirrti No worries, I'm already glad with the current mod enabling weapons already. If you ever get to it, I'll see it pop up on the workshop.

@Apokh Add this to your game.ini, I tried a couple of maps, and either I got really lucky but afaik they don't seem spawn anymore.

Nirrti  [author] Jan 19 @ 11:19am 
I can check yeah @COnflictx, give me some days, i got some others stuffs to do first.
Conflictx Jan 19 @ 8:12am 
Does this also include damage from turrets and cannons, if not would you be willing to release a seperate version including it? Because I dont care how undead you are, if you take a cannonball to the face you should feel it!

@Apokh There's a command you can put in Game.ini : NPCReplacements=(FromClassName="",ToClassName="") where you can change one to the other or nothing. No idea what their ID's/Class names are though
Nirrti  [author] Jan 18 @ 3:50am 
It should be working on Blackwood too yes.
I can change the monsters spawn yes but this is not what i wanted with this mod sry.
The mod is here to have firearms being more usefull on pve servers :D
Apokh Jan 17 @ 5:44am 
Sweet, does that work on blackwood? We have Problems with totally OP AotD spawn. Do you know, wether there is a way to exchange the AotD Warriors spawn with AotD soldiers or so? Thanks in advance, maybe we test this mod on our server and maybe it helps a bit Atm we cannot even do green maps with 3 ppl and bears :(
dinowyz Jan 16 @ 3:53pm