Arma 3
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WW2 OSS Op Jedburgh [SP]
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
File Size
14.626 MB
Jan 16 @ 11:11am
1 Change Note ( view )

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WW2 OSS Op Jedburgh [SP]

Lead your men to victory and take part in the liberation of France as an American OSS (Office of Strategic Services) operative during the legendary Operation Jedburgh. After months of training and preparation, your Jed Team made the drop into France the night of the D-Day invasion, establishing contact with local Maquis resistance in Orglandes, providing training, arranging supply drops, and serving as a vital link to SFHQ in London. Today, all that will be put to the test as we move to prepare the region for the rapidly advancing Allied 8th Army.

  • A story-driven SP mission based on the real Operation Jedburgh (Wikipedia link[]), offering the immersion of a campaign in a single three-chapter scenario!
  • Play across a huge swath of the excellent Orglandes terrain, with thousands of hand-placed set pieces, including a unique Milice station, Panzergruppe encampment, and a completely re-worked "battle-scarred" town of Orglandes!
  • NEW! Dynamically-spawned units optimized for performance, an improvement requested by players of my previous missions, ensuring a populated battlefield that is more CPU-friendly!
  • Detailed units with the right gear for the theater, including the American O.S.S., British and French SAS, French Maquis/F.F.I. and Communist F.T.P., Vichy Milice, and German 352nd Division, 17th SS Panzergrenadiers, 5th Fallschirmjager, and more!
  • Mission tasks are based on the real tactics of the OSS and the Simple Sabotage Field Manual, including ambush, sabotage, and rescue, with multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support!

  • I've been working on a mission based on Op Jedburgh for a while, originally set in the Crossroads: Bocage terrain, but decided to start over with a completely different narrative. This is the result, hope you enjoy what might be my last release for some time.
  • This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by Robert Kohoe's account of his experience on Jed Team Frederick, as well as Operation Jedburgh: D-Day and America's First Shadow War by Colin Beavan. I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, Simple Sabotage, and other declassified documents.
  • This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough.
  • The add-on list may be long, but I assure you they are worth it!
  • Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it.
  • Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback.

  • The respective authors of the required addons, especially Orglandes, GEIST, and USGE&A for the incredible mods!
  • Surrender script from MNK
  • Michael Giacchino, Composer, MoH Soundtrack
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mason77 Apr 11 @ 4:11am 
Thanks for putting out all the effort to make these. Trying out the Ranger raid now:)
HeadUp  [author] Apr 10 @ 6:01pm 

Thanks for playing and for the kind words!
mason77 Apr 10 @ 12:11pm 
Amazing work!
HeadUp  [author] Feb 20 @ 11:37am 
Although it was "written" as a single player story, I'm willing to modify it for coop play if you can help me answer a few questions along the way. First, coop for how many? Next:

The mission includes two phases in Chapter II and Chapter III where the full 3-member Jed team is playable. However, at a couple different points, the player is forced back to the main character. Would any of those slots become playable for other players if ran on a coop server?

RIP LoK and TF42, they are no longer playable, and can't be loaded or even merged due to changes to the Reshmaan addon, which is no longer supported by the author. I was able to merge a couple bits and pieces, nothing viable tho.
domokun Feb 19 @ 7:11am 
Hi mate, any chance you could modify this so that it could be playedcoop? I noticed that since last year most of your missions offer coop. Also what happened to your amazing Lions of Khandahar campaign?
HeadUp  [author] Feb 13 @ 6:55am 

Thanks for playing, hope you enjoy! Would be interested to hear your playthrough and impressions. I made and released two proper campaigns for Arma 2/OA many years ago, long story short there's just no way I'll ever have the time to do a full-on campaign with voiceover. I guess one of the things that discouraged me is that neither of those two campaigns can be played anymore due to updates to some of the addons. This mission is the most involved I ever could get in a single release, I think you'll find it campaign-like as it has 3 different chapters which could be enough for their own separate scenarios. I have a few more scenarios on my laptop I'm trying to button-up and release - the next one is likely a commando raid in Norway. Stay tuned!
DND Feb 10 @ 8:11pm 
Can't wait to check this one out! You thought about making a WW2 SP campaign?
HeadUp  [author] Jan 20 @ 12:04pm 
@Slovakian Lynx

Thanks for checking it out and commenting. Having gone thru the effort of including voice acting in my Arma 2 editing days, I decided to leave it out of my Arma 3 missions. If enough people want it and a few good voice actors step forward, I'd be happy to revisit it. Hope you were able to enjoy the mission otherwise.
Slovakian Lynx Jan 19 @ 10:33am 
Just another of those WW2 missions with disabled radios and no voice acting...