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SpaceX Starship (2019)
Types: Machines
Machine Tags: Vehicle, Other
Machine Categories: Built With Mods
File Size
1.250 MB
Jan 9 @ 5:12am
1 Change Note ( view )

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SpaceX Starship (2019)

In 1 collection by dagriefaa
4 items

SpaceX's Starship spacecraft and Super Heavy rocket (collectively referred to as Starship) represent a fully reusable transportation system designed to carry both crew and cargo to Earth orbit, the Moon, Mars and beyond.

Starship will be the most powerful launch vehicle ever developed, with the ability to carry in excess of 100 metric tonnes to Earth orbit in a fully reusable configuration. Drawing on an extensive history of launch vehicle and engine development programs, SpaceX has been rapidly iterating on the design of Starship with orbital flight targeted for, uhhh, 2021? Maybe?
Around the time that Starship mk.1 was completed (September 2019), a Starship update was released.
The changes from the 2018 version include a stainless steel construction (replacing carbon-fibre composites) and separation of fins and landing gear.
Legs were added to the planned booster.

Things have since changed (before our very eyes, in fact), but there wasn't a presentation for 2020 and there probably won't be one for 2021 outside of Everyday Astronaut's upcoming interview.

This rocket is designed to drop the first stage at 400m/s (assuming you have the Air Density Mod running). Results are not guaranteed above that.
The first stage is equipped with a landing computer. Once you hit the stage button, it should take care of itself.

The ship is designed to re-enter at 1000m/s. You could probably go higher depending on the planned re-entry profile.
  1. If you're coming in from a high angle, skip to the part where the ship explodes.
  2. Raise flaps to reentry configuration with [K].
  3. Aim the black side roughly in the direction of travel, or nose down a bit if you're coming in shallow for a better reentry. The descent camera is useful for this.
  4. During reentry, do your level best to keep the nose pointing upwards and away from the ground. If the noise points towards the ground at high speed, you are going to have a bad day.
  5. Once you hit 500 metres altitude (ideally you should be in a slow fall) set the forward flaps down with [L] and reorient the ship for landing.
You could control the descent with the flaps, but I don't recommend it.

Since the computer resets itself after landing, and both stages can be recovered intact, You can, in theory, roll both stages back to the launch pad after landing them, restack them, and fly them again. And again. And again.

I was planning to get rid of this at the first good opportunity, but no such opportunity arose before this was rendered obsolete because SpaceX kept blowing things up.
It has been so long, in fact, that build surfaces have been released, and the decision was made to make an entirely new Besiege Starship block upgrade out of surfaces for the 2020 revision.

(And some of the parts from that upgrade found their way back to this one in the meantime.)

There are some slight changes between the Starship mounted here and the mk.1. Mostly the engines, which now use holders and flamethrowers instead of water cannons.
The control diagram for the mk.1 is reused here because the controls are exactly the same (minus the now-automatic landing gear) and the booster controls itself.

The advent of logic and automation has, of course, culminated in the development of a landing computer for the booster. This completely eliminates any need to switch between stages for landing.
This is the second version, which uses a PD PWM system, and which was made necessary due to updates to the Air Density Mod. It's a lot more effective than the first version (which can be seen on Blitsplatapus' Big PP Moon Rocket).

(Blindly piloting the Starship is hard.)

           My toolbox. Contains useful stuff.

Upvotes are actually kinda important. 👍
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Fireboss Jan 19 @ 3:04pm 
Impressive! But it's hard for me to land
Hakaan Jan 14 @ 11:52pm 
i dont really understand why the first stage dont take off for me or just if i turn to 0 gravity