OMORI
108 ratings
Best Follow-Up Skills, Ranked
By BDtetra
A comprehensive list on what each FOLLOW-UP does, ranked from 1 to 5 stars.
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Introduction
********THIS GUIDE IS STILL WORK IN PROGRESS********
*********NOT ALL INFORMATION IS COMPLETE*********

A comprehensive list on what each follow up does. You start the game with Lv1 Followups, while progressing the game changes their properties. Feel free to add info in comments.

Here are the timings when the Follow-up skills level up.
Lv1
Start of the game, obviously
Lv2
Progressed to the point where Omori has to overcome his fear of Spiders
Lv3
Progressed to the point where Omori has to overcome his fear of Water
Omori
  • Attack Again
    ★★☆☆☆
    Lv1
    Omori will do an additional Attack.
    Lv2
    Deals high Damage.
    Lv3
    Omori will Attack 2 Additional times instead
    Not really worth spending Energy on considering the other options. It's definitely not bad if you have nothing else to do, and may priorities using it in rare occasions when Omori alone in able to use Follow-ups because the other characters need to use Skills.

  • Trip
    ★★★☆☆
    Lv1
    Reduces target's speed.
    Lv2
    Also make the target SAD.
    Lv3
    The attack actually does damage.
    Decent if you want to focus your party being ANGRY, but not really useful alone. Also, Omori has better ways of making a Foe SAD. Only consider using this when Omori is already Tier 2-3 Emotion, and you do not have any means of dealing SAD to the Foes without overwriting it (i.e. you only have Painful Truth available).

  • Release Energy
    ★★★☆☆
    Lv-
    Deals massive Damage to all Foes.
    Great early game, good later in the game when bosses come with extra Foes. It seems to do static damage depending on story progress. While strong, usually not worth the points though, considering you can use 3 follow-ups instead of this.
Aubrey
  • Look at Omori
    ★★★★☆
    Lv1
    Aubrey looks at Omori and deals an additional Attack.
    Lv2
    Deals very high Damage.
    Lv3
    The extra attack will ignore Defense.
    Decent early game, amazing late game. Your go-to attack when you just want to do extra damage, or not going for ANGRY emotion (because in that case, you will usually use all her turns doing Headbutts). Also very cute how she slowly recognizes she likes Omori while Omori is oblivious to it.

  • Look at Kel
    ★★★★☆
    Lv1
    Aubrey looks at Kel and gets ANGRY.
    Lv2
    Adds a Attack buff to both Aubrey and Kel while also making Kel ANGRY as well.
    Lv3
    Will make both Aubrey and Kel ENRAGED instead.
    Pretty bad early game, but once you get the buff effect it is amazing. Crucial if you want to Headbutt.

  • Look at Hero
    ★★☆☆☆
    Lv1
    Hero encourages Aubrey, making her HAPPY, increasing her Defense.
    Lv2
    Also heals Aubrey for 25% Heart.
    Lv3
    Instead makes Aubrey ECSTATIC, increases Defense, recovers 75% Heart and 50% Juice.
    While it looks great on paper, considering you will probably have Team Spirit to make 2 people HAPPY at the same time, usually not worth it. When the skill reaches Lvl3 it is good for recovering Heart and Juice, if needed.
Kel
  • Pass to Omori
    ★☆☆☆☆
    Lv1
    Passes the ball to Omori, dealing 1 Damage to Omori and making him SAD.
    Lv2
    Instead, Omori do an additional Attack while making Omori HAPPY.
    Lv3
    Deals high Damage while also making Omori ECSTATIC instead.
    You usually don't want Omori HAPPY, you want him SAD for the Stab skill, or ANGRY for raw damage. There are better Follow-ups than this. The only time you will probably find a use for this is if the boss you are fighting is locked to be ANGRY.

  • Pass to Aubrey
    ★★☆☆☆
    Lv1
    Passes the ball to Aubrey, making her do an additonal Attack with high Damage to a random Foe.
    Lv2
    Deals very high Damage.
    Lv3
    Deals even more Damage.
    You don't want a random target and damage is better if you let Aubrey just do her "Look at Omori" Follow-up after Lv2 is reached instead anyway. I think this is because damage is based on the original character's stat, and Aubrey usually has a higher damage stat than Kel. However, all things considered this skill is still pretty decent because the damage difference between "Look at Omori" should be around 10-15%, provided nobody is falling behind in levels.
    However, once you get the "Chicken Ball" Weapon for Kel, using anything but "Run 'n Gun" becomes a huge waste of potential damage, making the late game potential of this skill obsolete. As an example, Lvl 50 Aubrey with "Sweetheart Bust" or "Cool Noodle" has 130/125 ATK respectively, while Kel with "Chicken Ball" has 330 SPD.

  • Pass to Hero
    ★★★★★
    Lv1
    Passes the ball to Hero, doing Damage to all Foes.
    Lv2
    Deals high Damage.
    Lv3
    Deals very high damage as well as reducing all Foes' Attack.
    God tier Follow-up. Will be useful from the start of the game all the way to the end. If there are 2+ targets, and you aren't in a rush to get emotional effects, use this. Once it reaches Lv3, using it for the debuff alone against a single Foe is worth it. This also allows you to potentially remove Rebound from your skills, freeing up a slot.
Hero
  • Call to Omori
    ★★★★☆
    Lv1
    Restores Omori's Heart for 15% and Omori does an additional Attack.
    Lv2
    Restores 25% Heart instead, and adds the effect of restoring 10% Juice.
    Lv3
    Heals 40% Heart and 20% Juice instead.
    Pretty decent, not much heal but better than nothing. Use this against weak enemies to save up on healing since you always start with 3 Energy charges for every battle. The reason this is better compared to the others is because Omori has a passive effect to withstand any damage if he has if he has more than 1 Heart, making any form of extra healing once he reaches 1 Heart great.

  • Call to Aubrey
    ★★★☆☆
    Lv1
    Restores Aubrey's Heart for 15% and Aubery does an additional Attack.
    Lv2
    Restores 25% Heart instead, and adds the effect of restoring 10% Juice.
    Lv3
    Heals 40% Heart and 20% Juice instead.
    Same but not as good because Aubrey does not have Omori's passive.

  • Call to Kel
    ★★★☆☆
    Lv1
    Restores Kel's Heart for 15% and Kel does an additional Attack.
    Lv2
    Restores 25% Heart instead, and adds the effect of restoring 10% Juice.
    Lv3
    Heals 40% Heart and 20% Juice instead.
    Same but not as good because Kel does not have Omori's passive.
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7 Comments
mineweeb15 Jun 9 @ 11:53am 
"You usually don't want Omori to be happy", me who beat the game deathless using lucky slice strat: ... huh
DIC Jan 21 @ 12:35pm 
Kel's Pass to Omori starts to shine once Omori's Final Strike is unlocked, simply because it allows to make Omori manic in one turn (with the help of Pep Talk), increasing the damage he deals with the skill, as well as increasing his crit rate. Then you can anger the enemy and enjoy 1k+ DMG dealt by Omori alone per turn. But for weaker groups of enemies, Pass to Hero is preferable, of course.
DO-CTOR Jan 8 @ 12:41am 
@tommy This is correct.
sunny Jan 6 @ 3:08pm 
fake news, lv3 Look at Omori transcends these silly "stars" and "rankings" for the mere cuteness alone; any actual function in battle is simply a bonus
BDtetra  [author] Jan 4 @ 6:29pm 
It could be good in niche situations, but Kel gets so much SPD stat later in the game that wasting his turns using anything but Run 'N Gun becomes a huge waste of his turn. For example, around lvl 50ish, Aubrey has approximately 130 ATK depending on the Weapon and Charm, but Kel has a whopping 340 SPD (provided you got Chicken Ball). Your Run 'N Guns do over 600 damage at this point, which is worth around 3 attacks of other characters. I guess I would say, "Pass to Aubrey" is decent alternative to "Look at Omori" against single target until you get Chicken Ball.
Gummy Jan 4 @ 4:36pm 
I'm pretty much done with the game but this is a great list, it got confusing to me to remember what all the skills do as they level up EXCEPT god tier "pass to hero," used that at the start of almost every battle once i figured it out. I didn't know "look at omori" was that much better than "pass to aubrey" since i was usually hitting for more damage than kel usually did so I thought it went off that stat. I wouldn't say "pass to aubrey" is THAT bad though since it does deal good damage and Kel's speed can make it worth it if you need to KO something quickly.
Vinny Turtle Jan 1 @ 9:29pm 
I got so used to just having Aubrey smash and Omori stab everything that I actually got thrown for a loop when he was suddenly able to catch the ball from Kel. Strangely it's the only follow-up that seems to get flipped like that and isn't, for the most part, just a buff. Narratively it's nice, at least. I appreciate the guide overall.