Left 4 Dead 2

Left 4 Dead 2

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Cele's MK18 MOD1(SG552) - (scriptless repack) - (SG552)
   
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Game Content: Weapons, Sounds, Models, Textures
Weapons: Rifle
File Size
Posted
93.695 MB
Dec 21, 2020 @ 11:08pm
1 Change Note ( view )

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Cele's MK18 MOD1(SG552) - (scriptless repack) - (SG552)

In 1 collection by \\F.A.B.// N8
L4D2 Counter-Strike Weapon Models
29 items
Description
Cele's MK18 MOD1 is awesome! However, it conflicts with weapon script mods. So I removed the weapon script. That is all I've done, other than that it is completely the same as the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=596609265.

If you want to use your own weapons scripts for the SG552, subscribe to *this* mod.

I use this HUD icon: https://steamcommunity.com/sharedfiles/filedetails/?id=2329570630.

And currently using this MK18 weapon script: https://steamcommunity.com/sharedfiles/filedetails/?id=2329574498.
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5 Comments
\\F.A.B.// N8  [author] Jan 15 @ 9:55am 
@§r.$parky
I started fumbling through trying to hex this onto the military sniper but I failed pretty hard. Got the world model down but had to remove some stupid jiggle bones. The mod you linked to also has some weird animations.

I will try again later after I attempt to follow some tutorial (if I can find one)... I was just stumbling through with no direction I was surprised I even got the world model lol. Anyway, I'll post back here if I ever figure it out.
\\F.A.B.// N8  [author] Jan 4 @ 10:05pm 
@§r.$parky
I've not hexed any models before, so I would have to look into the process. I've got some icons and scripts in my queue to complete, but perhaps after that is done, I can take a look at it. No promises it will turn out well, though.
§r.$parky Jan 4 @ 8:00pm 
can you do *please* a hex from this https://steamcommunity.com/sharedfiles/filedetails/?id=2281102754 to the military sniper? i didn't find one jet for the military sniper :(, also i tried online the mod (sg552) and works reeeeeeally good, nice work m8 :)
\\F.A.B.// N8  [author] Jan 4 @ 7:46pm 
@§r.$parky
Most mods will always be on your end, so they will work online, provided you have sv_consistency 0 and/or sv_pure 0. I put these in my autoexec.cfg

Models I think they are less discriminating and will always show, but if the host is using different scripts or animations, your side may look a little funny. Other than that, for the most part, they "work" I haven't seen or heard many complaints.

When in doubt, you can always choose Play Online > Create your own game, and choose "Local Host" under the server option. You are still joinable and it is the same in every way, except it lets people who join your game use your mods/scripts (though they will be using their own models, if that makes sense)

Hope that helps. All the standard disclaimers. Batteries not included. YMMV.
§r.$parky Jan 4 @ 6:24pm 
This works online?, if i remember, the mod was broken online, if i'm not wrong