This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac
Languages: English
Players: Single-player
Feb 27, 2014 @ 1:35am
Aug 29, 2014 @ 3:25am
Recent Announcements View All (7)
Cadence is Coming!
Next step to Early Access: our Kickstarter!
Release date: 2016
Cadence is an open-ended puzzle game that empowers players to create real musical experiences.

More than just a sound toy, the game is built on connections between logical nodes that create loops of music. Puzzles demand careful thought and can be solved in multiple ways, generating unique melodies from real-time synthesisers.

All of these solutions can be personalised in an intuitive environment inspired by audio creation tools, allowing players to compose rich music that holds meaning outside Cadence itself.

The game’s novel way of visualizing and composing music strives to bring in two kinds of players: those who want to discover music, and those who want to embrace it.

To find out more or to try a demo of the game, head to


Q: Level Editor?
Cadence has been built from day one with a level editor in mind - as we'd love to see what musically creative things you guys can come up with. But there's one problem: the budget for this game might run out before we get there - and being indie there never was much budget to begin with! So we might have to do something creative, like save the level editor for the first post-release update, or sell a kidney, or something...

Q: Will Cadence only be English and not other languages?
I want everyone to enjoy this game, no matter what language you speak. Right now the demo uses english, but we're going to try very hard to make the final version with as little language as possible so that you don't need to speak English to enjoy Cadence.

Q: Linux?
A: We think Linux gaming is going to become very significant, especially with SteamOS on the horizon. And normally Unity makes this straightforward.

However the possibility of supporting Linux depends on the audio engine we decide to implement, which may be 3rd party and therefore make Linux support non-trivial. As a two-person development team we think it's important to concentrate our efforts and make the game we know we can deliver well. Making technology choices that exclude particular platforms is not one we take lightly, but you can be sure that if we go down this road it will be because we believe there is no other way (within the capabilities of our resources) to deliver a game that reaches its full potential. It's a tough one but we hope you guys understand ;)

Made With Monster Love Picks
While we have your eyes, here are a couple of games we think are worth your time:

Mini-Metro (Greenlit)
Popular Discussions View All (2)
Jun 25, 2014 @ 11:25pm
Linux support?
Mar 13, 2018 @ 5:43pm
Importing audio content?
Hugh Janus (voice disabled)
< >
Flarefin Mar 13, 2018 @ 5:35pm 
I really think this game has lots of potential, and I hope it comes to Steam soon! I love music, and this game seems like it will be fun to work with! :D
PSYCH Jan 5, 2016 @ 10:09am 
Greate news! Wonderful idea and very impressive game. Waiting for launch to buy it :)
Made With Monster Love  [author] Jan 5, 2016 @ 1:54am 
@Psych This game is absolutely still in active development! :) It's come a hell of a long way since the greenlight campaign - keep your eye on Steam Early Access in the near future or follow our twitter account @LovingMonsters for launch news details.
PSYCH Jan 4, 2016 @ 3:53pm 
Do you still working on it?
Team Lazerbeam Feb 27, 2015 @ 3:10am 
Soooo stoked this is on Kickstarter!
Toxicological_Sun Jan 5, 2015 @ 9:33am 
I would LOVE to have this game
hahahahaha Jan 3, 2015 @ 4:32am 
Bruvvy Dec 29, 2014 @ 11:22am 
Looks cool!
Harmless Dec 27, 2014 @ 1:58am 
I kinda like the concept, would like to get the full version, lol.
Суво́ров Oct 11, 2014 @ 3:56am 
I like it :happymeat: