Portal 2

Portal 2

335 ratings
Continuity
   
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Continuity

Description
So I stuck a portalable piston platform on the wall, and gel coming down through a tube, and just started building from there and continued. This puzzle does use the continuity of bounce gel plus a standard cube for the first half. Once up to the next level, a laser and reflection cube. Getting that cube to continue on to the exit will require some "shoot and scoot".

Okay, so I try not to over-do it with artistic architecture and design, but who the heck wants to look at a big gray box.
41 Comments
Mar 5, 2021 @ 6:26pm 
Very interesting challenge.
Jul 8, 2020 @ 5:06pm 
SkyFerret -- as a die-hard fan of your maps for a long time, but this is probably my least favorite one. The jump to get the cube in the first part is just too hard and finicky. Had to do it 85 times, seemingly the exact same way every time. And what about the blue gel needed to get the overhead button? You just wait for some to splash onto the floor under the button? The puzzle to get out of the second part was very good, but I really disliked the "ERROR" room, as I call it...the first part. Just my two cents. On to the next one!
Jun 10, 2020 @ 12:39pm 
:maglike:
Apr 15, 2020 @ 6:03pm 
Oh man, it's been a couple years since I've played one of your chambers/ I had to get back in the right mindset to pull this one off. Very elegant design, as always!
Mar 1, 2018 @ 12:06am 
Love the bdoing, bdoing, bzing technique, even if it does give Bendy a headache.
Skyferret  [author]
Jun 17, 2017 @ 11:41am 
:)
Jun 17, 2017 @ 11:10am 
SOLVED!!!

after install BEE2 Version 2.5 [Alpha]

Thanks
Jun 17, 2017 @ 10:36am 
I have BEEMOD 1.5 installed long ago, and some maps appear with that error.
I know they are textures lost, but I thought there was some solution.
I also verified the integrity of the game files and everything is OK.
Thanks for the reply
Skyferret  [author]
Jun 17, 2017 @ 9:42am 
@ ElRafaToro ........This map was built using the PTI with the BEEMod add-on (which I have not used in a while). From what I know, you must have BEEMod installed also so that nothing is missing. The error does not happen all the time. It depends which items were used while building a BEEMod map.