Arma 3
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Cold War Rearmed III
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1,648.588 MB
Dec 11, 2020 @ 5:20am
May 8 @ 2:24pm
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Cold War Rearmed III

Description
Cold War Rearmed III is a community project to recreate the experience of the great and unique Cold War Crisis and Resistance campaigns from Operation Flashpoint™ (later known as Cold War Assault).
Our main focus is keeping the atmosphere from the original game, while taking advantage of Bohemia Interactive's modern engine and gameplay enhancements.

Once again, you can witness the confrontation between the Soviet Union and the United States spiraling into a shooting war over the Malden islands, a chain of isles in the middle of nowhere...

Welcome to the third return of the legendary Cold War Rearmed modification!
With this update, Cold War Rearmed III is leaving the beta phase and can be considered complete.


Some things are not 100% perfect, some will be replaced in future updates. And some things are just placeholders for the time being.

Note: Some uniforms and other items are moved from the core Mod to the USMC, VDV and VMF Expansions. This was necessary because in the end there was a huge mess of all kind of items.
So if you're missing an item in an mission or in the editor: Load these Expansions and they should be back.

Missions and campaigns are released as separate workshop items for easier maintenance.

Now, this Mod would not have been possible without:
* The CUP team, which created not only one of the most popular Mods but serve as a base for CWR III.
* 3 Commando Brigade : M939 Trucks and SCUD launcher.
* Basher : OPFOR uniforms, equipment, headgear textures
* Batteriefuhrer : Responsible for most of the unit textures.
* beppe_goodoldrebel : Vests from his '80s pack.
* Bossman : Propaganda material
* ColdWarChris : MERDC and C-130 textures.
* DSabre : Sopwith Camel model and textures.
* EMSI : Sharing his UI config wisdom with us.
* Freddo : Option to enable/disable Spotlight in Addon Options.
* Ghost : Couple of scripts still being used in our missions.
* hcpookie : Proper working MM-1 grenade launcher
* joker006 : Fixed the Trabant and Bus models so they actually work.
* Lakarak : Edited SSh-40 Russian Helmet Model
* lamasutra : Resistance campaig, Scripting.
* lemonium : Desert units and vehicles configuration
* Lorenluke : Improved our Scud launcher script
* max1048 : Soviet equipment meshes (6B3, 6B5, vests)
* maxjoiner : Thank you for supplying us with a working female character.
* MaxPower : Contributing his truly splended AH-1 and Trabant models.
* Mikero : Without his tools, this would be a pile of junk. Seriously.
* Motta : M1 Helmet Model
* Shuko : His Taskmaster script used everywhere.
* sinmercardo : New US Army uniforms
* slatts : Sharing a fair amount of his former Conflict '85 stuff
* Stagler : Models and configs fixing, again and again (usually after I touched them).
* Temon : Thanks for your OFP face textures.
* Tini : Models/Textures
* Trento : Models/Textures
* Urban : Adding/Fixing various vehicle lights.
* vilas : Mini Cooper, Skoda Rapid, UAZ-452, T-64 and furniture models.
* Xeno/Xacino : Soviet uniform (M69, M55/63), equipment, headgear (berets) meshes
* Everyone else we accidently forgot

Last but not least, the legal stuff
CWR III END USER LICENSE AGREEMENT (EULA)

The work contained in this distribution is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Cold War Rearmed III Team.
You may NOT use the material for any commercial purposes. This includes running this Modification on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems.
Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause of the EULA.
Please note that the above-mentioned agreement gives the right to the Cold War Rearmed III Team to waiver any of the conditions at our own discretion.

The CWR III Modification is provided for Arma 3 only and is not to be used with VBS or any of its derivatives built for the purpose of military training.
The use of Cold War Rearmed III in DayZ is strictly forbidden.

By downloading the Modification, you submit to the EULA, and any non-compliance with previous rules, you may be subject to prosecution.


Also please note this:
The CWR III Team does not work for you, or is required to do as you ask. We all do this on our free time and for free. We are not your servants!
Of course we are open for suggestions. And they may happen, or maybe not. :-)


Still here? Now let's go on this journey then.

And don't miss our SP/MP Missions package here.

And the legendary Cold War Crisis Campaign.

And the even more legendary Resistance Campaign by lamasutra, officially supported by us.

And our Terrain Pack Collection here.

And our Expansions Collection here.

CWR III TFAR Compatibility by Dahlgren:
https://steamcommunity.com/sharedfiles/filedetails/?id=2714110627

CWR III ACRE2 Compatibility by Dahlgren:
https://steamcommunity.com/sharedfiles/filedetails/?id=2714261486
Popular Discussions View All (4)
2
May 9 @ 5:22pm
ACE Compat?
Dattele
6
May 8 @ 2:57pm
Official Cold War Rearmed III Server
binber
1
Oct 14, 2022 @ 8:08am
How to disable custom animated background and main menu music?
3889795777036560
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467 Comments
Halfeatendorito Sep 23 @ 6:00am 
Can you add the centurion
Komrade Yanouchka Sep 18 @ 4:12pm 
with the mig-27 you can't lock the target with the camera you just select the target without really lasing it?
Izhevsk M44 Sep 16 @ 12:34pm 
Can you also please add more variations of the Belt Kit and M69 harness for the Soviets?
Izhevsk M44 Sep 10 @ 1:43am 
The Soviet helmet has a weird little "bump" in the model that sticks out, kind of at the lower front edge of the helmet. This is some weird graphical error that is only present on some models and not others.
Moloti Sep 6 @ 1:10pm 
Hi, I was wondering about this "M16A1E1 LSW" weapon the US Autorifleman (M16) has and why it doesn't show up in the arsenal
Hugh Mungus Aug 26 @ 11:34am 
@W0lle, I did things the ghetto way by deleting all the other files except the ones the Kiowa depends on, and that works. It would be a pain to distribute this mod to my unit without a workshop download. Let me know if you think you can help!
Hugh Mungus Aug 26 @ 11:20am 
@W0lle, Would it be possible to separate the OH-58D into its own mod? All the other mods I've seen don't do it justice. I know this is a long shot, so no sweat if the answer is no. Thank you for the beautiful work y'all have done!
No Name Legion Aug 15 @ 5:27pm 
is CUP terrains absolutely necessary for this mod?
Smiley Aug 14 @ 1:20pm 
Hello, do these classnames work with ALiVE?
Maximus Aug 10 @ 7:44am 
Hi, what dlc's do i need to install for this mod?