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Arms of Telos
Platforms: PC, Mac, Linux
Languages: English
May 4, 2017 @ 10:41am
Sep 11, 2017 @ 1:17pm

View Arms of Telos in the store

Store page
Release date: TBD 2017
With over 30 years of games, I feel like the competitive FPS genre should have more variety than the handful of subgenres that keep popping up. I think that there could be something new -- something other than an Arena FPS, Tactical FPS, Arcade FPS, or even the now ubiquitous Hero FPS. That's what I'm trying to create with Arms of Telos -- an FPS where you move differently, fight differently -- something that feels like a new experience, even when taking inspiration from the past. Arms of Telos is definitely still a work in progress and, ideally, it will continue to grow and evolve after launch.

    Zero gravity with full six degrees of freedom in outer space, gravity inside space colonies carved out of asteroids, special magnet surfaces that can anchor you in zero gravity & serve as a launch pad, and for good measure there's also some weapons/equipment that can further augment your movement, like the Grapple Hook -- you've never played a game that moved like this.

    Inspired by things like surfing in CS, strafe jumping in Quake, and skiing in Tribes -- the movement systems in Arms of Telos were designed from the ground up to be fun and reward mastery. The spider-mechs maintain momentum while traveling on the ground inside space colonies -- and almost like a car, you'll lose traction if you try to turn too sharply. Outside, you can manipulate your trajectory with zero g drifting.

    Paired with the movement system is a fresh new take on the classic CTF game mode, retooled to be even more exciting and designed specifically for 5v5.

    Instead of scoring a single point per cap, each team has a healthbar. When you take the enemy flag, you can stick around their flagstand to soak up more points into the flag, making it more valuable when you capture it and taking away more of the enemy team's health bar. This opens up different flag capping strategies -- will you prioritize speed by getting in and out? Or will you bring help to escort you back with a beefier flag? This also makes tie games virtually impossible.

    Additionally, this happens in 3 stages -- as you deplete the enemy team’s first stage by capping their first flag, you advance to enemy's stage 2 flag. So during the match, you progress deeper and deeper into the enemy base -- different parts of the map are in play as the match goes on.

    And finally, unlike the flags of the first two stages, the final flag holds all of the points for stage 3 and there is no flag soaking. Also unlike the first two stages, simply touching your flag stand with the flag doesn't capture the stage 3 flag entirely. The player carrying the enemy's final flag must stay near their own flag stand to deposit the points while their teammates defend them. When all the points have been deposited from the enemy's flag, the match ends and you win. This creates a fun final opportunity for the losing team to try and turn things in their favor and gives the match a nice climax at the end.

    Hero shooters are all the rage right now, but I think it'd be more fun to let you create your own by mixing and matching from a diverse set of weapons and equipment that challenge long-standing genre archetypes.

    A few examples of weapons/equipment already in the game:
    • Teleport Blade - when you stab an enemy mech, it places a sticky explosive that you detonate by maintaining line of sight (the better your aim, the faster it detonates -- if you lose your target, they're safe). Right click and hold to shoot out an orb, teleport to it when you let go -- use these short range teleports to dodge enemy fire and close the gap.
    • Grapple Hook - Totally changes how you move around the map -- take sharp turns without losing speed, jump from high up and swing under a bridge to get moving quickly. Mastering this is essential for flag cappers.
    • Eye of Jupiter - Initially fires a bolt of lightning that does a little damage, but if you keep left click held, it'll charge up a secondary shot -- let go to fire Thunder for more damage. Use this to lead moving targets or defend an area. Hitting enemies with these will charge up the meter for the AOE Storm Shot -- this weapon basically has its own ultimate attack.
    • Speed Gates - Deploy up to three Speed Gates around the map to create a super speed super highway to help your team quickly get around. As they fly into one, it'll send them speeding in the direction they're facing.

    The plan is to eventually have dozens of weapons and equipment to select from. What's in the game now represents only a small piece of the overall vision for the game.

    There are racing challenges and more, offline and online. Compete with others in your server between matches and compete with the world on the online leaderboards. Tutorial challenges teach the basics.

Be a part of our friendly community on Discord.[]

If you want to play and help test early versions of the game before it's on Steam Early Access, it's available here.[]


Popular Discussions View All (4)
May 18, 2017 @ 6:24pm
PINNED: Don't like the graphics? Tell me why! :)
May 15, 2017 @ 5:41pm
What will be the price?
May 10, 2017 @ 8:54am
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Manufactured Lemon. Aug 22, 2017 @ 7:50am 
hope there will be a map editor, like hammer for cmmunity to make map for community server :D
arT* 愛 Jun 13, 2017 @ 12:08pm 
gg izi
ソメイイ May 30, 2017 @ 11:39am 
Konkikel May 18, 2017 @ 6:22pm 
Slothio May 16, 2017 @ 7:01pm 
this looks pretty interesting and fun! i like first person games, especially when they can be casual aswell as competitive and this looks like it would fit right into that ally:steamhappy: hope all goes well
Mag May 16, 2017 @ 5:29pm 
Hey Justin! It's Blake! Just voted for your game and I sent a link to all my friends! Good Luck! and can't wait to play it! Kind of reminds me of Tribes 1 way back in the day if you are familiar with that game!
nJurax May 15, 2017 @ 1:19am 
Looks Interesting
саааааааааааске May 15, 2017 @ 12:01am 
саааааааааааске May 15, 2017 @ 12:01am 
Elyndis May 14, 2017 @ 3:24pm