Tabletop Simulator

Tabletop Simulator

342 ratings
MTG 8 player table - scripted
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Type: Game
Game Category: Card Games, Strategy Games
Number of Players: 8
Play Time: 180+ minutes
File Size
Posted
Updated
2.550 MB
Nov 21, 2020 @ 6:26pm
Jul 27 @ 10:05am
549 Change Notes ( view )

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MTG 8 player table - scripted

Description
text guide[github.com]

Black Lotus Collective (discord server, mostly EDH)[discord.gg]

If you like it, wanna buy me a coffee? <3
https://ko-fi.com/oopsibakedapie






Basic info / functionality
  • Right click context menu options that automate some common mechanics:
    ‣ right click your library to Cascade, Reveal until Type, Fetch Basic Land
    ‣ right click a card in hand to Sort Hand by CMC, Random Discard
    ‣ certain individual cards have more options, e.g. clone, morph and cascade
  • Scripted card buttons enable easy/clean tracking of pow/tou, +1/+1 counters, loyalty etc.
  • Support for playmats (experimental): type "playmat imageURL" into chat (imageURL needs to be a link to a publicly hosted jpg or png image)
  • Scripted Mulligan, Untap, Draw, Scry, Mill, Reveal buttons


Key bindings
(numpad keys by default, unless you changed TTS settings):
  • 0 - pass turn (also enables turns if they are off)
  • 1-6 - same as the physical buttons in front of each player: 1untap, 2draw, 3scry, 4mill, 5revealFan, 6revealStack
  • 7 - move selected cards to exile
  • 8 - move selected cards to graveyard
  • 9 - move selected cards to the bottom of library (in a random order)


Importing Cards

There is ONE importer at the table currently:
  • rikrassen's GUI importer - click the button on the edge of the table that looks like this to open the GUI. It works for loading in decks and cubes, and can even do drafts!
These are not my scripts/objects, so I'm not going to be able to help if something's not working.


"The table is broken! There are random huge labels and numbers all over the place and buttons/scripts don't work."
This is an annoying TTS bug that I cannot do anything about: sometimes TTS loads in "ghost cache scripts" from a previous game from the host, which then break all sorts of stuff.

The optimal solution is: if you're going to host a table, restart TTS entirely before loading the one you want.

Alternatively, once *all* the players are connected, reload the workshop table (ctrl-Z to do this quickly).


I want less clutter // I wish to change the room background
Click the X on the instruction panels on the blackboard




Kudos:
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Just like everybody else and their grand-ma, I pulled components and scripts from a bunch of other tables and mods out there. Then, I did a whole bunch of scripting myself to make the optimal table for my playgroup. I think it turned out quite alright :) a smooth playing experience.
  • Anile8er's table is where it all started (liked his design, made scripts to make it better)
  • Adapted Easy Modules for MtG Encoder by Tyrant and Encoder by Tipsy Hobbit: *major* components allowing for a ton of awesomeness
  • zachstover's sticker module
  • DXHHH101's morph module
  • ulia's room for nice background that doesn't leave the table floating in space
Further inspiration, assets, and good ideas were adapted from: Amuzet's, Izzet's and schoob's tables.



I ended up making a few tables with the same assets for different amounts of players:
4 person table
6 person table
8 person table





read the table description above before posting questions!
If you're asking something that I clearly answered above, I'll just ignore it

If you're reporting some bug or error, provide as much detail as possible. If I can't recreate the bug from your description, I can't fix it. If there's a red error message in the game, what is the message?

If it's about importing cards, consider working out which method you're using to import the cards, and then going to that author's workshop page instead of here. If you post about your importing troubles here ¯\_(ツ)_/¯ that's okay I guess.. but it's nothing I'll be able to help you with.

read the table description above before posting questions!

If you like it, wanna buy me a coffee? <3
https://ko-fi.com/oopsibakedapie
67 Comments
Jun 27 @ 12:07pm 
i wish it help the autor too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3745501663
this is a working table with a quick solution, the autor its working in a permanent solution.
Jun 27 @ 7:15am 
thanks for the context goog, at some point, when i have time, within the next month or so, i'll try and reach to the card importer authors and see if they can get this sorted or not ¯\_(ツ)_/¯
Jun 27 @ 7:09am 
According to Scryfall's community manager, "Yesterday we had to block UnityPlayer agents from accessing the site. The extreme amount of traffic caused by players loading card imagery was crippling Scryfall for regular use. We allow end users to link directly to our imagery (cards.scryfall.io URLs) but when an application is loading hundreds/thousands of cards at once, they need to cache their own copy of the imagery. TTS mods/importers are not doing this. When this traffic spikes, the site gets slow and goes down. We had to temporarily block UnityPlayer about five or six months ago for the same issue. The creators of the mods/importers were told what they had to do to fix it, but have not yet done so. So, we're essentially forced to take action until someone does the right thing."
Jun 26 @ 8:09pm 
ive been using this for a bit and all of a sudden cards are just, failing to imput
Mar 24 @ 7:35pm 
Is there a way to add custom made cards at all? my buddies and I love this setup you got going on and want to test out cards we made ourselves.
Mar 22 @ 12:55pm 
I am currently having an issue with the deck importer with it stating issue with server. then when looking at the system errors it says server returned the error: cannot resolve destination host. Using moxfield deck URL to import decks
Jan 26 @ 2:10pm 
hi, while playing this, when trying to spawn in tokens i keep getting "please update to the latest version of the software you are using to access scryfall resources" what am i needing to update to be able to use it?
Jan 21 @ 5:59pm 
Didn't there used to be shield counters? I know that Streets wasn't the most popular set, but you've got Renowned in there...
Jan 21 @ 11:27am 
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Jan 20 @ 9:51am 
Can you load a custom image off your PC as a playmat?