This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Galactic Gladiators
Genre: Action, Shooter
Platforms: PC
Languages: English
Players: Multi-player
Feb 17, 2014 @ 12:06pm
Feb 17, 2014 @ 12:37pm
Recent Announcements View All (3)
Announcement and trailer
Interview with lead sound artist Jef Aerts
Galactic gladiators is a competitive first person shooter set in a brutal future.
Our game features competitive matchmaking and fast paced action.
Intense battles are fought in the arena with deadly and unique weapons.

A split-second decision can mean the difference between glory or just another name among the many that tempted their fate.
Galactic gladiators will features regular tournaments with cash prices to win.

Will you be the one to dominate the arena?
< >
Bipolar bear  [author] Sep 9, 2014 @ 9:27pm 
Thanks Ministery!
Mattusz*(◕ω◕) Sep 9, 2014 @ 8:42pm 
A new conception for Unreal Tournament. I like it. ;)
Bipolar bear  [author] Feb 26, 2014 @ 9:41am i suddenly get reminded how annoying those snipers were. Well so far that kind of gameplay is pretty much impossible in our game, partly because of the level design and just the fast nature of the game...camping a spot is really the fastest way to get killed..but we might just have bad campers in our team haha! Anyway, thanks for your interest in our game, lets hope we wont disappoint to much. Trailer is also nearly finished now.
simsrobotics0 Feb 25, 2014 @ 4:27pm 
Yeah they got rid of the double boost and made the sniper almost invincible, not only that they had very little real tournaments, even if they weren't for money you could still have them, it shouldn't be that difficult to do. And don't get me wrong snipers arn't terrible im just not a big fan, especially with other FPS where you can no scope and kinda bend how the game works by doing certain actions. Repulse was marketed terribly espeically when Aeria games had it, that sorry excuse for a online free gaming place, its all anime action for the most part. Ill def keep updated on here, hope you bring back a repulse style of game with some great new twists, also this needs spell check haha.
Bipolar bear  [author] Feb 25, 2014 @ 3:07pm 
Yea, i don't really understand why genesis disappeared. I do know that when it was re-released as repulse they did do a few very stupid patches that made the game alot slower, it was also at that point that i stopped playing. As far as snipers go, we do have a railgun-ish weapon with high damage but a very slow fire-rate. But most likely going to redesign it soon, compared to our other weapons that weapon isn't very imaginative.
simsrobotics0 Feb 25, 2014 @ 2:33pm 
Nice i hope you guys get it done, keep it up. I just did a kickstarter and plan on doing many more and this is sort of the same thing in my eyes, crowd sourcing is one of the better ways to go. Good to hear about the dodging, no joke the juke or as me and my buddy called it, "The Chan" after jackie chan was an awesome off the wall move, also the double boost, zooming around killing people, gets me all worked up thinking about repulse aka gensis, I even tried to buy the game, still havn't found the real owner yet. Sounds like there won't be any snipers?? That is awesome, was never a big fan, especially in tournament style and fast paced games, so if that is correct then that sounds great.
Bipolar bear  [author] Feb 24, 2014 @ 4:23pm 
Hey simsrobotis0. Yes it was one of my more favorite games. The only thing i did not like was the micro-transactions. I can say that this game will be even more fast paced and brutal, most weapons right now can take someone down in 1-3 shots. But its designed in a way that you will spent alot of time dodging incoming projectiles, we have as good as no instant hit weapons, almost all weapons are projectile based. This also means that players who have very good awareness and reaction speed get rewarded the most. We are now about 1-2 weeks from finishing our trailer, which also includes gameplay. I am sorry for showing this little content up until now, but we are working hard. We do have a working prototype with all of the coding basically finished, we estimate that we will need around 6 more months before releasing a alpha if all goes as planned.
simsrobotics0 Feb 24, 2014 @ 10:37am 
If you ever played repulse aka genesis then is this anything like it, if not then we should talk, you should make your game much more like that if it's not already, had same tournament concept and was very fast paced and super it is gone though sadly
Glonir Feb 23, 2014 @ 1:10pm 
Looks cool. I'll keep an eye and an ear out for this.
Bipolar bear  [author] Feb 22, 2014 @ 2:33pm 
Oui, mais nous work very hard to change this. We'll add more very soon!