Rivals of Aether

Rivals of Aether

150 ratings
File Size
1.396 MB
Nov 19, 2020 @ 12:38pm
Feb 5, 2022 @ 10:32am
23 Change Notes ( view )

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As terrifying as the forest floor is, what lurks below it is much, much worse.

Thara, also known as the heart of the underground, is the sole mother of an entire species of spiders. She destroys her foes by poisoning them and summoning life at will. She is a slow and light character that overcomes these problems by spawning minions for stage control, using webs as powerful disjoints, and using her special attacks to interact with her minions and use multiple movement options.

Thara’s 2.0 Rework is out! Her moveset and sprites have been completely revised, with a bunch of animations and moves being reworked from the ground up. Check out her patch notes to see the full list!

Stayed tuned for a future patch focusing on character compatibility!


Credits to...

Ireen for Thara’s drawing (silhouette) in the preview artwork (behind the text)

Parsnip for the victory theme

Snolid Ice, Nuzl, and Gnome for playtesting the rework
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rat #3185 Apr 23 @ 9:32am 
it takes a fooler fool to outfool the fool
MrCthulhu Apr 10, 2022 @ 5:05pm 
Hello people. I was wondering if somebody could explain poison to me. Preferably both versions of Thara.
the big scalloper Jul 15, 2021 @ 5:45am 
This is cute, not scary!
Longray Jul 8, 2021 @ 4:29am 

I think I understand why the changes were made now, thank you. I'll test the smash attack disjoints more today. Still holding out for an up air buff.
Longray Jul 8, 2021 @ 4:28am 
Thank you for releasing classic Thara. I'll actually probably play both, but I think one really nice change would be the option to hold up special to teleport to a spider. Like MagicHobo suggested. Tap up-b to drop a spider like it does now, but if you hold it you teleport, would be nice because I really do think her recovery is too weak now.
HoboSorcerer Jul 7, 2021 @ 2:03pm 
[2/2] Beyond that, while I don't think the side-special should be cancellable as Zxilla does, I do think that having the venom debuff applied to n-special (and d-special with n-special) instead of side-special really screws up her old combo game. The old side-special functioned something like a combo reset to keep opponents heavy longer into high %'s, but n-special is a bit too for combos in most situations for the amount of range it has. You have to rely on poisoned spiderlings for such combos now, which take a fair amount of setup.

There are a couple of other minor problems (small u-air, b-air/d-air being too similar in use to one another, webs only functioning as disjointed smash attacks instead of being some kind of stage control), but I think these are the two most impactful problems in her current kit. Returning poison to her side-special grab while giving a special input for spiderling teleports (maybe by holding one of the special abilities) would greatly improve things.
HoboSorcerer Jul 7, 2021 @ 2:02pm 
[1/2] This rework made some great changes, I have to say, but I find myself distracted by two key design choices which really take away from the character.

The first & foremost of these is the lack of spiderling teleportation. Having been slowed down a great deal & having lost access to side-special cancels, Thara already suffers in the mobility department outside of niche spiderling side-special usage, and taking away one of her signature mobility options on top of these other changes makes her just feel sluggish. Plus it takes away from some potential spiderling intractability using f-tilt, which would've been fun to work with.
Cedy  [author] Jul 7, 2021 @ 1:52pm 
Just released "Classic Thara" which is basically the last build I made before the rework.
Succ Jul 7, 2021 @ 1:19pm 
[2/2] Also as for webs she has so much more range now than she ever had before and her kill power actually got buffed, up smash alone can show you how much better she got. The only thing I can agree with is up air did get a range nerf for no reason and I hope more updates fix that but for the most part Thara to me feels so much more intuitive now that her gimmick is more stream lined with the rest of her kit and is more unique compared to other workshop characters.
Succ Jul 7, 2021 @ 1:18pm 
@Zxilla [1/2} Side b was nerfed for a reason since it was really good for fake outs and had little risk for how much reward you get out if it, the bounce on the ground does help with mobility a bit but if you didn't know you can side b on a minion to get a huge boost of momentum while being able to act out of it which is super fun, secondly n special is a very nice move since the heal on minions was a bit lame, now you can apply poison to them which gives a really strong damage buff and makes minons faster, plus with the new function with f tilt turning them around allows you to get much more out of it than you ever could before.