Tabletop Simulator

Tabletop Simulator

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Stop the Train [Official]
Type: Game
Game Category: Party Games, Thematic Games
Complexity: Medium Complexity
Number of Players: 4, 5, 6
Tags: Deduction
File Size
0.184 MB
Nov 18, 2020 @ 2:09pm
Apr 19 @ 12:22pm
8 Change Notes ( view )

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Stop the Train [Official]


The 19.05 to Paris is armed with a bomb and hurtling towards its destination threatening civilian destruction. On board, the passengers (10 different characters) must work together to Stop the Train.

Stop the Train is a semi-cooperative, social deduction board game. Players have two missions:
Mission 1: Stop the Train!
Mission 2: A character-specific objective
To win, players need to complete both missions.

But! There's a saboteur in your midst hellbent on crashing the train, trying to secretly speed the train up at every turn without raising suspicion. The players must put their social deduction skills to the test by collectively identifying the Saboteur to regain control of the train.

The train speed is controlled by a speedometer which is impacted by the cards that are laid by each players called Effect Cards. The gameplay is accented by dramatic interventions, votes on route taken and emergency meetings where players can be thrown off the train. If the players can exhaust the deck of Effect Cards, the train runs out of steam. Otherwise a collision is caused and the game is lost and the Saboteur has prevailed.
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itsbrend Apr 27 @ 1:13am 
@portaddict74482 - thanks for the positive feedback!
Portaddict74482 Mar 23 @ 1:24pm 
Saw the let's play of this game from Achievement Hunter a while back. This is a very well-done game. :lunar2019smilingpig:
itsbrend Mar 21 @ 9:19am 
Hey - sorry for the late reply. I couldn't recreate this issue. Let me know if you're still experiencing it?
Renewed Feb 20 @ 1:39pm 
trying to play the game with 5 players and 2 of the characters are dealt face up, one of them and its 3 cards fall off the table.

We ended up having to play manually
Eldin  [author] Feb 12 @ 1:54pm 
There's two hand zones per player.
The cards dealt in the setup are dealt to the second hand zone.
This is done because the script will pass the entire other hand (the one with your name above it) to the next player during play. This way your character and intervention cards are safe with you.
KineticOrpheus Feb 12 @ 10:30am 
It's still not placing the cards into hands, they're piling infront of the seats
KineticOrpheus Feb 12 @ 10:26am 
i will double check it again, but hopefully it's working
KineticOrpheus Feb 12 @ 10:25am 
When i'd start the script the cards would pretty much go everywheres
Eldin  [author] Feb 12 @ 7:54am 
It should be fixed now. It removes 6 cards as it should.
@kineticOrpheus. No problems on my end. What issues are you running into?
itsbrend Feb 12 @ 6:38am 
Hey @kineticorpheus - thanks for letting us know. I couldn't see a problem when I used it, but I will refer this to the developer to check it over. It does require 4+ players seated to start a game. Let us know if there was some other specific issue you faced? Thanks