Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Bran Mac Born Medieval 1100 AD Campaign AI Sub Mod (NEW)
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Tags: mod, Campaign
File Size
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2.729 MB
Nov 11, 2020 @ 5:57pm
Jan 3 @ 11:28pm
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Bran Mac Born Medieval 1100 AD Campaign AI Sub Mod (NEW)

Description
A Sub Mod for the Medieval 1100 AD mod. Ai will be a bit more aggressive and also defend their land better. The AI should attack with force. AI will be more open to diplomatic offers in trade and defensive alliances. Settlements will be tough to take down. More open field battles. Battles will last longer, more battle formations for the AI to use. More deployables. Better armor for all units. Movements through forests and mountains will slow down armies. There will be more armies to fight. Spotting in forests and shrub lowered for better ambush attacks. Harder Economy. Unit size raised 25%. Blood and some animations from WOTG mod for more carnage. (Activate movie mods in Rome 2 Mods tab. Set Graphics terrain textures and unit detail to ultra).

Balanced for Hard Difficulty. Very Hard will be for experienced players.

Similar flavor to Bran MK 1212 Campaign but less aggressive.

MUST LOAD 1ST BEFORE 1100 AD CAMPAIGN MOD & PARTS 1 AND 2 OF MEDIEVAL 1100 AD MOD.

This is the NEW version of the mod-the other version is obsolete and will not be updated.
Popular Discussions View All (1)
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Dec 11, 2020 @ 6:10am
Immortal Faction Leader
Streygan
105 Comments
Silentbyte Feb 2 @ 11:02pm 
Does this work with the new 1177 AD medieval campaign mod?
BRAN MAC BORN  [author] Jan 10 @ 1:38am 
well....
hamr57988 Jan 9 @ 4:40pm 
can you done this mod to age of bronze
BRAN MAC BORN  [author] Jan 3 @ 11:30pm 
Ok player economy is improved-- not so hard.
ariabagheri2 Jan 1 @ 6:04pm 
In other words, don’t change any programming related to battles. Consider adjusted campaign programming, such as upkeep costs.
ariabagheri2 Jan 1 @ 6:01pm 
I love the AI aggression, AI strategy, and the length of battles. My only concern is that the AI with one puny settlement left can still field 4 stacks, meanwhile my Byzantine Empire with 17 settlements can barely field 2-3 armies. This was on normal difficulty. I feel like upkeep costs need to be adjusted for the AI.
Samurai Jack Nov 30, 2023 @ 7:49pm 
Such a great mod, exept AI free armies and upkeep debuffs. I tried playing as Almoravids maybe 10 times, I can barely sustain 2 full armies with full economy investment, but everyone around declare war on me, small factions like Portugal and Valencia, sends 2 armies and Castile sends 4 full armies, theirs units have upkeep of 25 for unit, merc. cavalry upkeep 11, 1 army is totally free, upkeep of 0, even a general have upkeep 0.

I really like changes with buildings, armour, unit size. But it is too much, everyone focus you and have free armies, even if you just defending and do not provoke anybody, I tried playing England as well and despite neighboors are of the same religion, they all declare war on me, even if I pay to Rome POPE and build churches for dip. bonuses.

AI too much focus on killing you at once, if they at least had slight bonus to upkeep, but not FREE armies! =( :steamsad:
Samurai Jack Nov 30, 2023 @ 4:27am 
It's so intentional, but okay. XD
BRAN MAC BORN  [author] Nov 30, 2023 @ 12:23am 
do building eat food?-they are buildings! People eat food.
Samurai Jack Nov 29, 2023 @ 9:01pm 
Hello, great mod. But it is unbalanced at the moment, because for some reason, eastern buildings that need food, have -0 food, instead for example -7, so there are buildings that bring a lot of gold and consume nothing like food, aslo some town centers do not also consume food and have -0 food. Tested on Almoravids faction.