Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

104 ratings
The Unwritten Rules of Counter-Strike: Global Offensive
By [cinn-e-mon] and 2 collaborators
Each CS:GO player is endowed with the rights of life, liberty and the pursuit of knife fights. In the CS:GO universe, there are certain rules that pertain to the decorum of players; each member of the CS:GO community should follow them. These are those rules.
Introduction / Why I Wrote This Guide
While playing a simple game of casual, I came to the realization that the CS:GO community is plagued. Yes- Plagued. The way that this community conducts its self would not fly in the world of 1.6 or Source. You newbies have no idea what I'm talking about, and that's okay. With recent updates and sales, (especially when the game went down to 5 dollars... seriously Valve, are you kidding me?) the community has been plagued with new players that are looking for a CoD-esque game.

Not only sales, but it also seems that the latest updates have been indeed inclined towards newer players. These new features include, but are not limited to:

The CZ75-Auto Handgun

Underhand Grenades


Red-Dot for SG553 and AUG

If Valve is trying to increase the range of their fans, that's okay- but don't mess with the natural order and the perfect game equation that created Counter-Strike in the first place.

Now, onto the unwritten rules.
Knife Fights

When the team are uneven, it's 1v1 or someone is just low on health, knife fights may or may not follow suit.

How to know someone is initiating a knife fight

When someone intends to knife fight, they will pull out their knife, look at you, and more than likely jump or crouch multiple times.

When to Accept a Knife Fight


When to Deny a Knife Fight


What you should always do

Accept the Knife Fight

What you should never do

Deny the Knife Fight

If your opponent has less than 55hp, while you have over 55hp

Allow your opponent to get a free right-click hit on you, dropping you both down to an hp in which one hit would kill you both.

Are we clear? Good.
Buying (In Competitive)
A major mechanic of Counter-Strike is the fact that you need to buy your weapons and equipment with money that you've earned from the previous rounds.

What to buy first round:

While playing Competitive, you will either start the first half of the game on Terrorist (T) or Counter-Terrorist (CT). It's important to understand how to maintain an economy that will lead your team to success. It all starts on the first round. Whether you buy a better pistol than your begining one completely is based off of your skill. If you feel confident with a P250/CZ-75 instead of a P2000/USP-S or Glock, go for it. In my experience, buying anything past a P250 first round will blow your economy if your team loses. Armor is debatable- depends who you ask. For me, if I start CT, I won't buy armor. T, however is a different story.

What to buy second round:

Second round, however is set in stone. If you lost the first round/pistol round - do not buy, instead- save your money so you can buy a better weapon the 3rd/4th round. However, if you've won the first round, you should buy something light, like a UMP or Nova. Keep an eye on your armor.

What to buy following rounds:

If you've made enough money, you should indeed buy an AK or M4. However, keep in mind that you should follow suit with the buys of your team. For example- if your entire team is saving, don't buy an AWP....

Tidbits of information:
  • Do not buy the M249 - the Negev is superior in every circumstance (Expect it's price tag).
  • No more than 2 AWP-ers a team, or else you'll find a lack of support
  • If you can't afford helmet armor as a CT, it's okay- the AK-47 is a one-hit head shot anyway.
  • Always put good armor before a good weapon
  • Try to squeeze a flashbang into your budget during pistol rounds.
  • Bomb Defuse Kits and Hostage Rescue Kits are under-rated. Buy them!
M4A4 vs M4A1-S
In your inventory, under rifles, you can choose whether you would like to equip the M4A4 or the M4A1-S. There are many major differences between the guns, as well as a few minor ones.

The Differences

The M4A4 has
  • Higher Magazine Size (30 vs 20)
  • Higher Ammo Capactity (90 vs 40)

The M4A1-S has
  • Attachable Silencer
  • Lower Recoil
  • No Tracers (if silencer is attached)
  • Lower Price ($2900 vs $3100)
  • Higher Damage (tested only at long range)

The Similarites

  • Both deal same damage at close ranges
  • Both have the same rate of fire
  • Both have the same reload and gun draw time. (3.4 second reload)
  • Both are CT exclusives
  • Both are the counterpart to the Terrorist's AK-47

The Verdict

If you asked every person who played CS:GO whether they'd pick the M4A4 or the M4A1-S, 1/2 would choose one, and half would choose the other. It honestly comes down to preference, if you're accurate, the M4A4 can be a deadly rifle, however, the M4A1-S is easily a head-shot machine. There is not an obvious winner, but newer players should side with the M4A1-S.
P2000 vs USP-S
In CS:GO, you can choose whether to equip the default P2000, or the USP-S. Both are good guns, and come close, but there is a real winner betweeen the two.

The Differences

The P2000 has

  • Higher Magazine Capacity
  • Higher Total Ammo

The USP-S has

  • Better overall accuracy

The Similarites

  • Both are starting Counter-Terrorist secondaries
  • Both deal exact same damage
  • Both have the same reload speed (2.5 seconds)
  • Both have the same movement speed (240 units per second)
  • Both have the same rate of fire
  • Both are the Glock-18's counterpart
  • Both are Counter-Terroist exclusives

The Verdict
If you are good at aiming, take the USP-S. Always. It may have one less bullet, but with the large gap in accuracy between the two, I can guarantee you won't need that last shot.
Another important aspect of Counter-Strike: Global Offensive is it's aiming and hit register. Here are some tidbits:

  • While watching a doorway, try to keep your crosshair about neck level, this way- when opponents enter the area, you're set up for a headshot
  • Learn recoil patterns (RECOIL INFORMATION TO COME)
  • Walking while aiming will make you more accurate while moving. Crouching while aiming will make you even more accurate while moving- and a deadshot while standing still and crouching.
  • Certain sniper rifle's accuracy, like the AWP's or Auto's, are heavily affected by scoped movement. Be careful and make sure to crouch/stand still while aiming with them.

Another thing that surprises me while playing CS:GO is the lack of sportsmanship.

After Warm-up
Wish your opposing team Good Luck, tell them to Have Fun. Usually sent by the phrase: "gl hf"

After First Half
Tell your opponents that the half was good (even if it wasn't). Usually sent by the phrase : "gh"

After Completion of Game
Tell your oppoents that the game was good (again, even if it wasn't). Usually sent by the phrase : "gg"

Tid-Bits of Information
  • Don't be an a*shole! Rubbing in victories or kills only make the opposing team work harder to shove it back.
  • Don't complain that someone is hacking. Just don't do it. It makes you look childish and like a sore loser, because the majority of the time, they're just better than you- which is okay! If you feel like someone is hacking, simply report them.
  • The only time you can communicate with the enemy team is during the Warm-Up, during the Half-Time and when the Match is over. However, you can always type to the opposing team.
Keep in mind that all grenades (yes- even glass Molotovs) bounce off walls- use this to your advantage while trying to get a grenade around a corner!

Fire Bombs

Fire bombs are very useful tools, but without knowledge of correct use, can hurt you more than help you. These grenades, when they hit the ground, will explode into a large radius of fire. They do damage in ticks, with a different amount of ticks per second depending on which you use. Be careful, though- walking through the fire of a Molotov/Incendiary that you threw can indeed deal damage to you. There are two types of fire bombs, molotovs and incendiaries.


Molotovs can only be bought by the Terrorist team and cost $400. These grenades can inflict 2 or 3 ticks per second, at 7 damage per tick. This calculates to 14-21 damage per second when standing in the fire.

Incendiary Grenades

Incendiary grenades can only be bought by the Counter-Terrorists and cost $600. These grenades can inflict 3 or 4 ticks per second, at 5 damage per tick. This calculates to 15-20 damage per second when standing in the fire.

  • Counter or delay rushes
  • Block entrances or exits
  • Cover fallbacks or hostage extractions
  • Splitting up the enemy team.
    i.e. When two people rush through a doorway, throwing a fire bomb behind them so that they do not recieve reinforcements
  • Path manipulation
    i.e. When a rush is coming to a path guarded by less defenders, the defenders can throw a fire bomb and force the rush to a path guarded by more defenders.

Tidbits of information:
  • It takes 2 seconds to walk across the fire bomb's radius, which results in 28-42 damage.
  • The fire bombs have a 4 second fuse, meaning that if the bomb does not hit the ground within 4 seconds, it will explode in the air, and dissappear.
  • The fire bombs can be extinguished by smoke grenades, but can pass through the smoke grenades and land on the other side.
  • The firebombs both burn for 10-11 seconds.
  • Fire bombs can bounce off of walls without exploding.

Smoke Grenades

Smoke grenades can be bought by both teams for $300. They have the same length and width as a fire bomb's spread, but have a height of about 1.75 players. They last for 20 seconds and can extinguish existing fire bombs, and prevent fire bombs from deploying.

  • Mask movement
  • Cover rushes from sight
  • Extinguish fire bombs
This Guide is a WIP
The four of us, (being of the ♥aco clan) constantly add new graphics and new information to this guide, so please comment anything you feel should be included/excluded.

Thanks :)
< >
VACCEDKAPPA Feb 22, 2016 @ 2:02pm 
Actually also not buying negev or m249 :D and you forgot boosts (crouching for mate to jump on your head to go on a good spot and having better view)
spaget man Nov 12, 2015 @ 12:49pm 
You forgot the part about not buying autos and P90s.
✪ SRB Aug 23, 2015 @ 12:00pm 
kinda old guide fix it update it then its a awesome guide
RetriButioN Nov 26, 2014 @ 8:47am 
Good guide, useful info. Thumbs up!
Kaht Mahnn Oct 11, 2014 @ 8:38am 
great guide m8, dont h8 i r8 8/8 :ccknight:
yung げい・にが・セックス Aug 31, 2014 @ 1:46pm 
Almost nobody at Silver level saves at second round.
[cinn-e-mon]  [author] Aug 30, 2014 @ 10:21am 
Also, try to keep in mind that this guide is meant for literal newbies. Fresh players need a guideline to follow, and wherever they branch off to depends on their play-style.
[cinn-e-mon]  [author] Aug 30, 2014 @ 10:16am 
@sopheyy ♔ - thank you for your considerations, changes will be made to the guide.
sopheyy ò.ó Aug 29, 2014 @ 9:48am 
"like an UMP or Nova." - Like a* UMP or Nova. (It's pronounced U M P, U being pronounced as "you".. Like it's "an hour" (because it's pronounced "our")

"buy a better weapon the 3rd round." - 4th* round. If you lose the first one, you eco for 2 rounds (unless you win the eco, or get a bombplant as T)

"P200 vs USP-S" - P2000* everywhere in that wall of text, you need to fix the name of the pistol.

Just thought I'd let you know.
Iron Squirrel Aug 6, 2014 @ 1:26pm