This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English, Japanese
Players: Single-player
Feb 14, 2014 @ 8:36am
May 5, 2016 @ 10:24am

View Glitchspace in the store

Store page
Recent Announcements View All (6)
Glitchspace Is Now Complete!
GDC & Glitchspace Greenlit!

Glitchspace is a first person programming game that's centred around a visual programming mechanic.

Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.

Through problem solving, it's up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.

We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.

For each programmable object, a canvas can be brought up, and function nodes can be added to it upon the canvas. These function nodes have input and output connections, and can be connected to each other to create functional code that does something to the object, to another object it references, or to totally new objects it creates!

Here are some example programs you could make:
  • Apply a force to an object, moving it out of the way.
  • Scale an object down to make it the correct height for jumping on.
  • Duplicate and move an object to create stairs, or floating platforms.
  • Make an object have no collisions to pass through it.
  • Change the physical properties of an object.
  • Make an object move when you touch another object.
  • Replicate the functionality of the Portal, and Gravity gun.

Objects that are decrypted will have a default program applied, and a specific set of function nodes for you to edit the program. This will depend upon the decrypter used.

In the sandbox mode, all functions are available to you, allowing you to play around with all that is possible!

Glitchspace is available on Windows, Linux and Mac OS X, and was developed with the Oculus Rift in mind. (Although the Rift is not necessary to play).
  • Currently in alpha, the game will be completed in Q2.
  • The full game will feature a 2-3 hours long story mode, and a sandbox mode.
  • With lots of secret areas, and various different ways of solving puzzles, there should be a ton of replay value!
  • Purchasing the alpha will entitle you to all updates through to full release!
  • If we get Greenlit, we will give Steam codes to all who have purchased elsewhere.


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Popular Discussions View All (8)
Apr 25, 2014 @ 2:25am
Steam key...
Mar 17, 2014 @ 8:08am
Is this a glitch?
Mar 6, 2014 @ 5:59am
Steam Purchace
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Sk8_Skrillex Mar 2, 2015 @ 6:01pm 
program gun looks very cool
Cup Of Red Tea Dec 31, 2014 @ 4:23am 
Probably not gonna be the first to say it but... Mirror's Edge! :D
jakab922 Nov 5, 2014 @ 9:55am 
Looks great!
Ege Jun 28, 2014 @ 12:45am 
would be cool if we can code in text form, like oldschool games.
Dazirius Jun 4, 2014 @ 8:59am 
This game mechanic is exactly what WatchDogs *should* have had in spades.
dustBoxed.isupNORTH Apr 20, 2014 @ 12:00pm 
the kinguin link was shit
「Schwipsy」 Apr 15, 2014 @ 9:50pm 
This is awesome!
goblin_metal Apr 10, 2014 @ 7:44pm 
very good
oui! Apr 9, 2014 @ 1:29am 
It is sooo coool, VR, Puzzle, Bright style, Programming. All these keywords appeal to me much. Immediately bought it on groupees, can't wait for the key.
Class Apr 8, 2014 @ 8:24pm 
I played and finished the game, at least what levels that are available, and I'll say its pretty fun since I know programming and was quite simple (I hope there will be harder levels/difficulties for programmers/people who want a challenge). The sandbox is fun but needs a little more, but making a rotating cube based on time is pretty fun. Also I found a few secrets which didn't seem to do much but I didn't expect much for the Alpha version. Hope to see the full version sometime soon. :rbiggrin: