ATLAS
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No Gold Shipyards
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Content Types: Mod, Structures, Rebalancing
File Size
Posted
Updated
0.026 MB
Nov 4, 2020 @ 12:01am
Jan 28 @ 8:08pm
6 Change Notes ( view )

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No Gold Shipyards

Description
MOD ID: 2276911415

This mod removes the gold cost for building the vanilla Schooner, Brigantine, and Galleon.

Works with existing (and new) vanilla shipyards.

You must learn the No Gold variants of the ship and shipyard building skills. No additional skill points required.


Be sure to check out my other mods!
More Crops
Tame Overhaul
Reusable Tools
Cow Carts and Carriages


Enjoy my mods and wish to contribute? Feel free to Donate[www.paypal.com]

The best way to contact me (and receive mod update news) is on discord: https://discord.gg/tT44nQCGqe
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61 Comments
H2O-Melons  [author] May 2 @ 11:21am 
Ok good to know. You can also just remove the mod in the meantime. Shipyards/Ships will remain (or at least they did before this last game update, so unless they really screwed stuff up, it should still be ok)
KnochenKater May 2 @ 11:14am 
Thank you H2O! :)
The Game is crashing too if you let the Ship to water after disableing Tooltips.
H2O-Melons  [author] May 2 @ 11:10am 
Unfortunately I won’t have access to my computer for a couple weeks, so won’t be able to fix it until then. So you’ll just have to disable tooltips for now. Sorry about that.
GamerTeah May 2 @ 8:07am 
Same issue Knocher :)
KnochenKater May 2 @ 6:03am 
At our Server we need to disable The ToolTips - otherwise the Game will crash when we hover over the Ship-Icons inside the Shipyard. :) Perhaps you could take a look? We are using some Decomods and tame overhaul at first place. i tried to change the mod order - 2. place no gold - nope. crash
西宫落雁 Apr 29 @ 11:24pm 
now,it will CTD!:slimehungry:
H2O-Melons  [author] Apr 16 @ 7:27pm 
Those snapping shipyards are not vanilla shipyards, and technically mine aren't either. The way this mod is currently set up will not work if I try to add it to other mod shipyards (It will open up massive gold exploits). I may look into improving this mod sometime in the future by adding snap points etc, but I don't know how far out that could be. I've just been very busy with other things.
Torkkar Apr 16 @ 7:10pm 
well that kinda sucks snappy's are just vanilla's shipyards with grid snapping don't suppose you'd consider an and or detection code?
H2O-Melons  [author] Apr 16 @ 2:57pm 
@Torkkar, No, this is for vanilla ships/shipyards.
Torkkar Apr 16 @ 1:48pm 
does this work with snappy shipyards?