Natural Selection 2

Natural Selection 2

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Modification: Map
File Size
49.409 MB
Feb 11, 2014 @ 9:33am
Apr 4, 2016 @ 12:05pm
71 Change Notes ( view )

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ns2_mineral BETA version 4.01.

MOD ID: d873977

Old. Check mineral_dev for more up to date map. Changes in mineral_dev coming to this mod once ENSL Season 17 is over.
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Gung-Ho Jul 13, 2020 @ 2:39pm 
Can't wait for the updated version :mac:
Maj. Gen. Isaac Brock KB Mar 10, 2019 @ 11:26pm 
Very good map, at least playing against bot aliens. Only issue was the MACs getting stuck onto of a shipping container in "Repair". A lot of variety to rooms, a lot of complexity to the map (so many different routes), good space in tech-point rooms, and looks great.
Ightblaine Nov 3, 2015 @ 3:45pm 
why is it when ever a server plays this map i time out????
|-DMD-| WiseChoices Feb 1, 2015 @ 11:53pm 
Lots of detail. Good sized map - not too big/small. Layout works well for both marines and aliens. Needs some darker corners and some hallways are lacking props, but other than that, great map. Recommend for servers.
MSTRG  [author] Oct 24, 2014 @ 6:45am 
New version is out! Change log under "Change Notes"
Jamb0t Oct 10, 2014 @ 12:12pm 
Nice keep up the good work. I really think this map has the potential to be one thats official ;D
MSTRG  [author] Oct 10, 2014 @ 6:58am 
Hey again Jambot. A lot of the rooms are currently in a stage called "grey-box" which means that they have pretty much no detail at all yet. This is something I am working on continiously, and this in itself is adressing the issue of open/easy to shoot aliens in rooms for every update.
Jamb0t Oct 4, 2014 @ 12:06am 
Okay played this again got more complaints about the brightness but more importantly its to open to shoot aliens on this map seems a bit marine friendly. I would suggest maybe making rooms a little darker and slightly smaller?
MSTRG  [author] Oct 3, 2014 @ 4:17pm 
Thanks for your comment Jambot. Not sure if it's a good idea to leave areas without power though.
Jamb0t Oct 3, 2014 @ 2:44pm 
Good map although had some complaints about choking points though. Maybe remove power in loading bay and generators power/rt.