XCOM 2
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[WOTC] Frost Munitions
   
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Oct 19, 2020 @ 5:39pm
Nov 14, 2020 @ 7:17pm
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[WOTC] Frost Munitions

Description
OVERVIEW
This mod expands the ice-themed element of the game by polishing existing features and adding new Frost items. The new items consist of new rounds and tier 2/tier 3 Frost grenades.

It is meant to be a lightweight expansion. If you want a full arsenal of Frost items, you should check the excellent Bitterfrost Protocol.

I've always wanted to create "Frost Rounds" but balancing ammo around the Frost effect is tricky. I was inspired by the mechanics in Path of Exile where the cold element is split into two status effects: chill and freeze.

Hence, this mod introduces the Chilled status effect, a weaker version of Frozen that reduces mobility and dodge chance.

FEATURES
Chilled Status Effect
  • Status effect that chills non-robotic units for two turns
  • Chilled units lose 25% of their Mobility stat and 100% of their Dodge stat
  • Chilling (and freezing) removes Burning from target
  • Shiny new particle effect on Chilled units (see videos)

Frost Grenades
  • Vanilla Frost Bomb has been tweaked and renamed to Frost Grenade
  • Frost Grenade is now obtainable through the Experimental Grenade Project
    (you can disable this if you'd rather use the DLC method)
  • Frost Grenade can be upgraded to Frost Bomb and Frost Warhead* like most grenades
    *only if using [WOTC] Superior Explosives
  • Frost grenades can now inflict two different status effects based on the distance between the center of explosion and the targets
  • Targets in the epicenter will be Frozen**
  • Targets in the peripheral edge will be Chilled**
    **one of the pictures shows the epicenter/peripheral areas for multiple grenade radiuses

Arctic Rounds
The name is a homage to this old mod
  • Rounds that can chill or freeze eligible targets and add +1 damage
  • Arctic Rounds are obtainable through the Experimental Ammo Project
  • Guaranteed chance to chill on hit
  • Small chance to freeze targets on hit (10% by default)
  • Chance to freeze increases against Chilled targets (20% by default)
  • Shiny new projectile effect (see videos)

Frost Immunity
Frost immunity is added to a bunch of enemies to make the element more balanced and more realistc. Here is the list of enemies included by default:
  • All robotic units
  • Codex
  • Spectre
  • Andromedon
  • Gatekeeper
  • Viper Neonate
  • Viper King

Frost immunity was also added to the Hazmat Vest and the Fortress Ability. The in-game descriptions were adjusted to reflect these changes.

COMPATIBILITY
This mod should be compatible with any mod that doesn't alter the Frost Bomb and can be added mid campaign.

I have added inherent compatibility between this mod and [WOTC] Proving Ground Overhaul. No need for an additional Bridge mod.

COMPANION MODS
I recommend the following mods:

CONFIGURATION
The configuration files should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\2262682879\Config\

Everything is configurable: you can tweak the new status effect, tweak the new items, add/remove Frost immunity to specific units, etc.

BUG REPORT
If you encounter any bug, please post it here.

CREDITS
I'd like to thank the following persons:
  • neIVIesis for creating all item icons and the Chilled effect icon
  • Mitzruti for helping me add the Frozen particle effect to Arctic Rounds
  • Iridar because the code for adding different effects based on distance from center of explosion is 100% copied from his Nuke Rockets
Popular Discussions View All (1)
2
Dec 11, 2020 @ 5:35am
PINNED: BUG REPORTS
Hotl3looded
< >
29 Comments
WsandW Jan 18 @ 5:19am 
Nice!
Valvatorez Jan 7 @ 3:16pm 
Which mod has rockets for the Iridar's Rocket Launcher mod? As neither this nor Bitterfrost seems to have them.
kpej Jan 2 @ 11:01pm 
wow
Rtma Eros Paragon Dec 12, 2020 @ 8:55pm 
I see, thanks for the clarity, however I am concerned that using those two mods would overlap quite a bit, how do they differ if used in tandem?
Hotl3looded  [author] Dec 11, 2020 @ 5:44am 
@Rtma Eros Paragon Bitterfrost Protocol adds a Bitterfrost Grenade Mk3. This mod adds a Frost Grenade Mk3. Different mods, different items.
Rtma Eros Paragon Dec 11, 2020 @ 5:35am 
Can I get some clarity on this, if using Superior Explosives mod, do you have to use this mod for Frost Grenade Mk3 or does it work with Bitterfrost Protocol without this?
@R+5 Dec 1, 2020 @ 2:35pm 
i like the idea of chilling mechs and robotic enemies to give them a small bonus, but imo, it should be a one turn bonus to evade or hit, rather than moving faster: the mechanical parts wont improve speed with cold, in fact, it could make sense they lost speed.

so, imo, evade + hit bonus and reduce speed, and reduced area for moving.
WaterFowl Nov 26, 2020 @ 12:22am 
I have a suggestion for extra interesting balancing... the chill debuff could actually help robotic enemies. give them a very minor move speed bonus or something. Because electronics work better when cooled ;) just a thought
Bardmaster Nov 17, 2020 @ 8:55pm 
@Hot3looded thanks, though I might suggest it would be helpful to add that explanation to your description (frost grenade will upgrade to frost bomb with "Advanced Explosives") since I don't think that knowledge is intrinsic.
Hotl3looded  [author] Nov 14, 2020 @ 7:19pm 
Update:
Tier 3 Frost Grenade is now obtainable if [WOTC] Superior Explosives is installed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2286909473