Tabletop Simulator

Tabletop Simulator

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One Deck Galaxy
   
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Type: Game
Complexity: Low Complexity
File Size
Posted
Updated
0.334 MB
Oct 15, 2020 @ 8:32pm
Sep 25, 2021 @ 8:33am
12 Change Notes ( view )

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One Deck Galaxy

Description
Official Mod for One Deck Galaxy by Asmadi Games.

Lots of scripting included to assist with setup, tucking cards, and managing turn phases. As of 4/7/2021, includes 1,2,4 player modes!
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6 Comments
agphelps Sep 28, 2021 @ 7:27pm 
In the two player game the ZibZab shows that it should have one blue die but it doesn't actually pull it from the supply during gather dice. Is the physical card correct or is the code pulling dice right? Wondering because the blue die would put them at 6 dice in their starting pool compared to 5 for the other homeworlds.
Also any attempt to save the game (or to go back so many seconds) appears to break the game setting the adversary so that none of its buttons work.
Really enjoying the game overall though.
AsmadiGames  [author] Sep 26, 2021 @ 10:42am 
An update has been posted fixing the Hungry Nebula and other issues, sorry about that!
Lindy Sep 21, 2021 @ 9:45pm 
I'm trying to start a 1-player game, but just get an error after clicking Start Game.
Error in Script (Global) function <startGame>: <Unknown Error>
Error in Script (Global) function <startGame>: chunk_3:(3653,2-28): bad argument #1 to '!!next_i!!' (table expected, got nil) <5>
Zoey, Cyberpunk Communist Sep 21, 2021 @ 1:53am 
Hey, would love an unscripted version of this. There are so many script bugs that frankly make this unplayable. I tried playing the 1 star hungry thing. First of all it put all the adversary cards under the deck when they don't go there. Secondly the science for the starbase is flipped the wrong way. All the placement zones means I can't store dice on my player card easily, they always snap to some place they don't belong. When I clicked complete on one of the location it also discarded one of the adversary cards that was kinda close to the location I guess.

It's just very buggy and I'd much rather do it manually than have to try and figure out what the script was trying to do every time it breaks and then rewind to undo it.
AsmadiGames  [author] Jun 15, 2021 @ 5:39pm 
Sorry about that earlier problem! This has since been fixed, along with lots of other issues.
Creativelymad Apr 14, 2021 @ 1:23pm 
The update on 4/7/2021 has broken the scripts. After pressing start game the adversary's confrontation card is placed in unplayable positions. Also, if you use the buttons on the adversary card to go through the turn phases, the adversaries influence is also placed in a way where you cannot see it nor interact with it. I've tried playing the game manually, but the script for discarding cards discards any card that I place down that isn't being tucked underneath my character or a location, so I'm unable to play without the scripts working properly.

And, as a quality of life change, it would be nice if the reference and confrontation cards didn't turn sideways when pressing alt to enlarge them. I'm assuming this is happening because they're a part of the same set of cards that the encounters are and so are being turned sideways like they are.