RimWorld

RimWorld

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Remote Doors (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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521.254 KB
29 Sep, 2020 @ 12:25pm
21 Mar, 2024 @ 6:56am
5 Change Notes ( view )

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Remote Doors (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of TGPArchers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1969368164

- Added a remote power-switch



[dsc.gg]
[github.com]



Mod made by TGPArcher
https://ludeon.com/forums/index.php?topic=47321.0

This mod adds remote technologies such as:
* Remote Controller - an controller which can access other remote objects and acctivate their functionality
- section: Misc
- research required: Electricity
* Remote Door - a new type of door which can be opened or closed only by the remote controller
- section: Structures
- research required: Autodoors
* Remote Embrasure - a new type of wall with an embrasure, it is closed by default but when activated by a remote controller it opens and you can shoot through
- section: Structures
- research required: Autodoors



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (1)
0
22 Jan, 2022 @ 12:39pm
Remote belt / unmanned remote control
l GH l NDCasmera
38 Comments
Mlie  [author] 31 Oct, 2024 @ 11:23pm 
@John Warhammer It might work
John Scav 31 Oct, 2024 @ 10:59pm 
is it safe to remove this mod in order to remove the walls i cant destroy?
John Scav 31 Oct, 2024 @ 10:57pm 
also having the undestructable embrasures bug, i fixed it once by surrounding the block in regular walls and then destroying with dev tools, but now cant even do that.
Mlie  [author] 24 Oct, 2024 @ 9:39pm 
@John Warhammer I think that was a design decision of the original author to indicate that a pawn is doing the opening and not the player.
John Scav 24 Oct, 2024 @ 6:36pm 
or atleast bind it to a key
John Scav 24 Oct, 2024 @ 6:33pm 
PLEASE for the love of god make it so i dont have to select "activate" each time. i have like 25 doors im tryna open and close :weary:
Breadmond 18 May, 2024 @ 7:54pm 
what if mechanitors could use the remote thingies from wherever??
Mlie  [author] 17 Feb, 2024 @ 12:19am 
@Jesse Please see the Reporting Issues section described above
Jesse 16 Feb, 2024 @ 7:06pm 
I'm getting the exact same error when trying to deconstruct the embrasures. I can't even kill this with the dev tool.
JobDriver threw exception in toil MakeNewToils's initAction for pawn Cod driver=JobDriver_Deconstruct (toilIndex=2) driver.job=(Deconstruct (Job_8068117) A=Thing_RemoteEmbrasure_Close559142)
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
Mlie  [author] 6 Feb, 2024 @ 11:06am 
@Joe I tested decostruction of the embrsaures and had no issues so you may have some mod-conflict there.
Regarding them not counting as room-divider, that is a limitation of the game. All structures that should count as a wall cannot have holes through them.