148 ratings
File Size
1,587.242 MB
Sep 26, 2020 @ 4:10pm
Aug 24 @ 3:19am
51 Change Notes ( view )

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Squad_JO is a Gameplay modification of Squad, based on the classic game Joint Operations from 2004 - "western democratic" coalition forces versus "rebellious anti-western" allies.
It retains Squads' organisation & communications but removes much of the structured role-playing elements required by players, allowing for a more accessible playing style that highlights 'playing the objective'. With headshots and knife attacks killing outright and no rally points, this makes for a more deadly game that puts a greater value of life on the player and encourages smarter play, with plenty of room for tactical styles that don't rely on the 'FOB-crafting' meta.
The Mod includes Multi-faction teams, modified Gamemodes for AAS & TKOTH and numerous new assets. It also includes numerous gameplay layers for a bunch of Squad-vanilla maps as well as four classic Joint Operations maps; Black Rock Beach, Dormant Volcano Isle, Twin Islands & Kutu Arms Market.

- Tickets now only account for total captured points (AAS) or accrued time (TKOTH).
- Capture zones have perimeter circles, animated flags and spawnpoints driven by team ownership and contested state. They also have Friendly vs Enemy player counts (HUD) and player Distance-To-Cap readouts on contestable Caps (Map).
- Armouries(ammocrates) are combined 'Global usage' (usable by both teams) and have a 30 second cool-down timer between successful uses.
- Team & Neutral vehicles have no requirement for Claiming or Role.
- Vehicles have modified radial menus and faster enter/exit/change-seat time.
- Vehicle spawners can be located on/near capture points.
- Modified role 'loadouts' and the way roles are sorted in the deployment & armoury menus.
- Removal of Logistic, Deployable & Building systems and the Commander role.
- Soldiers have been modified to remove Stamina penalties and stop physical bleeding and thus bandaging; Medic now one-click revives and heals more quickly, but cannot self heal.
- Sprinting lock has been removed. Select 'Toggle' in your user settings "Sprint Mode" to enable continuous sprinting without needing to hold the button down.
- Focus 'zoom' has been disabled and ADS fov has been changed to compensate on all carried weapons; Focus now works for 2 seconds.
- ADS Zoom Breath Hold (steady) and Sprinting will not work when in water above the waist.
- Teams include: Team1 (USA, BAF, CAF & ADF) vs Team2 (INS, IMF & MEA), which will be expanded on in the future.
- Cooked for Windows and Linux.

Please see the Changelogs for a fuller description of changes.
There is also a link to my YouTube, at the right, where you will find an assortment of Development videos - see the latest Update vids for more detail.

Discord for discussion and bug reporting: https://discord.gg/hQdZNkqS3V
Matrix discussion room: https://matrix.to/#/#jomod:matrix.org

GG's :)
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[1] LaughingJack-ASO-  [author] Aug 24 @ 4:41am 
Server is back up.

I'd like some feedback on how the mod runs - fps, colour balance, etc. It would help greatly as my current hardware is rather dated now. I really need to upgrade but just don't have the time atm.
[1] LaughingJack-ASO-  [author] Aug 24 @ 3:45am 
Hi Everyone,

The mod has been updated to 1.3.7 (Squad v5.1.1). currently the official server is offline due to maintenance, so i cannot confirm integrity/stability of the mod at present, though i assume it is fine.

- General update to Squad v5.1.1
- Grass and terrain textures update is ongoing

As usual, check the change notes, spread the word, enjoy and please let me know if anything breaks ;)

Cheers & GG's for now :)
[1] LaughingJack-ASO-  [author] Jul 3 @ 4:00am 
Hi Everyone,

The server is now back up and updated to v1.3.6

- General update for Squad to v5.
- Grass and terrain textures update is ongoing.

As usual, check the change notes, spread the word, enjoy and please let me know if anything breaks ;)

Cheers & GG's for now :)
[1] LaughingJack-ASO-  [author] Jul 3 @ 2:58am 
Hi Everyone,

The server will be down for updating. Will be back up as soon as possible.

[1] LaughingJack-ASO-  [author] Jun 9 @ 9:39pm 
The server is finally up and running again. We had some serious issues with the server not seeing the mod, but a fresh install of everything appears to have fixed the problem.

server name is: "Squad_JO official server" for those wanting to search for it.

Cheers & GG's :)
[1] LaughingJack-ASO-  [author] Jun 6 @ 3:55am 
@everyone .
the server is still down for the present. it updated fine but is failing to start/execute. there is some physics error i need to investigate. i will have this resolved asap.

[1] LaughingJack-ASO-  [author] Jun 6 @ 2:48am 
Hi @Teixeirão_CIGS
The server name is: "Squad_JO official server"

i currently updating the mod so the server will be down until i'm finished.
Teixeirão_CIGS May 29 @ 6:08pm 
Hi! What is the server name? I would like to play this mod. I loved playing Joint Operations.
[1] LaughingJack-ASO-  [author] Mar 25 @ 10:19pm 
i still have to update the pictures above in the slideshow, and in-game for the map intro pics, to show the new foliage instead of the old.
[1] LaughingJack-ASO-  [author] Mar 25 @ 10:18pm 
Hi Everyone,

The server is now back up and updated to v1.3.1 ... finally

- Fixed missing textures on terrain, foliage and buildings. My bad, i forgot to make sure to un-tick Shared Shader Cache in the SDK. Is now fixed and looks great.

Updated to v1.3 (but found missing texture thing, above)

-foliage update as well as general update to Squad v4.3. See patch notes for more detail.

** i had issues getting my gfx to not be potato. It took a couple of re-doings of the gfx settings to get anything to stick. Going by all the issues i see from vanilla users it's probably 'normal' atm. So if yours looks like an impressionist pastel smudge-fest, then take a hammer to you in-game gfx settings and beat them into submission.

As usual, check the change notes, spread the word, enjoy and please let me know if anything breaks ;)

Cheers & GG's for now :)