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Simple Micro and AI Improvements
File Size
0.475 MB
Sep 10 @ 10:20am
Sep 29 @ 8:13am
6 Change Notes ( view )
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Simple Micro and AI Improvements

In 1 collection by drachenklinge4 (hart)
Stellaris as it should be
15 items
This mod contains:
- greater goods edict
(an edict which allows automigration of unemployed pops towards free job planets) is unlocked by joining the galactic community - no resolution required

- habitats can only be built above mining/research stations. This prevents habitat spam, while improving the AIs economy, because only habitats with special districts can be built. Also it leaves room for the AI to build megastructures like ringworlds, dyson spheres and matter compressors.

- independence guarantees have to be accepted manually. This is to prevent the AI white peacing by breaking an independence guarantee and force opening borders. No more AI construction ships invading your closed border territory, because you didnt know a guarantee was active. The Ai can still be guaranteed after it is bribed with an favor.

- Ascension perks for the AI have been adjusted. The AI can no longer pick perks it has no use for (for example ecumenopolis which it cannot create anyway). With this the AI going full ascension or getting galactic wonders is way more common.

- For the galactic wonders perk no fully upgraded megastructure is needed anymore. The megastructure tech is sufficient. No more infinite waiting with free perk slot until the conditions are met. Also the AI can choose it way more often. The AI fills the perk slots as soon they become unlocked. Without this mod all slots would be always filled by the time the AI mets the conditions for this perk, causing it to never be able to build this megastrucures.

- improved glavius ai bombardment fix, which enables Default AI Empires to use Armageddon, Raiding and indiscriminate bombardment stance. The improvement is, that with this mod Fallen Empires, AFE and Crisis fleets will also use indiscriminate bombardment. Selective will only be used by pacifists.

- got stuck supporting Independence to an independend empire, making you unable to declare war to it? Not anymore, now you can stop the support at any time.

This mod is a good addition to mods, which improve the AI or UI.

All the changes this mod introduces work independent from each other. So for example if you dont like the build regulations for habitats you can just delete the habitat file in the mod and everything else still works.
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Voidseeker 16 hours ago 
I'm not a modder but i wanted to ask if it would be possible to enable building habitats above colonizable/colonized planets, too. It's simply because i really like what this mod provides but always end up crying because i'm unable to build a raffinery or farming habitat anywhere :-)
dalie.tern Sep 20 @ 1:05pm 
love this mod super helpful