Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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VNTE-CuaViet
   
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Tags: Map
File Size
Posted
Updated
431.369 MB
Sep 7 @ 1:54pm
Sep 25 @ 3:20am
5 Change Notes ( view )

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VNTE-CuaViet

Description
U.S Marines undertake a mission to clear out NLF forces on the mouth of the Cua Viet river. The rural countryside and coastline has been fortified with a network of trenches and bunkers, connected by interweaving tree lines, hamlets, and rice fields. The NLF have set up base camp at an old ruined church deep in the interior of the map.

One Huey helicopter and a Loach are available to the Marines so take advantage of the open ground and put pressure on the flanks of the defending NLF.

If you've got any feedback on things like spawns, lack of or too much cover, round timer and reinforcements a detailed description of the issue would be helpful. It takes a few playthroughs for players to learn the map so if the same issues pop up after multiple sessions it's a good indicator something needs to be looked at.

Bots are supported.

Direct Link: https://www.dropbox.com/s/tyfvqobfw8phj68/VNTE-CuaViet_V4.rar?dl=0
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16 Comments
Jimbopowell Oct 7 @ 9:21am 
it does
Jimbopowell Oct 7 @ 8:55am 
bot support?
PsychoPigeon  [author] Sep 25 @ 2:47am 
Version 4:

- Moved objective E closer to objective F.
- Added more detail to objective D and made the cap zone smaller.
- Added more detail to objective A, removed tunnels, changed cap zone.
- Lowered NLF artillery cool down to 3 mins from 4.5 mins.
- Changed orientation of Recon flight path to be more effective for both teams.
[PBS] Powerbits Sep 19 @ 3:31am 
Great map and running on the PBS servers
PsychoPigeon  [author] Sep 18 @ 4:00pm 
I'm working on the next update, moving E objective closer to F as they're too far apart right now
Snazz Sep 15 @ 8:20am 
Appreciate the updates :)
PsychoPigeon  [author] Sep 15 @ 2:55am 
Version 3:

- Objective unlock sequence has been simplified.
- Reworked area between objectives B and C
- Slightly reduced objective capture times.
- Added 100 more reinforcement points per team.
- Enabled 5 minute lockdown on all objectives except final (This might be dependent on a server setting anyway that overrides it.)
- Removed one huey helicopter and pilot.
- Added new cap zone for objective A.
- Removed LOD for ricefield wall as it was showing on lowest settin, and changed collision so you can crawl over them.
- Various other things
PsychoPigeon  [author] Sep 14 @ 12:21pm 
Sorry I misread, I'm not aware of anyone doing that, no.
panzerschreck Sep 14 @ 12:17pm 
thanks for your answer but I was talking about breaking the limit of 64 and putting for example 100 bots.
PsychoPigeon  [author] Sep 14 @ 12:13pm 
Go to Documents\My Games\Rising Storm 2\ROGame\Config/ROGame.ini and at the top it says "MaxPlayers=24" just change that to 64 and save.