Tabletop Simulator

Tabletop Simulator

51 ratings
Marvel Champions Complete Edition
Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
File Size
2.573 MB
Sep 6, 2020 @ 10:01pm
Jan 15 @ 11:14pm
55 Change Notes ( view )

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Marvel Champions Complete Edition

Welcome to the Marvel Champions LCG - Complete Edition!

- Complete Marvel Champions LCG Collection
- Scripted Automation
- Minimalist design with asset quality and load times as a priority
- Hero Deck Builder and Villain Encounter Builder
- Standard and Optional Magnetic Zoned Playmats
- Custom Hero and Villain Health Counters

This workshop is intended for players who own the Marvel Champions LCG Content. It may be used to test builds with other players, record, and stream game play. Please support Fantasy Flight Games / Asmodee by purchasing their amazing products at valid retailers.

Custom / "Homebrew" content is not currently included in this workshop but it is intended that you can bring your custom content here for testing.

Scheduled updates are not planned but may be made to this workshop as time progresses and as the love of the game still exists. People like ZachWins, Mr. Stump, FunkyMonkeyMonk, Pwnstar, Zzorba & Kam from MarvelCDB, Mag of Hall of Heroes, Crimson of Crimson Gaming, and the feedback from so many others deserve credit for their direct and indirect contributions.

Thank you to those mentioned and to the entire community for your contributions which have made this workshop what it is.



*Patch Notes 9/12/20*
- Added additional Rise of Red Skull content including Zola, Red Skull, and other campaign cards.
- Rise of Red Skull Scenarios have been added to the Encounter Builder
- Rise of Red Skull Modular Encounter Sets have been added to the Encounter Builder
- Bug causing the incorrect Hawkeye and/or Mockingbird cards has been fixed

*Patch Notes 9/13/20*
- Players are now able to include one Rise of Red Skull modular encounter set when building a Rise of Red Skull Scenario.
- Additional sets including Rise of Red Skull expert cards, tech upgrades, and condition upgrades are now available to add manually as necessary.
- Created and added an interactive Rise of Red Skull campaign log to make the experience even better!

*Patch Notes 9/15/20*
- Standard playmats (without magnetic snap zones) are now set to default upon loading workshop
- Players can now choose to use magnetic playmats with zones by using the "Playmat Swapper" tool located on the bottom left hand side of the table.
- An overhaul of all cards has been completed. This includes naming and sizing of all cards to ensure the precise and proper size is being used for the same card types across all instances within the workshop.

*Patch Notes 10/02/20*
- Once and Future Kang expansion (73 cards including expert and all modulars) has been added
- Custom Kang Villain Counter has been added
- Renamed Green Goblin encounters in the encounter builder tool

*Patch Notes 11/8/20*
- Ant-Man and related content is now live!
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Ducspeed  [author] Jan 15 @ 11:19pm 
Thank you for catching this and bringing it to my attention @Dungeons & Dragonites. I've resolved the bug so there shouldn't be an issue with the Ronin Card anymore.

Thanks for supporting the workshop!
Dungeons & Dragonites Dec 3, 2020 @ 2:49pm 
Much appreciated!
I have found an oddity with the Ant-Man update. It seems that Ronin either does not load, or masquerades as Stinger. When attempting to draw out a card that looks like Ronin and is named "Stinger", it becomes the actual Stinger card.
Hondatypes1 Nov 11, 2020 @ 10:45pm 
Thanks, you are great!!!
Ducspeed  [author] Nov 9, 2020 @ 12:09pm 

Thank you!

At the moment, the only way to add multiple modular encounters is to manually add them. Several iterations to allow multiple encounters in the builder have been tested (specifically for Red Skull) but aren't yet ready for public release.

This is a solution I know many of us would like to see released (myself included). Thanks for supporting the Complete Edition!
Ducspeed  [author] Nov 9, 2020 @ 12:03pm 

Starter Decks for all heroes have been added to their hero bag.

Thank you for the feedback and support!
Dai Nov 9, 2020 @ 11:35am 
@Ducspeed Excellent mod! good work!
by the way, is there a way to select more then one Modular Encounter? such as Red Skull's setup includes both Hydra Assault and Hydra Patrol.
mustardayonnaiz Nov 9, 2020 @ 5:43am 
Thanks Ducspeed! Would have never figured that out on my own! Thanks for doing this!
Hondatypes1 Nov 8, 2020 @ 8:10pm 
I love this game, iI liked that you added the ant-man deck, can you add for every hero its starter deck? it's easier for playing a game with friends who dont want to deck build.
Ducspeed  [author] Nov 8, 2020 @ 3:07pm 
Hey Mustard, thanks for the question. It's currently included with Ant-Man's Identity card as state changing. The current way to switch to Giant is to right click the card, hover over state, and choose the second state.

I don't feel as though this is ideal however. This is currently being reviewed for improvement.

Your support is greatly appreciated by the way!
mustardayonnaiz Nov 8, 2020 @ 8:50am 
Is there a way to get Ant-Man's giant card?