Tabletop Simulator

Tabletop Simulator

70 ratings
Marvel Champions [Scripted]
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Number of Players: 1, 2, 3, 4
Assets: Scripting, Cards
File Size
Posted
Updated
15.839 MB
Sep 6, 2020 @ 7:41pm
Dec 4, 2020 @ 11:25pm
29 Change Notes ( view )

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Marvel Champions [Scripted]

Description
This is a mod for Marvel Champions LCG by Fantasy Flight Games. Please support the official release, this is not a substitute for the real thing.

Instructions available in game. Scripting functionality includes buttons to automate;
-Hero/Villain set up
-Villain Stage advancement
-Adding Modular sets
-Encounter/Boost drawing & discarding
-Moving first player token
-Untapping all cards on your playmat
-Placing & recalling Aspect cards for deck building
-Generating Random Heroes/Villains/Modulars
-Clearing all Villain assets
An automated deck builder is included to retrieve decks from MarvelCDB.
This currently contains all releases up to Ant-Man

Assets were either created by me or were used with permission from two awesome mods in Marvel Champions LCG by -=SoF=- Crimson & Marvel Champions LCG - Complete Edition by Ducspeed. If you haven't already checked out their mods I recommend you do so.
All other scripting was either written by myself or repurposed and modified from the amazing modders of Arkham Horror LCG - Super Complete Edition, which unfortunately is no longer available.
If you feel like you have not been given due credit for anything contained in this mod, reach out and I'll be happy to amend.

Feedback is both welcome and appreciated, thank you to everyone who has reached out or commented!
Discord - PwnStarHero #2933

Special Thanks to Kantsume for Quality Assurance!

Most recent update:
-No New Update in December Update-
-Changed Ant-Man to use either states or buttons for 3-form changes in an attempt to prevent ongoing confusion of how to get to Giant form (please give feedback on which way you prefer, I can always change it back)
-Added Campaign box to slightly save initial load times
-Updated Campaign Log for user friendliness
-Added button to clear Villain assets for less need to reload
-The same Modulars can now be added multiple times for less need to reload
-Added a button to restore the Boost function after reloading a saved game
-Reorganised Deck Building area for ease of use
-Included some playmats for some other future Heroes
-Updated Player Guide
-If I broke anything in the process, please let me know
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113 Comments
PwnStarHero  [author] 5 hours ago 
Thanks to a wonderful suggestion from another user, the Wasp update (official release is 22nd) will include quick change player buttons. You will still have 2 separate unique hands but you won't need to go through the long process of changing colour, it will be a single click!
I appreciate the support and the feedback!
Dalek 7 hours ago 
Thanks for the mod.

Didn't play yet but I was trying all the buttons to get use to them, and I found that if I choose to play as 2p dual handed, I'm blue and green is 2nd player, I can click in all green player buttons as blue and they work, except red X button, it doesn't work unless I change my color to green, is there an easy way to play 2 handed without having to change color every turn?
PwnStarHero  [author] Jan 14 @ 1:24pm 
I tried searching an answer up for you but most threads I came across were people complaining how bad VR is in TTS.
I have no idea I'm afraid, hopefully someone else here can provide an answer for you.
Brenbren1010 Jan 14 @ 6:17am 
I'm using this game to practice TTS VR because it has single player. I can't figure out how to reduce the health on both the hero and villain. This is normally done with right click on mouse and key. Does anyone have a fix?
PwnStarHero  [author] Jan 12 @ 9:15pm 
@benm912 I notice you're also in Australia, if you're around of an afternoon invite me to a game so I can see the problem first hand?
PwnStarHero  [author] Jan 12 @ 5:14pm 
Only the things on the table are included in the initial load. The cards in bags shouldn't cause an error straight away. I can confirm those cards have their visual assets still working, they seem to work fine for me, and I am able to load them on their own on a separate table.
The best advice I can give is to reload a few times, the game is getting pretty big so a first time load might run into some issues.
Sorry I couldn't help more.
benm912 Jan 12 @ 1:34am 
Spiderman's character card is one of the things not loading, Haymaker is another one if that helps?
PwnStarHero  [author] Jan 12 @ 12:41am 
Is there anything in particular you can see that doesn't have an image? To help me narrow it down.
benm912 Jan 11 @ 10:07pm 
I've only just installed it today, I did try to remove and then re-add the mod but it seems to get stuck on loading 57/58 assets. The error I get is 'Load image failed unsupported format: UNKNOWN supported formats: .jpg, .png, .webm, .mp4, .m4v, .mov, .rawt, .unity3d'
PwnStarHero  [author] Jan 11 @ 9:05pm 
Hmm. I'm on at the moment and not having any issues. How long has this been going on? Have you tried loading the mod again?