Starbound

Starbound

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Independtent Borderlands Random-Gen Weapons REFORGED
   
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667.848 KB
Sep 4, 2020 @ 2:43am
Feb 22, 2021 @ 3:22pm
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Independtent Borderlands Random-Gen Weapons REFORGED

In 1 collection by For the swarm
屎大棒必备MOD
288 items
Description
14.:well,shotguns barrels are redone too now,hazahhhhh
1.3:To be honest it is less "borderlands" now,but i just optimized some barrels(SMG,Assault,Sniper), didn't noticed they were rly boring before ,hopes this will make them better.Shotguns and Rockets are under consideration.
1.2 update:Rebalanced fire rate,energy cost/dps,tier/rareity,makes low tier guns worth to keep using and high tier guns not so OP.

The original mod is here https://steamcommunity.com/sharedfiles/filedetails/?id=946515757

I have reforged the most parts of those guns for a better size scale to fit starbound world because i hate
human-sized weapons(chucklefish) that makes us looks like a mutated monster,specially when it happens on my favorite master of random-generated guns.

Also i correted bullets comes right out of the barrels rarther than somewhereelse.I did not touch the rest.
Everyting services for immersive.

Maybe still some defects exist,feel free to point them in the comment,Obsessive-Compulsive disorders!

This mod does NOT require the orginal mod to work and maybe incompatible with that.

I will do a version as soon as i know how,to fully replace the starbound original random-gen guns for good.
A borderlands random-gen shields mod is also highly recommanded
https://steamcommunity.com/sharedfiles/filedetails/?id=2064881027&searchtext=borderlands

Also forgive my bad english,its not my native language ;P.
The guns can be found just like any other weapon in the game.

And the mod use the same ID as original one,go check them on
https://steamcommunity.com/workshop/filedetails/discussion/946515757/2119355556475339385/


The current available weapons are;

+Assault Rifles- Common, Uncommon, Rare and Legendary
+Sniper Rifles- Common, Uncommon, Rare and Legendary
+Machine Pistol- Common, Uncommon, Rare and Legendary
+Pistol- Common, Uncommon, Rare and Legendary
+Shotguns- Common, Uncommon, Rare and Legendary
+Rocket Launchers- Common, Uncommon, Rare and Legendary

Please let me know of any problems with the mod
24 Comments
☥¤§ÑîGHTMÃRɧ¤☥ Nov 23, 2023 @ 10:11pm 
does this mod work with FFS?
rrichard2 Oct 26, 2023 @ 12:27am 
guns seem to not spawn with this mod, does it conflict with other mods?
rrichard2 Oct 20, 2023 @ 9:14am 
is this compatible with weapon assembly
For the swarm  [author] Sep 11, 2022 @ 2:27am 
@Davoker Thank you for your subscribe.Well,you dont realy need to worry about that , gun parts from this mod use diffierent ID (i guess that just works,and it is for now)from game default ones so they wont be mixed up like shlt.Im currently working on guns of Arcana mod(a big addon mod with plants, items,product weapons armors,new elements,subrace enemys, bosses ETC),and i have to deal with a lot of real life problems at the same time,So sorry its gonna be a long run.Thanks again for you compliment.
Davoker May 11, 2022 @ 7:20am 
Another message from me, sorry xD out of curiosity, how exactly does the weapon generation work? I mean, how does the game know to choose between the weapon parts your mod (butt, middle and barrel) and the default weapon parts of the game?

Doesn't that cause the game parts to be mixed with your mod parts? that would cause the probability of us seeing a complete weapon from your mod to be very low, because we would see weapons with mixed parts, how have you solved that?
Davoker May 11, 2022 @ 3:55am 
We would also need something else, and this would be the best xD a new race, which in reality would be the protagonists of BL1 (ノ◕ヮ◕)ノ*:・゚✧
It would be a race that by changing some option of the character, what it would really do would be to change character, Roland, Mordecai, Brick and of course, Lilith (づ ̄ 3 ̄)づ (Dreaming is free hahaha)
Davoker May 11, 2022 @ 3:50am 
Hey, very nice job with these weapons, the result is just great, about what you comment about "replacing the original weapon generation" of the game, you really don't have to learn, you already know how to do it.

I consider that the damage balance of the weapons is correct even at the end of the game, the biggest problem with the original weapons are the sprites, replacing those parts (middle, butt and barrels) with better ones would already do a great job, and you already know how to do that, the parts you have made for this mod are fantastic.

Replacing the original game parts and "adding more" would be all that is really needed.
For the swarm  [author] Feb 10, 2022 @ 7:56am 
Its kinda embarrassed now since i just realized that all these guns are ballistic weapons that shouldnt be draining energy as the vanilla guns in the game,that ppl, is not EMMERSIVE.and FU has been working on real world style mag ammo counting for some specified ballistic guns(FU only)that i dont know how to use them on my side.The current texture of my redone are lacks of stereo(just realized) too,so many problems need to be solved.i might start with texture(the only one i could)enhancement.
For the swarm  [author] Feb 10, 2022 @ 7:42am 
@Ergo I Proxy You mean my new of this version? Not at all, they shares the same item codes.i basiclly just redone the textures and starts balancing,u can even swiftly switch the version u like