Total War: WARHAMMER II

Total War: WARHAMMER II

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Make Skaven Slaves Great Again!!! (using the waagh mechanics: adding to all armies)
   
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Tags: mod, Campaign
File Size
Posted
Updated
159.669 KB
Sep 2, 2020 @ 2:12pm
Sep 5, 2020 @ 4:56pm
5 Change Notes ( view )

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Make Skaven Slaves Great Again!!! (using the waagh mechanics: adding to all armies)

Description
SO, you may be asking what does this mod do??!

Well this is what it do.

Adds up to 20 units of skaven slaves into a second tab of every army you own, upon activation of the RITE of "The Dominating Sheme"

These units will last 15 turns, at which time you will need to refresh the "The Dominating Scheme" to get more slaves.

"BUT BALANCE" I hear you cry out.

Well, the rite only unlocks after securing a whole province, assigning the expansionist commandment to said province, and it still costs 3000 gold after every use, providing all the buffs it did in the past along side the slaves.

So you tell me, are skaven slaves worth 3000 gold?

"FOR THE VERMINTIDE!!"
- Some skaven slave (Died 2 seconds after saying this quote)

CHECK OUT THE BUNDLES as it is not compatible with the other individual versions of my mod that does the same thing for other factions, such as Make Zombies Great again, and Make Tomb Kings Great again. But lucky you I've made a bundle with two different versions, one is

(Independent version)
https://steamcommunity.com/sharedfiles/filedetails/?id=2222781644

(Full Version (Requires Old World Rite Mod))
https://steamcommunity.com/sharedfiles/filedetails/?id=2222791784.


IS COMPATIBLE
SFO? Yes, it should work just fine in SFO, as long as the said skaven faction has the rite "The Dominating Scheme" and from my play testing with Queek it works just fine along side SFO.

What about other mods? Well, as long as the mod is not trying to do the same thing as this one, it will work just fine.

Update: 1.1.3
(Bug FIX)
I found that the skaven slave army was being overwritten by "local" specific army variations the green skins should have, luckily this time it wasn't my fault as the developers had forgotten to restrict these variations to the green skins only, my mod now fixes that allowing for other factions to call the auxillary armies in those locations without receiving greenskins.

Update: 1.1.2
(Bug FIX)
Found that after waiting the 30 turn duration, and activating "The Dominating Scheme" twice throughout those 30 turns. The support army would separate from the main force and be its own independent army. I resolved this by doing two things.
1. The support army only lasts 15 turns now, and needs to be refreshed to gain the slaves back.
2. Because of this I found waiting for skaven slaves to "grow" in my army again to be rather frustrating. So now upon activation the full 20/20 will be in the auxiliary tab.

Update: 1.1.1
(Bug FIX)
Found a bug where greenskin Waaghs were being changed to skaven slaves only. This has been resolved now, the two factions will have their own respective units.

Update: 1.1
changes turn duration of the armies from 20 turns to 30 (this was because the Rite "The Dominating Scheme" has a cooldown of 15 turns, making it so that your armies will last the duration of two activations.)
Changed initial slave count upon activation from 5 to 10 (I felt that the growth was too slow for skaven slaves, and the new inital boost should counter act that.)
44 Comments
Kraut Aug 24, 2022 @ 4:38pm 
Understandable :)

Do you have a problem with people remaking your mod for WH3?
SweepMachine  [author] Aug 24, 2022 @ 12:09pm 
I'm unsure, and air on the side of no, I'm very busy new job, new hobbies. started painting Warhammer minis, modeling, and 3d printing. Theres a chance so never say never ya know.
Kraut Aug 23, 2022 @ 5:26pm 
Do you intend on making this mod for WH3 as well?
DudeChris33 Apr 7, 2021 @ 11:58pm 
Yes I have been thinking of making this mod for so long I love it.
SweepMachine  [author] Dec 6, 2020 @ 5:33pm 
@ClutchHutch6 no
7 Iron Dec 6, 2020 @ 4:32pm 
Does this mod need an update to work with the new dlc?
SweepMachine  [author] Oct 2, 2020 @ 5:47pm 
@Jmilb123 Yes, and Yes. Also check out the bundle version https://steamcommunity.com/sharedfiles/filedetails/?id=2222791784 .
jmilb123 Oct 2, 2020 @ 4:10pm 
Does the ai use this? and would it work for coop?
(*'-') Sep 11, 2020 @ 8:23am 
Oh thank god. I been praying someone would do this for other races when I saw the new waagh plans for Greenskin. Excellent work Sweeper :)
Krimson Sep 10, 2020 @ 3:59pm 
So the rites don't have any text saying that this effect happens. Is that something you are planning to add?