Half-Life: Alyx

Half-Life: Alyx

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Porto, Portugal (Walkthrough by night)
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Type: Alyx Addon
File Size
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1,073.396 MB
Aug 28, 2020 @ 2:03am
Aug 29, 2020 @ 9:51pm
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Porto, Portugal (Walkthrough by night)

Description
Simple environment set in the Portuguese city of Porto, this version is set during night time, a couple hours after a summer rain. Make sure you also check out the daytime version on the workshop.
There's absolutely no combat or gameplay here, just a immersive environment to walk around in.

After playing Half Life Alyx I fell in love with VR, the immersion factor is unparalleled with this technology!
The experience inspired me to give the new 'Source 2 Engine' a try and make a small VR environment to walk around in for myself.

The inspiration to make this scene came from the situation we find ourselves in 2020, due to the lockdown we couldn't go back to Portugal for our yearly vacation, making me pretty homesick and missing my family. So I decided to use the extra free time and tools at my disposal and bring "home" back to us instead, since VR can be so immersive why not recreate the kind of cozy cobblestone streets and colorful buildings I grew up around.

Even though this environment was made with a certain heartache, hopefully you can feel the sense of hope it tries to convey, this too shall pass and a hard situation is always a good opportunity to find good and growth.

Peace, and stay safe everybody!

Engine: Source 2 / Half Life Alyx
Textures: www.textures.com
Music: Rui Veloso - Porto Sentido

More of my work at: www.helderpinto.com
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20 Comments
Kcayos Oct 2 @ 8:25am 
Dude, you have to make more of these environments, they are so relaxing (kind of eerie as well though).
mmD Aug 27 @ 9:48am 
damn, isn't there a SteamVR version? I love it!
Divinity Aug 13 @ 7:50am 
this might just be my favorite HL:A custom map
Skummeh Apr 20 @ 8:32pm 
Made a playthru for you to add to my previous feedback: https://youtu.be/mbYgmfhxQrg
Freezorg Mar 14 @ 7:14pm 
I love it so much. Wish you made more.
Status:Headcrabed Feb 23 @ 6:54pm 
It seems that this map's cubemap is broken in vulkan. I found this solution: https://steamcommunity.com/app/546560/discussions/0/2242175653304504922/
[HP]  [author] Dec 7, 2020 @ 2:28pm 
@HappyHarlan Yeap, sure. Nearly every prop should be pickable.
Dumpsterfireee Nov 3, 2020 @ 1:59pm 
Does it have objects to pick up and throw around atleast?
[HP]  [author] Sep 18, 2020 @ 8:44pm 
@Skummeh that's feasible. I'll do it when I have some free time. Thanks so much.
Skummeh Sep 18, 2020 @ 2:02pm 
How low-res the sybox texture feels is what I'm referring to. Maybe if you get a chance to update it, I think it would really improve the immersion factor. The rest of the map is beautiful!