Team Fortress 2

Team Fortress 2

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cp_doublecross_final
   
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Game Mode: Control Point
File Size
Posted
Updated
24.838 MB
Aug 26, 2020 @ 2:59am
Jan 3 @ 5:45am
9 Change Notes ( view )

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cp_doublecross_final

Description
A conversion of ctf_doublecross to 3CP! This is my first map and it was a lot of fun learning how to use the Hammer editor.

Major changes include:
- Replaced the dirt pile on the bridge with some stacks of crates
- Added some barriers to each team's battlements to prevent overpowered Sniper sight lines
- Players can now jump over/onto the small buildings to the side of the main bridge
- Added a control point to the middle of the main bridge
- Replaced intelligence capture zones with control points
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15 Comments
Sandwich eater Oct 30, 2021 @ 11:14am 
ive thought of this concept before, and it makes SO MUCH sense as to why there should be a version like this
Pyro Attack Jun 14, 2021 @ 4:16pm 
so troo
JockeyField Oct 23, 2020 @ 3:48pm 
idk, i prefer to just see doublecross stick with ctf as it's the only actually good ctf map
Katsu! :3 Oct 16, 2020 @ 4:03pm 
you have no idea how happy this makes me
skinny mcwinny Aug 31, 2020 @ 2:19pm 
would've been cool to see it changed to day
Jordan19022004 Aug 30, 2020 @ 12:23pm 
Could be as bad as Powerhouse
Witch Aug 30, 2020 @ 10:27am 
Darn, i had that idea but looks like you outsmarted me on this one simply cuz hammer refused to compile it for me. how many func details did you add? i added a lot but hammer still refused to compile.
Soppy Aug 29, 2020 @ 10:24pm 
its pretty cool.:steamhappy:
ShadowMan44 Aug 29, 2020 @ 6:33pm 
Is this the original Doublecross but with control points added? Sorry, still new to installing mods and such and wanted to make sure before I do so.
qazz42 Aug 28, 2020 @ 5:47pm 
this map might work