Space Engineers

Space Engineers

3,125 ratings
Water Mod
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Type: Mod
Mod category: Script, Planet, Other
File Size
Posted
Updated
280.106 MB
Aug 17, 2020 @ 7:25am
Dec 23, 2025 @ 12:14pm
163 Change Notes ( view )

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Water Mod

Description
The mod adds water that you can build boats with. There is audio, splashing, bubbles, waves, fish, and much better simulation performance compared to older water mods.

This mod has support for Draygo's Aerodynamics Mod, it is not required but with it you can simulate Ground Effect.

This mod also has support for WeaponCore, it is not required but with it bullets and missiles will interact with water.

Basic Setup Guide:
To set up the water mod, all you have to do is go to a planet and type /wcreate, should you not see water, set the radius with /wradius [radius]. If you are unable to type these commands, you may not have the correct permissions, you must be SpaceMaster or higher.

Join the discord to discuss suggestions and bugs you may experience:
https://discord.gg/GrPK8cB

Command Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2574095672

Building Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2654168726

Modding Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2639207010

Thanks ShadeStuff for creating a proper water and splash texture :)
Thanks Math0424 for creating a hot tub model :)
Thanks AryxCami for the GPU particles :)

Join the discord to make suggestions or discuss bugs you may have experienced:
https://discord.gg/GrPK8cB
Popular Discussions View All (69)
39
1
Jan 11 @ 6:14pm
PINNED: List of Planets for Water Mod
dRuPpI
4
Sep 9, 2025 @ 9:55pm
Submersible Ballast - Ice containers vs flooding chambers?
Pablo Diablo
5
Apr 26, 2025 @ 1:10am
Water mod is crashing the game
Stiderspace
1,885 Comments
EvilNecroid Apr 3 @ 10:14am 
does messing with the water depth delete food off the map?
i cant find food anywhere
snideblade Mar 25 @ 1:46pm 
Will there be a fix for pressurized rooms having air?
I love the mod, but that would be awesome.

Also, do you just float through oxygen tanks? Or am I doing something wrong?
GloBeast Feb 27 @ 2:59pm 
titanius - that'd be fire! we've been talking about that on my server:steamthumbsup:
titanius anglesmith Feb 10 @ 1:23pm 
can we get an Apex update that adds fishing?
Herr Löblich Feb 7 @ 7:11pm 
I'm experiencing a persistent issue where the water renders as visible tiles or grids and lacks any buoyancy physics, effectively acting like air. I have confirmed that Experimental Mode and In-game Scripts are enabled, and all my graphics settings, specifically Post-Processing, are set to maximum. I've also removed all lighting and rendering mods like SSGI to rule out conflicts and verified the shader cache, yet the issue remains. Any idea? i removed with /wremove and recreatet, changed radius, nothing. Visible tiles wich I can walk through and suffocate because of oxygen loss...
@Berci
the water visuals and the slowdown are a result of se limitations.
Berci Feb 6 @ 3:28am 
Is it normal that the water clips through the ship? It shows warm temperature with high oxygen, so i guess the room IS sealed, but i see the water texture and underwater "filter" inside. Is this normal? Other than that the mod works perfect.
jeanmaclean76 Jan 31 @ 11:50pm 
why does the mod make the radius of the water goes to 50000 when i tipe any thing in the radius thing?
Kaptain Morktra Jan 24 @ 8:58am 
so me and some friends dropped a 61k block ship onto an ocean, the game REALLY didnt like it, and now i've got grid lines indicating physics on an object when said object touches the ocean. how can this be turned off?
LurkVex Jan 15 @ 2:40am 
Hello, how much does this mod affect FPS (simulation speed), and what mods should I avoid using it with?
It's very popular, and my laptop isn't bad, but when I add water to the planet, the laptop's cooling kicks in at full speed.