Fae Tactics

Fae Tactics

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General useful information
By 𝑺𝒆𝒏𝒛𝒂𝒊3
Anything found/learned about the game Fae Tactics can be found here.

▶️ Plenty of pictures/Gif's so might take a little while to load! ◀️
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Introduction
Hello! Here I am, trying to condense the most useful information found around the web/forums I could muster as well as personal information gained by simply playing the game.

Also will be updated whenever I can with more information gathered.

Slowly working my way through as more new games to play happens, so...
" Soon™ "



Feel free to add your knowledge in the comments below, should you feel something is missing or incorrect. Any help is very much appreciated! =)
You have my permission to be a grammar nazi, as I probably forget to change/miss a lot.

Oh and ofc! See the right side for overview on what is available to read/learn about.
There's more helpful information found at just above the Comment Section, check it out!


Keep up with the News!

Got any questions? Ask at the bottom in the chat window or at
The Fae Tactics Discord[discord.gg]

All the art viewed below are taken directly from the game files.
Some animations are altered however to make it look cool I guess.

General Information


Missables:
  • "Saving the fairy" Matilda (the only quest in the game known so far you can fail to complete), Ruby, Tom, Red.
  • Chico's fire (2nd) weapon. Payachin's 3rd weapon. Orowantus 3rd weapon.
  • Payachin's grown up stage.
  • Some gems?
  • Items/chests/missables not gained during first run can be obtained on the next run (new game plus)
How to spot what difficulty you're on in the save menue:
no Diamond = Normal, 1 Diamond = Hard, 2 Diamond = Hard+NG
Max level is 60 for Normal, 70 for Hard, and 80 for Hard+NG
-NG+ Lv cap now raised to 99 immediately. (Patch 1.007)

Patch 1.009
-New equipment/mechanic type, Gems, added.
-New side quest added to acquire gems.
-"Well Equipped" achievement has been updated to include new Gem equipment.


Found out that you simply can't progress in Hard or that you simply suck?
A patch that was released (1.007) added an option to lower difficulty setting from Hard to Normal in the pause menu!
(or outlevel them by grinding since enemies scale based on number of missions done)

Combat too slow? Go into options and change the speed to 2x!

Remember that Loot left on the ground will not get automatically picked up when you win a battle!

You can only have ONE Curse OR Enchant active at any time on units.

Fall damage exists, pay attention to knockbacks both at offensive and defensive placement.

Payachin can/will evolve later on. Don't exactly remember the steps taken! Sorry!

As a general rule in this game, it seems, is to feed your units with kills in order to get the quests for their next weapons!

Super secret, shhh! Assisting Chico with Peony a few times during a battle makes Peony hug him!

When Pichon picks up a meat loot item, he gets a "Cripple" curse.
Probably because that Pichon is a "chicken" and that item is considered to be a "chicken leg"
Cannibalism bad.


Try to Subdue instead of killing any of the 3 gorgon sisters!

Have a HeartSeduced? above head in some fights?
A succubus is somewhere around. Look for her and read her skills!

Level 5 is highest level obtainable on Scrolls. Usually can be obtained from the corresponding element you defeated. Crit kills have higher chance to get them to drop!

Found a "??? Free Battle"? Find out what it is at the Fae Talismans (Summons) [1] section!

Hunting for or want to check what enemies are on a certain map without advancing the day?
Simply enter the battle and go to menue and press Return to Map. You now know what kind of enemies will be on that map and on that day and can continue to look on other maps should you so desire. Works on Story! maps too! Except ofc if they are branded purple/pink'ish with a skull as starter.
See: Elite/Boss event&Gamechanging event

Summoned Faery from enemy commanders can drop their summon card!

Teamwork ScrollTeamwork BuffTeamwork scroll = Adds AoE (Area of Effect) to Assist Skills and the Tranquility Reaction Skill. +1 AoE, +2 AoE, +3 AoE per rank etc. Great for buffing or healing. Personally using it on Payachin. See pictures below for demonstration.

No Teamwork buffTeamwork buff in action

Healing spells can be used to revive downed characters!
Downed state as in the sense that the Red Hp bar is depleted and you're now on the Yellow bars before being defeated from the current fight.

Originally posted by kiluh:
https://imgur.com/a/bSzhyKP
https://imgur.com/a/cbEbTb3
https://imgur.com/a/0RL8toq
Tip and Lore Print Screens, all 30 on each one!

Spd
= Makes you act faster. See bottom left corner with pictures of enemies, on those pictures are numbers shoown that determine order of turn, the higher the number, the faster you get to act.
+ You can use the command Delay from here on your currently active unit, moving him back in the que instead of pressing wait and ending his whole turn that round!

Originally posted by Sintonir:
Something not really obvious but not really hidden: by changing weapon for leader characters, their speed would also change. While it might seem to be random, there are actually strict rules:
  • Melee weapons have +2 speed compared to ranged.
  • Earth, Electric and Water weapons give -1 speed.
  • Wind and Ice weapons give +1 speed.
  • Normal, Fire and Arcane Weapons keeps speed the same.
Two weapons seem to also give hidden +2 speed bonus:
  • Red's third weapon (but since it is ranged electric weapon,
    it still leaves him with 12 speed),
  • and Tom's Shovel (which gives him 15 speed, highest in game).
  • One other weapon also have stated +2 speed bonus: Erisolde's Repeater.


Mb
= Mana Barrier (the (blue) bar below the Hit Points (red) bar) Also makes you recieve -50% damage or -75% if Enchanted with Song against non-crit attacks.

React/Reaction
= % chance to Counter/React to enemy attacks from side/front with your React ability.

Res
= % Resistance to not get hit by Curses or negative ailments.
Example. An enemy has 50 Res, you have a Spell that has 100% chance to succeed.
With the enemies 50 Res, the Spell now has 50% chance to succeed.


Apex
= Critical damage taken is converted to Normal damage. Prevents Def down. (has charges/durability to chip away before Apex is removed)

Free battles have different enemies, locations and treasures depending on the day!

Every day of the week has an element booster (aka lucky day) attached to it. Which gives minor stats increase. Everyone gets the boost. Yes, bosses, enemies and your own units.
-Lucky day no longer buffs units Atk. Patch 1.009

Sunday Water Monday Fire Tuesday Earth Wednesday Wind Thursday Ice Friday Electric Saturday Arcane
Cheat sheet

For those who have a 2nd monitor or like to play in windowed mode and can't be bothered to check every second what an element is strong or weak against.

Otherwise it can normally be found by:

Press (Space) ingame if you're playing with the Keyboard.
Press   (LT,Left Trigger) Ingame if you're playing with the Xbox Controller.
Press [N/A]  (N/A) Ingame if you're playing with the Playstation Controller.
Press [N/A]  (N/A) Ingame if you're playing with the Switch Controller.

Got playstation or the Switch controller? Do tell me in the comment section far to the bottom what buttons they use to view the info!

Protip: bigger screen on steam means bigger picture if clicked!
Zodiac signs

Goose (22 dec - 19 jan): Wind & Water summoned fae have increased base HP. - Barn Reaper, Gremlin Thief - [30]Immortal Scroll, [24]Haste, [1]Rally.

Otter (20 jan - 18 feb): Water & Earth summoned fae have increased base MB. - Gremlin Shaman, Grumble Bunny - [30]Immortal Scroll, [13]Rock Slide, [47]Sun Shower.

Wolf (19 feb - 20 mar): Fire & Water summoned fae have increased base ATK. - Dragonling, Grumble Bunny - [23]Gift of War, [11]Fireball, [47]Sun Shower.

Falcon (21 mar - 19 apr): Wind & Fire summoned fae have increased Base MOV. - Barn Reaper, Salamander - [10]Violent Gale, [24]Haste, [28]Fury.

Beaver (20 apr - 20 may): Earth & Water summoned fae have increased base HP. - Gremlin Witch, Unilana - [21]Barrier, [12]Deluge, [7]Faery's Kiss.

Deer (21 may - 20 jun): Arcane & Earth summoned fae have increased Base MOV. - Mimic Doll, Unilana - [21]Barrier, [5]Midnight, [7]Faery's Kiss.

Woodpecker (21 jun - 21 jul): Wind & Earth summoned fae have increased base ATK. - Gremlin Thief, Gremlin Shaman - [10]Violent Gale, [13]Rock Slide, [1]Rally.

Salmon (22 jul - 21 aug): Ice & Water summoned fae have increased Base MOV. - Powder Jack, Grumble Bunny - [30]Immortal Scroll, [15]Piercing Dance, [47]Sun Shower.

Bear (22 aug - 22 sep): Earth & Water & Fire summoned fae have increased base HP. - Unilana, Dragonling - [30]Immortal Scroll, [11]Fireball, [7]Fairy's Kiss.

Raven (23 sep - 22 oct): Arcane & Wind & Fire summoned fae have increased base ATK. - Carrion Crow, Dragonling - [10]Violent Gale, [11]Fireball, [9]Arcane Gift.

Snake (23 oct - 21 nov): Earth & Water & Arcane summoned fae have increased base MB - Unilana, Gremlin Witch - [16]Starfall, [12]Deluge, [7]Fairy's Kiss.

Owl (22 nov - 21 dec): Fire & Earth & Wind summoned fae have increased base MB - Gremlin Thief, Gremlin Shaman - [23]Gift of War, [13]Rock slide, [1]Rally.
Camp/Minigame Information
Most likely complete. A few left maybe?

Patch 1.009
-Some food bonuses from camping minigame reduced slightly.
-Base Hp granted by jerky reduced.


Originally posted by Sintonir:
Generaly, if a skill only says that it "increases" then it's considered to be:
"increases" = +100%
"greatly increases" = +200%,
"massively" = +400% and
"slightly" = +50%.
Some of the puzzle-items don't have a "type", so they can only get buffed by Tom's skill.

1) Peony: Sweet Tooth - +100% effect of sweets and fruits.
(Ice Cream, Cotton Candy, Wine, Crimson Berry, Giant Peach, Princess Sweet Potato, Red Velvet Cake, Cookies, Azure Berry, Dessert Empanada, Raisin French Toast, Pumpkin Pie, Royal Pear, Faery Grapes)

2) Chico: Carnivorous - +100% effect of meat.
(Pork Chops, Griffin Steak)

3) Payachin: Early Bird - +400% effect of insects and fish.
(Mammoth Beetle, River Fish)


4) Pichon: Follow Nose - +200% effect of fruits.
(Crimson Berry, Cherimoya, Faery Grapes, Giant Peach, Royal Pear, Azure Berry, Dessert Empanada, Pumpkin pie)


5) Orowantus: Gatherer - +200% effect of vegetables.
(Romanesco, Black Truffle Soup, Princess Sweet Potato, FiddleHeads, Emperor Corn, Sugoth Kale, Spicy Chili, Ashland Edame)

6) Claudia: Herbalist - +100% effect of fruits and vegetables.
(Ashland Edamame, Emperor Corn, Faery Grapes, Giant Peach, Black Truffle Soup, Romanesco, Azure Berry, Crimson Berry, Cherimoya, Princess Sweet Potato, Royal Pear, Dessert Empanada, Fiddleheads, Sugoth Kale, Pumpkin Pie, Spicy Chili)

7) Erisolde: Oenology - converts rotten fruits into Wine: +5 def/MB. Wine is considered Fruit for other skills.


8) Red: Curing - converts rotten meat into Jerky: +10 attack/HP. Jerky is considered Meat for other skills.


9) Matilda: Alchemy - converts old carrot into Potion: +20 (50? level scaling?) HP regen.



10) Tom: Glutton - +50% everything.
The Good
+Hp+Mb+Hp/Mb+Hp+Mb+Hp/Mb+Def+Res+Def/Res+Def+Res+Def/Res+Hp Regen+Atk+Atk+Atk+Atk+Atk+Mb Regen+Crit Dmg+Mb Regen+Crit Dmg+Spell Power+Spell Power+Spell Power+Luck+Luck+Luck+Def/Mb+Atk/Hp
Camp Skill x1
The Bad
Rotten FruitOld CarrotRotted Meat



Originally posted by Sintonir:
Note about Camp skills: most skills which increase effectiveness stack additively, i.e. if one skill gives +100% and another +200% you get +300%.
The only exception is Glutton (Tom): it increases total by 50% after every other skills have been calcylated.
This means that if you use +200% and Glutton, you'll get total of (100+200)*1.5 = 450% (350% bonus).
Also, you can redo the minigame by closing game and reopening it without clicking "Done" button. It's useful if you want to get every scroll and trying to up your luck.
Devices (Craft and Upgrade)
Once you've obtained the Earthshaker for Peony at Dwarven Workshop, you may upgrade everything to rank 5.

Manacycle
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
2
1
1
Level 2
4
2
2
Level 3
6
3
3
Level 4
8
4
4
Level 5
10
5
5
Total Sum: Material
30
15
15
0
0

Total Sum: Manacycle
60


Magitech Gauntlets
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
1
1
2
1
Level 2
2
2
4
3
Level 3
3
3
6
5
Level 4
5
5
10
9
Level 5
7
7
13
12
Total Sum: Material
18
18
35
30
0

Total Sum: Magitech Gauntlets
101

Hyper Barrier Belt
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
1
1
1
Level 2
2
3
2
Level 3
3
5
3
Level 4
5
9
5
Level 5
7
12
7
Total Sum: Material
0
18
0
30
18

Total Sum: Hyper Barrier Belt
66

Soul Gear
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
1
2
4
1
Level 2
2
4
8
2
Level 3
3
6
12
3
Level 4
5
10
20
5
Level 5
7
13
25
7
Total Sum: Material
18
35
69
0
18

Total Sum: Soul Gear
140

Magma Ring
or Crystal Ring
or Rift Ring
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
1
3
1
Level 2
2
6
2
Level 3
3
9
3
Level 4
5
15
5
Level 5
7
19
7
Total Sum: Material for 1 Ring of 3
18
(54 for 3)
51
(153 for 3)
0
0
18
(54 for 3)

Total Sum: All for 1 Ring of 3
87
(261 for 3)

Spirit Stabilizer
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
1
3
2
Level 2
2
6
6
Level 3
3
9
10
Level 4
5
15
18
Level 5
7
19
23
Total Sum: Material
0
18
52
59
0

Total Sum: Spirit Stabilizer
129

Talisman Tome
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
1
2
1
Level 2
2
6
2
Level 3
3
10
3
Level 4
5
18
5
Level 5
7
23
7
Total Sum: Material
0
18
0
59
18

Total Sum: Talisman Tome
95

Scout Goggles
Scrap Metal
Mana Crystal
Copper Wire
Leather Binding
Rune Stone
Level 1
1
2
1
1
Level 2
2
4
3
2
Level 3
3
6
5
3
Level 4
5
10
9
5
Level 5
7
13
12
7
Total Sum: Material
0
18
35
30
18

Total Sum: Scout Goggles
101



All Devices

Scrap Metal

Mana Crystal

Copper Wire

Leather Binding

Rune Stone
Grand Total Sum: Material*
120
293
206
208
126

Grand Total Sum: All*
953
*Note that any Materials needed elsewhere is not calculated in here. Only Devices.

Skills
Usually used by Waiting. Some Weapons/Characters have different Wait Abilities than their current element should have had.
  • Aim: Increased Atk Range/Acc for next attack.
  • Agility: Chance to Evade is increased for one turn.
  • Arcane/Water/Earth Totem: Builds a random ally Mana Totem if no ally totem is present. Restock totem on kill.
  • Electric/Fire/Earth Totem: Builds a random ally Mana Totem if no ally totem is present. Restock totem on kill.
  • Wind/Ice/Water Totem: Builds a random ally Mana Totem if no ally totem is present. Restock totem on kill.
  • Blessed: Recover 20% of Hp/Mb and removes Curses.
  • Bonding: +10% Assist Power for the duration of the battle.
  • Chain: Next attack gains Chain. Attacks may Chain to additional targets within a range of (3). (Max 3 Chain)
  • Exploit: Next attack deals Critical damage against any target. (what about ice enchanted ones?)
  • Harden: Recover 10% of Hp and gain +5 Def for the duration of the battle.
  • Meditate: Recover 35% of Mb and gain +10 Res for the duration of the battle.
  • Mend Wounds: Recover 45% of Hp. Recovery is increased if Cursed.
  • Protector: Gains +20 Def and Guard Counters for allies within (3) spaces until next turn. Cannot guard against Ultra attacks. Prevents Push/Pull.
  • Reflex: Gain +X% Reaction chance for one turn.
  • Reinforce: +13 Max Mb.
  • Shadow Step: Enchants self with Cloak.
  • Snack: Creates random Food for one adjacent ally. (Self if no ally is within range)
  • Sprint: +2 Mov for one turn.
  • Sure Shot: Next attack has 100% Acc.
  • Witch Ward: Changes depending on what day it is. Gives an Enchant to herself.
  • Wrath: +7 Atk for the duration of the battle.
Patch 1.009
-New skill "Ballistics". Attacks will not trigger Reaction skills
-Units with high-speed bullet attacks now have Ballistics skill.
-New skill "Carapace". Greatly reduces back attack damage received. Unit can not evade.
-New skill "Iron Wall". Greatly reduces all non-back attack damage.
Reactions
Get hit. Give ♥♥♥♥. Doesn't activate if attacked in the back. Except if the unit are the victim of a multiattack, Then the 1st will only go completely through the Reaction Ability while the rest have a chance to trigger Reaction.

  • Normal: Revenge. - Increases attack.

  • Arcane: Return. - Returns projectile attacks. Curses are applied as if it was the same attack. In case of multi-hit attacks, only last one is returned.

  • Electric: Static Shock. - X% Chance to shock attacker and Curse them with Cripple.

  • Earth: Defend. - X% Chance to gain +X Def and block Curses when attacked.

  • Fire: Counter. - X% Chance to counterattack enemies within range.

  • Ice: Cold Snap. - X% Chance to release a Freezing blast. +7 Def.

  • Water: Tranquil. - Recover Hp/Mb for leader and nearby allies. Radius increases with Teamwork.

  • Wind: Parry. - X% Chance to block and counter melee attacks.
Assists
Can also be read at Tip 6
Normally tied to the element of the user, buuut ofc there's always exceptions to the rules.
  • Barrier: Gains +X Max Mb. Enchanted with Song if Cursed.
    ( Increase Mb damage reduction to 75%. +50 Res. )

  • Cleanse: Heals Hp. Enchanted with Regen if Cursed.
    ( Recovers some Hp each round. Immune to Burn. )

  • Cloak: Enchanted with Cloak.
    ( Unit can't be targeted and increases Back Attack damage. Cloak is lost when dealing damage, taking damage or after 2 turns. )

  • Dance: Enchanted with Dance.
    ( Evades ranged attacks. (Chance to lose Dance increases with each evade.) )

  • Haste: Enchanted with Haste.
    ( +2 Move and +1 Spd. )

  • Insipre: Enchanted with Inspire.
    ( Grants +20 Def and +15% Evd. )

  • Ice Shell: Enchanted with Ice Shell.
    ( Grants +15 Def and converts Critical damage taken to Normal damage. -20 Res. )

  • Rage: Enchanted with Rage.
    ( Grants +40% Atk and +20% Reaction. )
Enchants
Can also be read at Tip 11 + Spell Talismans Section.
  • Cloak Enchant: Unit can't be targeted and increases Back Attack damage. Cloak is lost when dealing damage, taking damage or after 2 turns.

  • Dance Enchant: Evades ranged attacks. (Chance to lose Dance increases with each evade.)

  • Double Edge Enchant: Greatly increases Atk based on current Hp. Next attack will deplete your own Hp.

  • Ice Shell Enchant: Grants +15 Def and converts Critical damage taken to Normal damage. -20 Res.

  • Inspire Enchant: Grants +20 Def and +15% Evd.


  • Mana Burn Enchant: Attacks gain -5 Def on hit and a chance to crit on any target. Every 2nd attack for Arcane units and every 3rd attack for everyone else.

  • Possess Enchant: +20 Def and some Mb regen. On death, Enchant nearest ally with Possess. -20 Res.

  • Rage Enchant: Grants +40% Atk and +20% Reaction.


  • Regenerate Enchant: Recovers some Hp each round. Immune to Burn.


  • Song Enchant: Increase Mb damage reduction from 50% to 75%. +50 Res.


  • True Sight Enchant: Attacks cannot be Evaded. Can target Cloaked units. Immune to Blind Curse.

  • Vamp Enchant: Unit will recover 50% of damage dealt and Hp.
C҉̣̥̝̟ͅͅṵ͙̝̮̹r̵͈͖̼͓͎s͍͙̥e̹̞̫͜s̘̩̟͚̪
Can also be read at Tip 12+19+26
  • Blind Curse: -50% -80% Acc. Patch 1.009


  • Burn Curse: Unit takes minor Fire damage each round that reduces Def by 5.


  • Charm Curse: Mind control target unit to fight on your side. Cannot Charm Leader units.


  • Cripple Curse: Attack Power reduced by 50%. -2 Spd.


  • Freeze Curse: Unit can not perform actions and will take Critical damage from any attack. Freeze shatters if the unit is attacked.

  • Haunt Curse: Deals Critical Arcane damage to self and adjacent allies at the start of the units turn.

  • Petrify Curse: Unit can not perform actions and gains +20 Def.


  • Poison Curse: Unit takes moderate Earth damage each round.


  • Root Curse: Unit is unable to move or Evade. -1Spd.


  • Silence Curse: Can't use Talisman when Silenced. Nullifies Mb and Auras.

Critical hits increases the chance to inflict Curses by 25%.
Note that some units have natural resistance to Curses.


Aerial Units are resistant to Root. Arcane Units are resistant to Petrify. Earth Units are resistant to Poison. Fire Units are resistant to Burn. Ice Units are resistant to Freeze.
Stat Scaling information
Information voodoo stuff taken from Discord:

-Most stat scaling is based on the units Level. Many of these scaling values are capped at Level 60 which was the original soft level cap for the game. Other skills may not reach their cap until Level 99. (Note: minimum value of some scaling may be slightly increased for enemies on harder difficulties, but the maximum should be the same)

-(Leap) 1-10 Atk (Max at Level 99).
-(Melee defense bonus) 10-50 Def (Max at Level 99).
-(Agility) 20-50 Evd (Max at Level 60).
-(Reflex) 20-50 React(Max at Level 99).
-(Reinforce) 3-20 Mb (Max at Level 99).
-(Wrath) 3-10 Atk (Max at Level 99).
-(Auras) Auras are not standardized. Most enemies/summons have a base aura value and scaling multiplier linked to the units Level.
-(Earth **Assist**) 5-30 Mb (Max at Level 99).
-(Revenge) 1-15 Atk (Max at Level 99).
-(Tranquil) 5-50 Heal (Max at Level 99).
-(Defend) 40 Def. (No scaling)
-(Cold Snap) 5 Def, Damage is 35% of Atk Power.
-(Mana Burn) Chance to crit, -5 Def on hit. (No scaling. Stacks on top of other -Def on hit skills)

-(**Peony Spell Power**) 100%-400% (Max at Level 99) (This does not include the bonus from upgrades or food) (damage, healing, and curse chance all use this modifier)
-(**Enemy Spell Power**) 50%-400% (Max at Level 99) (Can exceed 400% if the battle goes into Danger mode beyond round 20)

-(**Enemy Level**) Enemy Level advances only from story events. Free battles have no effect on enemy Levels.

-(**Enemy Spell Talisman**) Enemy leaders gain access to more of their talisman at Level 15 and again at Level 30.

Scroll scaling: (Max at level 99)
ATK: 100% - 500%
HP: 100% - 600%
MB: 100% - 600%

Colonel's Mitt Pichon and Witch Erisolde are the only characters in the game that gain up to 600% ATK from ATK increasing scrolls.
Colone's Mitt increases Pichon's base ATK by 50%. The Sorcerifle increases Erisolde's ATK by a flat 30.

Every point of DEF below 0 increases damage by 1%.
Every point of DEF within the range of 1-50 DEF reduces damage received by 1%.
Every point of DEF within the range of 51-100 DEF reduces damage received by 0.5%.
Every point of DEF within the range of 101-200 DEF reduces damage received by 0.25%.

React stat affect not only Chance to activate Reaction Ability, but and to Reaction skill power.

-(Earth Assist) 5-30 Mb (Max at Level 99).
-(Revenge) 1-15 Atk (Max at Level 99).
-(Tranquil) 5-50 Heal (Max at Level 99).
-(Defend) 40 Def. (No scaling)
-(Cold Snap) 5 Def, Damage is 35% of Atk Power.

It all actual for 30 React effect. But on max 100 React it increase to +70%. (68 Def from Defend or +8 Def from Cold Snap)

The EXP bonuses are much more massive than most people think. They're multiplicative. An example of two players playing a map with 3 bosses:
1. First player got one of his team members killed, didn't subdue any boss, and cleared the map in 11 turns. This player will receive base EXP.
2. Second player didn't get any member killed (x2 bonus), subdued all 3 bosses (x3 bonus), and cleared the map in 5 turns (x2.5 bonus). This player will receive x15 times the base EXP.
Drop rates and Luck information
Discord information yet again:

Originally posted by Щепыч:

Some usefull info about drop rate and Luck type bonuses (Critical Kill, Payachin's Increased Drop Rate skill, and Luck stat from cooking mini-game):

-In fact, some of his statements contradict each other, it seemed to me. Or I misunderstood him.-

Q: Can you tell about the mechanics of the chances of dropping scrolls and summoning talismans from enemy, as well as about the Luck parameter?

A: Scroll drops are determined by a number of factors:
  1. When an enemy is killed, a drop chance is rolled from 0-100 (Less number is better).

    Luck is then subtracted from this roll in a direct one-to-one value of the Luck. An additional 33 is subtracted from this value by Payachins passive skill.

    This "Drop Chance" roll is then used in a couple of the following checks.

    -Non Leader Units-
  2. 2. The first check is whether or not the unit has a talisman.

    If it does have a talisman, the previously rolled "Drop Chance" is compared to the "unit's unique talisman drop rate".
    If "Drop Chance" is <= "unit's unique talisman drop rate" a talisman will drop.
    If enemy monster was killed with Critical Kill, then "unit's unique talisman drop rate" will be multiplied by X1.5.

  3. If no talisman is dropped the item rate is compared to the "Drop Chance" roll.
    Item Drop Rate also unique for every unit and equal to 2X "unit's unique talisman drop rate".

    If "Drop Chance" is <= "the item drop rate" an item will drop.
    The chance that the item is food or not food is around 50/50 but will be weighted heavier towards not food in some situations.

    If this check turns out to be a non-food item the following occurs.

    A spare part item is chosen from the unit's unique pool of possible spare part drops. (Example: gremlins can only drop metal scrap, copper wire, or leather bindings)

  4. Next, there is a 30% chance the spare part will be replaced with a scroll.

    This chance is increased directly by the value of the Luck stat. This is increased by an additional 33% from Payachins passive skill.

    Duplicate scrolls may have reduced drop chance after receiving the first one, I will have to open the project file later to double-check if that's true and how much the reduction is. The drop limit is determined by the scroll type.

    If the roll to convert the spare part is successful, a scroll is chosen from the unit's unique pool of scrolls.

    An individual unit has a number of hidden descriptor tags that add potential scrolls to their pool.
    For example: "Gremlins" will have scrolls A,B,and C in their loot pool while "Undead" will have scrolls D,E,and F.
    "Melee" units have scroll X while units with the "Protect" wait skill have scroll Y.
    There are a little over 20 different tags that a unit may have any combination of.

    If all of the unit's possible scroll drops have already reached max level the spare part will not be converted into a scroll.

    Note: if an enemy picked up a scroll during the battle, their scroll pool is overwritten with the scroll they picked up.

    -Leader Units-
    Leader unit's item pool is determined by the talisman they are carrying.

Playable Characters
Lore
Equipment
⊚ Peony
-Lore-
Name: Peony Bernard
Age: 15

A young witch from Mount Alma in the North. Adept with all manner machines and gadgets due to teachings from her mother.


-How to get-
Obtained by starting the game!


Maxed Offense:
Crit Damage +40%,
Atk +100%,
Soul Nova +Range
Maxed Defense:
Healing +60%,
Hp/Mb +100%,
Wish +Evd/Crit
Maxed Special:
Move/Jump +1,
Reaction +30%,
Spell Cooldown On Kill

Ex Null Strike:
Cost (2) Ultra.
Adds Silence to attack and lowers targets Def.
Ultra Attack:
Soul Nova
Unleash a wave of magic in a (3) space radius.
Ultra Assist:
Wish
Increases Evd and Crit Dmg.

Character Passive Bonus:
  • Steal: Takes Enchantment from Target on kill if no Enchantment is already in place.
  • +Atk for each kill.


-Equipment-
  1. Soul Flame - Arcane* - Ranged Arcane* element. *Element may be altered by Scroll equipped. (Also gives new assist depending on element currently equipped!) - +10% Reaction chance. - Wait Skill Chain.
    -How to get-
    Innate.
  2. Ragnarok - Ice - Ice element. - Melee. - Pierce. - Wait Skill Reflex.
    -How to get-
    Repair Ms. Ciro's Freezer. Fixing an ice machine early on in the game.
  3. Earthshaker - Earth - Earth element. - Melee. - Push. - Wait Skill Protector.
    -How to get-
    Spend time in the Great Faery Forest. Obtained automatically after Dwarven Workshop.
⊚ Chico
-Lore-
Name: Chico
Age: 6

Peony found Chico abandoned in the forest around the foot of Mount Alma. A good boy that loves to chase unilanas.


-How to get-
Obtained by starting the game!


Maxed Offense:
Back Attack +20%,
Atk +100%,
Blood Fang Wave
Maxed Defense:
Def +40,
Hp/Mb +100%,
Rally Howl +Atk
Maxed Special:
Jump Height +2,
Reaction +30%,
Share Devour

Ex Mame:
Cost (1) Ultra.
Adds Cripple to attack.Damage increases the lower the targets Hp is.
Ultra Attack:
Blood Fang
Powerful bite that heals for a portion of the damage dealt.
Ultra Assist:
Rally Howl
Increases Atk of all allies for the duration of the battle.

Character Passive Bonus:
  • Devouring: Recovers some HP upon defeating an enemy unit.
  • +Atk if an ally is defeated.


-Equipment-
  1. Collar of the Pack - None - +5 Def. - +20% Back Attack damage. - Wait Skill Protector.
    -How to get-
    Innate.
  2. Cinderhund Harness - None - Attacks gain Fire element. Which means no bonus from daily, buffs etc about fire since Chico didn't get a new element - Burn on hit. - Isolated. - Wait Skill Wrath.
    -How to get-
    Spend time in the Outskirts of Grunhold. Or: Erisolde has a plan to get into Grunhold Central Barghest on 2nd map can drop Chico's 2nd weapon incase you didn't get it yet. Droppable from certain enemies (Fire doge, Barghest) during story mission. Can be first encountered during the fourth story mission in the Outskirts of Grunhold.
  3. Tide Leash - Electric - Stormwulf. - Chain. - Wait Skill Exploit. And a hidden +40 Res bonus.
    Originally posted by -Solace-:
    Chico’s Tide Leash and Erisolde’s Sorcerifle DO NOT provide a “hidden” +40 DEF and +40 RES. These bonus stats are granted by the crafted ring devices.
    -How to get-
    Investigate the strange creatures. After having seen the cutscene where they mention Dr. Simon... which should be sometime after "Earth Horse" then kill enough enemies with Chico and you'll eventually unlock the quest to unlock it. Maybe unlocks on a Friday?
⊚ Payachin
Baby
-How to get-
Obtained by starting the game!




Adult



-How to get-
Help a family in distress.
Pahnchon requests your presence.
Search for the water dragon Ahtri.
Payachin leaves for about ~7 days ingame times after Ahtri mission, then:
Pahnchon requests your presence.
Make sure you don't leave the "Mine" quest as last memory fragment.. (Wind)

Gotten via a series of Sidequests which involves the Dragon of the Forrest, something about supplies and good old fashioned backstabbing. Also having Payachin seen a little bird evolve during a quest.

"I'll be back after a few battles"

you need to get her evolution quest where she'll leave, I think it's unlocked by getting her second weapon first then it unlocks an event after the Wind Horse boss battle, you have to fight a couple story battles with her and she'll leave. Keep playing about seven days in-game and she'll return in another story event.


-Lore-
Name: Payachin
Age: 8 Months

Peony found Payachins egg on the body of what she could only assume was payachi's deceased mother. When the egg hatched, Peony named her after a Pio-Pio woman that lived in her village on Mount Alma.


Maxed Offense:
Baby
Adult
Def Breaker +15, Atk +100%, Geyser +Radius
Def Breaker +20, Atk +100%, Thunder+
Maxed Defense:
Baby
Adult
Mb Aura +15, Hp/Mb +100%, Life Force +Hp/Atk/Def
Mb Aura +30, Hp/Mb +100%, Life Force +Hp/Atk/Def
Maxed Special:
Baby
Adult
Assist Power +100%, Reaction +30%, +Move
Assist Power +150%, Reaction +30%, +Move

Ex Thunder Lizard:
Cost (1) Ultra.
Changes attack to Electric element.
Ultra Attack:
Geyser (Baby)­­­­­­­
   Thunder (Adult)
Explosion of water hits an area around the target. -25 Def on hit.
Call down a powerful bolt of lightning on target. -30 Def on hit.
Ultra Assist:
Life Force
Healt target, enchant with Regen, and increase its Atk/Def.

Character Passive Bonus:
  • Increased Item Drop chance if target is killed by Payachin.
  • Aquatic: Can swim through water. +100% Atk, +25 Def and 20% Hp Regen while in water.
  • (grown up) Leap: Jumps to target location. Atk is increased by distance x7 for next attack.


-Equipment-
  1. Rain Charm - Water - Arc Attack. - +5 Evd. - Wait Skill Blessed.
    -How to get-
    Innate.
  2. River Charm - Water - Beam Attack. - +1 Range. - Wait Skill Blessed.
    -How to get-
    Help a family in distress. Rohwan > Emerald Hills (II) > (Requires Payachin) >Defeat All Enemy Leaders.
  3. Ahtri's Crown - Water - Melee Attack. - Cascade. - Splash. - Wait Skill Reflex.
    -How to get-
    Spend some time in Obedon. Pahnchon requests your presence. RubySave Ruby during prison break and she tells you where to find it later on.
    Beat Fire Boss and afterwards you'll eventually get her quest.
    Having trouble keeping Ruby alive? Simply don't even open the door and you'll save her automatically. Seems like a bug/oversight however.
⊚ Orowantus
-How to get-
Spend some time in Rockfall Valley.


-Lore-
Name: Orowantus
Age: 24

She is the last living centaur and tends to keep to herself. An expert hunter and tracker.


Maxed Offense:
Weapon Curse +40%,
Atk +100%,
Terra Rain Chain
Maxed Defense:
Res +20%,
Hp/Mb +100%,
Terra Heart +Mb
Maxed Special:
Jump Height +4,
Reaction +30%,
+Range

Ex Double Shot:
Cost (2) Ultra.
Fires a second arrow.
Ultra Attack:
Terra Rain
Magic arrows from above with a high chance to Freeze/Root/Petrify the target.
Ultra Assist:
Terra Heart
Increases Max Mb of all allies.

Character Passive Bonus:
  • +25% Crit Damage.
  • +X% Chance to Curse with current Equipped weapon.


-Equipment-
  1. Family Keepsake - Earth - Arc Attack. - True Sight. - Wait Skill Aim.
    -How to get-
    Innate.
  2. Kim's Emerald Relic - Arcane - Arcane element. - Arc Attack. - -5 Def on hit. - Wait Skill Shadow Step.
    -How to get-
    Spend some time in Rockfall Valley. Spooky mansion early in the game.
  3. Cursed Arrowhead - Ice - Ice element. - Starfall Attack. - Wait Skill Reinforce.
    -How to get-
    Ask the Gorgon Sisters about Izusa. Keep all 3 sisters alive. Then: Investigate the area for signs of Izusa. 1) Keep all 3 gorgon sisters alive a.k.a subdue instead of removing any of them from the battle, then chase Izusa. (Take note that the optional event which spawns after keeping them alive disappears after one day? Need confirmation)

    2) Failed the 1)? Keep playing with Orowantus and the quest might pop.
    Some fae might tell you something about the Man Tree Forrest. Go there with Orowantus in your team.
    Need confirmation if possible to obtain if one missed the 1) There's an alternative event that gives you access to Man Tree Woods (where Izusa would have been fought) so you don't lose access to the Free Battle there.
⊚ Pichon
-How to get-
Follow the hooded figure to Eigo's Descent.


-Lore-
Name: Pichon
Age: 19

A notorious underground prizefighter with an undefeated record. Has a hard time focusing around beautiful women, which is pretty much all women in his eyes.


Maxed Offense:
Accuracy +20%,
Atk +100%,
Chin Curry Chicken Dinner
Maxed Defense:
Mb Regen +20,
Hp/Mb +100%,
Focus +Acc
Maxed Special:
Combo Crit +60%,
Reaction +30%,
Reaction +Atk

Ex Dunk:
Cost (2) Ultra.
Combo finisher with a (2) space Push.
Ultra Attack:
Chin Curry Chicken
A knockout blow that lowers Def. -10 Def on hit.
Ultra Assist:
Focus
Sharpens Acc and enchants with Haste.

Character Passive Bonus:
  • 40% Chance to Taunt nearby enemies.


-Equipment-
  1. Worn Gloves - Wind - +20% Reaction chance. - Recovers 15% Mb when Evading. - Wait Skill Sprint.
    -How to get-
    Innate.
  2. Colonel's Mitt - Fire - Fire element. - Tripple Hit Combo. - Cripple on hit. - Wait Skill Reflex. Appears to give a hidden +50% Atk bonus, maybe due to an extra hit?
    -How to get-
    Pichon's request. Helping your own ...son?
  3. Hand Wraps - Wind - Whirlwind. - +100% Critical damage. - Pierce. - Wait Skill Agility.
    -How to get-
    Assist Captain Runch. Bring Orowantus! Killing a Pirate King side quest. Which turns out to be... ! Rohwan > Vandal Coast > Assist Captain Runch. (Bring Orowantus too!)
⊚ Erisolde
-How to get-
Spend time in the Outskirts of Grunhold.


-Lore-
Name: Erisolde Keller
Age: 20

Former leader of an elite unit of combat nuns in the Holy Grunian Empire. She has the most confirmed kills of any Grunian soldier in history.


Maxed Offense:
Anti-Air +50%,
Atk +100%,
Head Shot +Break Damage
Maxed Defense:
Evade +30%,
Hp/Mb +100%,
Faith +Atk
Maxed Special:
Vertical Range +2,
Reaction +30%,
Second Encore

Ex Ricochet:
Cost (3) Ultra.
Adds Chain to attack.
Ultra Attack:
Headshot
High powered shot that destroys Mb.
Ultra Assist:
Faith
Bolsters Atk and grants True Sight.

Character Passive Bonus:
  • Encore: Can take another turn upon killing an enemy.
  • Ballistics: Attacks will not trigger Reaction skills.


-Equipment-
  1. Jaeger- None - +2 Range. Changed to +1 in Patch 1.009, and added the loss of one to base range! - Wait Skill Aim.
    -How to get-
    Innate.
  2. Repeater - None - +2 Spd. - +1 Move. - Wait Skill Sprint. - Whirlwind added in Patch 1.009
    -How to get-
    Spend time in the Great Faery Forest. Side Mission after Dwarven tunnels.
  3. Sorcerifle - Earth - Earth element. - 3 round burst. - Drains Hp each turn. (Even turns added by Encore, also drains Mb first if there is any) - Wait Skill Exploit.
    -How to get-
    Spend time in the Great Faery Forest. After Earth Horse boss. Probably have her in party and kill stuff over and over untill quest pops.
⊚ Claudia
-How to get-
Confront the witch Mirrar.


-Lore-
Name: Claudia Bernard
Age: 43

A witch that is also known as Croix-Mer The Immortal. She has a magic-infused prosthetic leg she designed herself, which allows for incredible mobility despite her handicap.


Maxed Offense:
Witch Aura +50,
Atk +100%,
Witch's Curse +Range
Maxed Defense:
Mb Regen +30,
Hp/Mb +100%,
Mother's Kiss +Hp
Maxed Special:
Healing Aura +50,
Reaction +30%,
Self Revive

Ex Blink Strike:
Cost (2) Ultra.
Unavoidable attack with a follow up with a teleporting Melee attack if possible.
Ultra Attack:
Witch's Curse
Strike all targets in range with a violent curse.
Ultra Assist:
Mother's Kiss
Increases Max Hp and cleanses all allies.

Character Passive Bonus:
  • Blink: Teleports to target location, passing through ally and enemy alike. +10% Evd.
  • Cripple immune.
  • Can perform Combo attacks with Lumi's Gladius. The unseen color.


-Equipment-
  1. Magitech Rifle - Water - Water element. - Teamwork. - Wait Skill Witch Ward*.
    -How to get-
    Innate.
  2. Doran's Sidearm - Fire - Fire element. - Chain. - Wait Skill Witch Ward*.
    -How to get-
    Peony and Claudia return home. Go home with Claudia mission.
  3. Hand of the Occluded - Arcane - Arcane element. - Splash. - The unseen color. -3 Res, -2 Apex to her attacks and witch aura, great for bosses who got Apex buff on. - Wait Skill Witch Ward*.
    -How to get-
    Hunt the Wendigo. Kill Wendigo mission. * Witch Ward changes per what day it is. Gives an Enchant to herself.
○ Tom - MISSABLE!


-How to get-
Follow the trail of your dinner guest.

Originally posted by -Solace-:
You don't need to match ANYTHING, just do the cooking minigame in Smargden.

The first cooking event that triggers in Smargden is the event where Claudia tells Peony that they're going to visit the hometown. The event where Peony notices the missing food triggers the second time you do the cooking minigame in Smargden regardless of the cooking results. The third time you cook triggers the event where Tom compliments Peony's cooking before running away, unlocking the mission. You need to visit the hometown with Claudia first in order to do the mission itself of course but you don't need to before this event triggers.

1) You have to have done the quests in Igneton, to help Ciro stop the people messing with her bakery. Then you unlock the ability to make sweets with camping.
2) Keep cooking in Smaragden area and he will come at a camp cinematic once you got A Pumpkin Pie* on the dinner puzzle. He will steal it and run away, giving you a side mission to complete in order to get him as playable. (Smaragden > Northern Mountains)

  • *Pumpkin pie might not be needed/unlocked.
  • Possibly joinable if you get full/perfect clear on the puzzle in Smaragden area.
  • Originally posted by Sintonir:
    Got Tom without perfect clear, without any pie but with ice cream. It seems he appears as long as you got anything sweet, maybe except for berries.

    he seems to pop either randomly or tied to number of minigames played in Smaragden.Or maybe he needs another camp event between his first and second appearance.
    No sweets or pie needed.
    Played around by closing the game and redoing minigame, Even in case of total failure he showed up.



-Lore-
Name: Tom Tildrum
Age: 27

One of two cat sidhe who are next in line for the throne in their kingdom on the Southern continent. Tom and his rival are competing to find the ultimate culinary delight to decide who will claim their countries throne.


Maxed Offense:
Weapon Curse +40%,
Atk +100%,
Toss +Range
Maxed Defense:
Def +40,
Hp/Mb +100%,
Frost Armor +Mb/Def
Maxed Special:
Steal Item +20%,
Reaction +30%,
Shield Aura
Sidenote: You can steal spells you have not yet obtained by hitting enemy leaders that have them!

Ex Fishing:
Cost (2) Ultra.
Unavoidable attack that throws target to the space behind you if possible.
Ultra Attack:
Toss
Damage and knockback a small area in front of you.
Ultra Assist:
Frost Armor
Increases targets Mb/Def.

Character Passive Bonus:
  • Devouring: Recovers some Hp upon defeating an enemy unit.
  • +4% Atk per 1% of Hp/Mb missing.
  • Teamwork.


-Equipment-
  1. Gourmet Fish - Ice - +50% Healing. - Splash. - Wait Skill Snack.
    -How to get-
    Innate.
  2. Truffle Shovel - Ice - Burrow. - +1 Move. - -10 Def on hit. - Wait Skill Protector.
    -How to get-
    Tom wishes to sample the local cuisine. Side Mission, something about eating soup. Vandal Coast North
  3. Elven Cleaver - Fire - Fire element. - +25% chance to Taunt enemies. - Cascade. - Wait Skill Snack.
    -How to get-
    Tom wishes to sample the local cuisine. "After dry scar" / story mission after unlocking Ikaido
○ Red - MISSABLE!


-How to get-
[Unmarked mission in Ashen Plains] Only on Mondays, then ->
Search for signs of the missing girls. (Appears if previous unmarked mission was completed)

Bike rank 3 needed.

1) Go to Ashen Plains on a Monday (fire day).
2) Instead of a Free Battle, you will enter an unmarked Story mission.
3) Complete the battle and another Story mission will appear on Ashen Plains.
4) Start the mission. In the center of the map is a summoning device.
5) Peony must interact with the device (right side) before the end of the battle. Doing this will summon Red. He will fight alongside you when you bring him out.
Red joins after the battle.
Press button here.Get Red over there.

- Red summon ritual site can now be revisited through free battles. Patch 1.009


-Lore-
Name: Crimson King
Age: ??

A living weapon summoned from another plane of existence. He can not return to his world until he's consumed a great evil in this one.


Maxed Offense:
Weapon Curse +60%,
Atk +100%,
Soul Drinker +Hp/Atk
Maxed Defense:
Healing +60%,
Hp/Mb +100%,
Marauder +Atk
Maxed Special:
Ultra Trigger -4,
Reaction +30%,
Hex Hunter

Ex Rampage:
Cost (2) Ultra
Gain another turn if target is killed.
Ultra Attack:
Soul Drinker
Gains a portion of the targets Max Hp and Atk on kill.
Ultra Assist:
Marauder
Enchants all allies with Rage.

Character Passive Bonus:
  • +50% Atkwhen Cursed.


-Equipment-
  1. Red Eye Blade - Fire - Fire element. - +5 Mb regen. - Passing Blade. - Wait Skill Shadow Step.
    -How to get-
    Innate.
  2. Blue Eye Blade - Ice - Ice element. - Vamp. - Passing Blade. - Wait Skill Sprint.
    -How to get-
    Red wants to use the dwarven workshop. Need Dwarven Workshop: Using Ultimate moves to kill enemies with?
  3. Grave Blade - Electric - Electric element. - +2 Range/Pull. - Combo. - Wait Skill Exploit.
    -How to get-
    Red wants to use the dwarven workshop. After Fire horse: Using Ultimate moves to kill enemies with?
○ Matilda - MISSABLE!


-How to get-
Treat the wounded faery. (10) days left.
(only if you went alone as croix-mer asked you to will you see this mission)

1) Begin by doing the story quests in Rohwan (all of it is done in Rohwan).
2) During a Story event, the Immortal witch asks you to come see her alone.
3) Remove all other party Leaders from your group (use only Peony for the meeting).
4) Complete the new Story fight that has just popped up. At the end you will save a dying Farie.
5) From this point on you have 10 in-game days. If you use more than 10 days, then you cannot get the secret character until you're in NG+ where you can try again.
6) Continue through the Rohwan quests. You will need to fight Dagon and Mirrar.
7) After beating both of those bosses a Story event will appear.
8) Go to the event with the following materials:

10 Scrap Metal
5 Mana Crystal
5 Copper Wire
2 Rune Stone

The materials will be discarded and Matilda will join the party.

Originally posted by Sintonir:
Note about Matilda: it seems Gremlin King event has priority over hers.This means if you did 2 Gremlin King events (Doro and Smagedon, maybe even just Doro would be enough) then after defeating Mirrar you need to defeat Gremlin King to get her.


-Lore-
Name: Matilda Laeria A'Meduin
Age: 677

The last remnant of a faery clan that was being sacrificed to Dagon. She hates humans and prefers when she was sealed beyond the Elementals Gates and didn't have to deal with them.


Maxed Offense:
Crit Damage +40%,
Atk +100%,
Vengeance +Range/Damage
Maxed Defense:
Drain Barrier +20,
Hp/Mb +100%,
Booster +Atk
Maxed Special:
Vertical Range +1,
Reaction +30%,
Whirlwind

Ex Fate:
Cost (1) Ultra.
Adds random Curse to attack.
Ultra Attack:
Vengeance
Fires wildly at all nearby targets. Cannot trigger Reaction skills.
Ultra Assist:
Booster
Greatly increases target's Atk.

Character Passive Bonus:
  • Aerial: Can fly over most terrain. +5% Evd.
  • Grants ally faeries +10 Def/Res and gains +10 Def/Res for every ally faery.
  • Hex Hunter: +25% Damage against Enchanted/Cursed targets.


-Equipment-
  1. Chariot - Arcane - Arcane element. - Spirit Link. - Wait Skill Arcane/Water/Earth Totem.
    -How to get-
    Innate.
  2. Chariot XII 05 - Electric - Electric element. - +1 Range. - Wait Skill Electric/Fire/Earth Totem.
    -How to get-
    Innate.
  3. Chariot MkII - Wind - Wind element. - Teamwork. - Wait skill Wind/Ice/Water Totem.
    -How to get-
    Innate.
Dirty cheat to unlock story characters.
     Mission Icon Legends



Icon
Type
Details
Rain
Increases the Atk and Def of Water and Electric units.
Sandstorm
Increases the Atk and Def of Wind units and decreases the accuracy of all Ranged Attacks.
Snowstorm
Snow Storm Increases the Atk and Def of Ice, Water and Wind units.
-1 Move for walking or rolling units.
Toxic
Increases the Atk and Def of Earth units and increases damage from Poison curse.
Volcanic
Increases the Atk and Def of Fire units.






Story related.
Normal.
Elite/Boss.
(can't have a single character killed.
The summoned Fae are exempt from the rule)
Gamechanging event.
Challenge.




The ones listed below are most likely unused assets in the game.
Static?
Hex?
Sunny?
4. I can write whatever I want here.
  • ???
Doro - Missions 1/2
Mission lists now complete!

  • Ahtri'El (I)
    Find the sacred Ahtri'El forest.
    Chest: 1st } N/A, 2nd } N/A, 3rd } Arcane Gift Talisman.
    Meet Damla 1st time.

    Search for the water dragon Ahtri.
    Chest: 1st } N/A, 2nd } Doom Bolt Talisman.
    Payachin grows up! .. and leaves party. for 7 days? (day 43 start - day 49end. Next saturday?)
    15x Mana Crystals, get!


    Stigandr have been seen in the area.
    Weather: Rain.
    Gem: Warlock, Alchemist, get!


  • Dusty Road
    Recover Peony's motorbike.
    Chest: Friendship Scroll.

    Stigandr have been seen in the area.
    Weather: Sandstorm.
    Gem: Monk, Plague Doctor, get!


  • Rockfall Valley
    Check the shops in Rockfall Valley for bike parts.

    Spend some time in Rockfall Valley.

    Spend some time in Rockfall Valley.
    Weather: Sandstorm on 2nd map.
    Orowantus joins the party!

    Spend some time in Rockfall Valley.
    New region, Smaragden, to travel to.
    Orowantus' 2nd weapon, get!


    Spend some time in Rockfall Valley.


  • Barren Fields
    Deal with the bandits blocking the trade route.
    Chest: 1st } Haste Talisman, 2nd } Infernal Growth Scroll, 3rd } Violent Gale Talisman.

    Investigate the gremlin's secret stash.
    Chest: 1st } Phantom Hand Talisman, 2nd } Aegis of Electricity, 3rd } Jackals Mark Talisman.
    Weather: Rain on 1st map.

    Stigandr have been seen in the area.
    Gem: Scoundrel, Saint, get!


  • Eigo's Descent
    Make your way down to Ingenton.
    Chest: 1st } True Sight Talisman, 2nd } Life Water Talisman.

    Follow the hooded figure to Eigo's Descent.
    Chest: 1st } Deluge Talisman, 2nd } Rock slide Talisman, 3rd } N/A.
    Pichon joins the party! With Tornado Spell Talisman as bribe.
Doro - Missions 2/2
Mission lists now complete!

  • Ingenton
    Check the shops in Ingenton for bike parts.

    Spend some time in Ingenton.

    Patrol Ingenton at night in search of the thieves.
    Chest: Prayer Talisman.
    New food items.

    Spend some time in Ingenton.

    Repair Ms. Ciro's Freezer.
    Needs:
    5x Scrap Metal,
    2x Mana Crystal,
    5x Copper Wire and,
    4x Leather Binding.
    To complete quest.
    Peony's 2nd weapon, get!
    New food items.


    Pichon's request.
    Pichon's 2nd weapon, get!


  • Obedon Kingdom
    Spend some time in Obedon.
    Chest: Silence Talisman.
    Save Ruby in prison.

    Search for the Abandoned Mine.
    Chest: 1st } Sky Dancer's Breath Talisman, 2nd } Miasma Talisman, 3rd } N/A.
    Weather: Toxic on 2nd, 3rd map.
    Boss fight: Pazuzu.

    Warn King Paolochon of his son's betrayal.
    Boss Fight: Each-Kikin.

    Pahnchon requests your presence.
    Payachins quest start for Adult form.

    Pahnchon requests your presence.
    Payachin returns to party in Adult form!

    Retrieve Claudia's memory fragment.
    Wind fragment, get!

    Pahnchon requests your presence.
    Payachin's 3rd weapon start.


  • Ashen Plains (III)
    Clear a path for the trade caravan.
    Chest: 1st } Fireball Talisman, 2nd } Fury Talisman.
    Teleport Talisman, get!

    Search for signs of the missing girls.
    Chest: Aegis of Wind Scroll.
    Weather: Volcanic.

    Spend some time in the Ashlands.

    [Unmarked mission in Ashen Plains] Go on a Monday for this one.
    Chest: Penetrate Talisman.
    Weather: Volcanic.

    Search for signs of the missing girls.
    (Appears if previous unmarked mission was completed)
    Chest: Hand of Death Talisman.
    Weather: Volcanic.
    Summon Red in battle (right side of totem with Peony!)
    Secret character Red, get! (if you summoned him)


    Stigandr have been seen in the area.
    Weather: Volcanic.
    Gem: Rogue, Gyp(s)y, get! (steam think it's a swearword, hence the (s) )


  • ??? (The Dry Scar) (IV)
    Cross the Dry Scar.
    Chest: 1st } N/A, 2nd } Focus Power Talisman.

    Stigandr have been seen in the area.
    Weather: Volcanic.
    Gem: Vampire, Assassin, get!


  • Ikaido (IV)
    Follow Cardea through the Dragon Lands.

    Fight your way to the Solaris Cannon.
    Chest: 1st } Carapace Scroll, 2nd } N/A.
    Weather: Volcanic.
    Boss Fight: Each-Rhyfel

    Tom wishes to sample the local cuisine.
    Chest: Warlord Scroll.
    Tom's 3rd weapon, get!
    New food items.


    Confront Puuluchon.
    Payachin's 3rd weapon, get!

    Retrieve Claudia's memory fragment.
    Fire fragment, get!
Rohwan - Missions
Mission lists now complete!

  • Black Water March (I)
    Enter the Wetlands.
    Chest: 1st } Regen Scroll, 2nd } N/A .
    Weather: Rain on 1st, 2nd map.

    You sense a familiar energy.
    Chest: Goading Scroll.
    Weather: Toxic.

    Help the Stigandr seek out Mirrar of the Marsh.
    Chest: 1st } Hex Breaker Scroll, 2nd } N/A.
    Weather: Toxic on 2nd map.

    Follow Croix-Mer's trail deep into the marsh.
    ONLY bring Peony for this mission. You'll otherwise lose another hidden character, Matilda.
    Chest:1st } N/A, 2nd } Immortal Scroll Talisman.
    Weather: Rain.

    Confront the witch Mirrar.
    Boss fight: Mirrar.
    Playable character Claudia joins the party!
    Water fragment, get!

    Treat the wounded faery. (10) days left.
    (only if you went alone as croix-mer asked you to will you see this mission)
    You need:
    10x Scrap Metal.
    5x Mana Crystal.
    5x Copper Wire.
    2x Rune Stone.
    To complete and get:
    Secret character Matilda, get!


  • Black Pool (I)
    Spend some time in Black Pool.

    Investigate the rumors of a new god in Black Pool.

    Confront the followers of Dagon.
    Chest: 1st } N/A, 2nd } Tidal Wave Talisman.
    Weather: 1st Rain on 1st map.
    Boss Fight: Dagon.

    Meet the new residents at Black Pool.


  • Windale (I)
    Investigate Rohwan's involvement in Black Water.
    Weather: Rain.

    Spend some time in Windale.

    Spend some time in Windale.

    Spend some time in Windale.
    10x Scrap Metal
    10x Copper Wire
    10x Leather Binding
    Get!

  • Emerald Hills (III)
    Help a family in distress.
    Chest: Fortress Scroll.
    Weather: Rain.
    Payachin's 2nd weapon, get!

    Stigandr have been seen in the area.
    Weather: Toxic.
    Gem: Gladiator, Sage, get!

    Investigate the strange creatures.
    Chico's 3rd weapon, get!

  • Raven's Rest (I)
    Track the restless spirits back to Raven's Rest.
    Chest: 1st } Dull Power Talisman, 2nd } N/A, 3rd } Aquatic Growth Scroll.
    Meet Damla 2nd Time.
    Locks you into doing "Spend some time in Windale." next.


    You sense a familiar energy.
    Chest: Aegis of Arcane Scroll.
    The last fight with Jahr Ehtt (you're it? *see quote below).

  • Vandal Coast (III)
    Assist Captain Runch.
    Chest: 1st } N/A, 2nd } Exploit Scroll, 3rd } N/A.
    Bring Orowantus!
    Pichon's 3rd weapon, get!


    Tom wishes to sample the local cuisine.
    Chest: Stigandr Scroll.
    Tom's 2nd weapon, get!

    Stigandr have been seen in the area.
    Gem: Dwarven, Wyvern Hunter, get!

  • Sea Cross Island
    Confront Each-Uisge.
    Bossfight: Each-Uisge.


Originally posted by Sheeplover:
So if you're not sure why Jahr Ehtt is called that (you said 'you're it?' as if you didn't know), he's a clear reference to Jareth the Goblin King in the film Labyrinth. Visually very similar, obsessed with a young girl, carries clear crystal balls, and also in the 3rd Jahr Ehtt fight there's an NPC called Di Di Muss, which is named for Sir Didymus in the same film.
Smaragden - Missions
Mission lists now complete!

  • The Frozen Scar (IV)
    Hunt the Wendigo.
    Weather: Snowstorm.
    Claudia's 3rd weapon, get!

  • Northern Mountains (III)
    Follow the trail of your dinner guest.
    Chest: The Wall Talisman.
    Weather: Snowstorm.
    Hidden character Tom, get!
    New food upgrades for camping, get!


    Peony and Claudia return home.
    Weather: Snowstorm.
    Chest: 1st } Piercing Dance Talisman, 2nd } Goading Scroll.
    Claudia's 2nd weapon, get!

    Stigandr have been seen in the area.
    Gem: Geomancer, Phantom, get!

  • Great Faery Forest (III)
    Search for Izusa and the Basilisk Emerald.
    Chest: Untouchable Scroll.

    Search for Izusa and the Basilisk Emerald.
    Chest: Earth's Wrath Talisman.

    Warn the faeries about the war machines.
    Chest: 1st } Aegis of Earth Scroll, 2nd } N/A.

    Erisolde has a plan to get into Grunhold Central.
    Barghest on 2nd map can drop Chico's 2nd weapon incase you didn't get it yet.

    Spend time in the Great Faery Forest.
    Chest: 1st } Rally Talisman, 2nd } Entomb Talisman.
    Meet Damla 3rd time.
    Access to the Dwarven Workshop!
    Peony's 3rd weapon, get!


    Red wants to use the dwarven workshop.
    Red's 2nd weapon, get!

    Spend time in the Great Faery Forest.
    Chest: Gorgon's Gaze Talisman.
    10x Scrap Metal.
    10x Mana Crystal.
    10x Rune Stone.
    Get!
    Erisolde's 2nd weapon, get!


    Spend time in the Great Faery Forest.

    Spend time in the Great Faery Forest.
    3x Scrap Metal.
    1x Mana Crystal.
    3x Rune Stone.
    All used to obtain:
    Erisolde's 3rd weapon, get!


    Red wants to use the dwarven workshop.
    Red's 3rd weapon, get!

  • Stone Gardens (II)
    Ask the Gorgon Sisters about Izusa.
    Chest: 1st } Stone Skin Talisman, 2nd } Acid Rain Talisman.
    Boss Fight: The Gorgon Sisters.
    Keep all 3 alive! (yellow bar)
    Minor Lore about Peony,
    + Location for Orowantus' 3rd weapon if all 3 of the Gorgon Sisters are left alive at the end of the fight.


    You sense a familiar energy.

  • Man Tree Woods (II)
    Investigate the area for signs of Izusa.
    Quest only available if you've managed to kept all 3 Gorgon sisters alive.
    Chest: 1st } Silver Tongue Talisman, 2nd } Last Words Talisman.

    Stigandr have been seen in the area.
    Weather: Rain.
    Gem: Legionnaire, Pirate, get!

  • Grunhold Outskirts (II)
    Spend time in the Outskirts of Grunhold.
    Weather: Toxic on 4th map.
    Fire dogs (Chicos 2nd weapon) on 4th map.
    Playable character Erisolde, get!


    Spend some time in the Outskirts of Grunhold.

  • Grunhold Central (II)
    Infiltrate the cathedral.
    Boss Fight: Each-Mot

    Retrieve Claudia's memory fragment.
    Earth Fragment, get!
Gems information.
Maybe fix, or maybe not. There's a guide for it anyhow thanks to D"Ragon"


Sometime after Dagon, then do this mission to enable the Gem's to be collectable.:
Rohwan > Black Pool > Meet the new residents at Black Pool.


the gem system is super nice, it unlocks after the Water gem arc (Dagon and Mirrar killed), and basically, you unlock a bunch of boss battles called "challenges" and each one rewards you with two gems. Gems are equippable on Leaders like scrolls, but they don't have levels. They provide some stat buffs and allows the wearer to cast a specific talisman spell every X attack done. The stat buffs are pretty significant (+20 def for example), and they can also be a special type of movement, like Aquatic, or Blink, and remember, special movement types also come with stat buffs.


18 gem slots for now






Have a read at the guide below that D"Ragon" fixed or press on the Gems in title. Very nice information on the subject!
(can't beat a good guide like that! Give it a thumbs up at least <3)
https://steamcommunity.com/sharedfiles/filedetails/?id=2445084521

Magic Scrolls (Equippables)
Currently 42 Scrolls available to hunt for.
And as noted earlier in the guide; Level 5 is highest level obtainable on Scrolls.

Some scrolls that are in a quest related chest will be found in the same chest for all difficulties.

Originally posted by myhr2:
Note : the Dynamo scroll can drop from wind enemies, so I guess all three double-element scrolls can drop from enemies of either element. That being said, they change Peony Soul Flame's element to Fire for Volcanic, Ice for Glacial, and Electric for Dynamo, meaning farming the Dynamo scroll early on is probably most useful to unlock access to a Electric character at the beginning of the game.

Ok, I can confirm my hypothesis now : I just dropped a Dynamo scroll on Hard on day 11, Dusty Road, from a Gremlin Thief (wind). I was farming scrolls before the first story event in Rockfall Valley, so you can have an early game Electric Peony.


Mouse over to reveal information
Row 1
1-7
1. Mana Steal Scroll - Drain X Mb on hit.
2. Cursed Weapon Scroll - X% Curse on hit.
3. Health Scroll - +X Base Hp.
4. Protection Scroll - +X Base Mb.
5. Fortress scroll - +X Defense.
6. Ward Scroll - +X Res. Can be farmed from Wind Faery.
7. Regen Scroll - +X Hp regen.

Row 2
8-14
8. Shell Scroll - +X Mb regen.
9. Warrior Scroll - +X base Atk.
10. Warlord Scroll - +X base Atk for all Melee allies.
11. Predator Scroll - +X% damage to Isolated targets.
12. Hex Breaker Scroll - +X% damage to Enchanted/Cursed targets.
13. Untouchable Scroll - +X Evd.
14. Dexterous Scroll - +X Acc. Attacks ignore Reaction skills.

Row 3
15-21
15. Hopeless Scroll - Reduces Ultra trigger by X.
16. Aquatic Growth Scroll - +X base Hp and +Y base Atk for all Water allies.
17. Aegis of Water Scroll - Water allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times.
18. Infernal Growth Scroll - +X base Hp and +Y base Atk for all Fire allies.
19. Aegis of Fire Scroll - Fire allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times.
20. Verdant Growth Scroll - +X base Hp and +Y base Atk for all Earth allies.
21. Aegis of Earth Scroll - Earth allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times.

Row 4
22-28
22. Turbulent Growth Scroll - +X base Hp and +Y base Atk for all Wind allies.
23. Aegis of Wind Scroll - Wind allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times.
24. Arctic Growth Scroll - +X base Hp and +Y base Atk for all Ice allies.
25. Aegis of Ice Scroll - Ice allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times.
26. Dynamic Growth Scroll - +X base Hp and +Y base Atk for all Electric allies.
27. Aegis of Electricity Scroll - Electricity allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times.
28. Esoteric Growth Scroll - +X base Hp and +Y base Atk for all Arcane allies.

Row 5
29-35
29. Aegis of Arcane Scroll - Arcane allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times.
30. Volcanic Scroll - +X base Mb and +Y Res for all Fire/Earth allies.
31. Glacial Scroll - +X base Mb and +Y Res for all Water/Ice allies.
32. Dynamo Scroll - +X base Mb and +Y Res for all Wind/Electric allies.
33. Foresight Scroll - +X% Reaction chance.
34. Icarus Scroll - +X Jump height.
35. Carapace Scroll - Back Attack damage recieved is reduced by X%.

Row 6
36-42
36. Ambush Scroll - +X% Back Attack damage.
37. Exploit Scroll - +X% Critical damage.
38. Ruinous Scroll - -X Def on hit.
39. Goading Scroll - +X% chance to Taunt enemies.
40. Healing Scroll - +X% Healing.
41. Stigandr Scroll - +X Spd and +Y Move.
42. Friendship Scroll  - +X Teamwork.

Magic Scrolls (Equippables) - Locations
Complete enough so one can find at least one copy of a certain scroll now! <3

Found any scroll dropped from another enemy than it says here on the list? feel free to point it out in the chat window far down to the bottom of the page <3

  1. Mana Steal Scroll -
    Faery: Gremlin Witch, Gremlin Shaman, Gremlin Hunter.
  2. Cursed Weapon Scroll -
    Faery: Unilana, Gremlin Shaman.
  3. Health Scroll -
    Faery: Grumble Bunny, Unilana.
  4. Protection Scroll -
    Mission:
    • The very first Chest you see upon doing the tutorial missions.
    Faery: Bone Servant, Dwarven Bones, Faery, Snow Faery.
  5. Fortress Scroll -
    Mission:
    • Rohwan > Emerald Hills (III) > Help a family in distress. Chest.
    Faery: Bone Servant, Tapuki.

  6. Ward Scroll -
    Faery: Wind Faery, Plague Feather, Revenant, Snow Faery, Aquatoise.
  7. Regen Scroll -
    Faery: Bone Servant, Tapuki.
  8. Shell Scroll -
    Faery: Beelzebufo, Beetletar.
  9. Warrior Scroll -
    Faery: Grumble Bunny, Unilana.
  10. Warlord Scroll -
    Mission:
    • Doro > Ikaido > Tom wishes to sample the local cuisine. Chest
    Faery: Phantom Dragon, Dragonling, Dragon Matriarch.

  11. Predator Scroll -
    Faery: Salamander, Wind Jack.
  12. Hex Breaker Scroll -
    Mission:
    • Rohwan > Black Water March > Help the Stigandr seek out Mirrar of the Marsh. Chest at 1st map.
    Faery: Faery, Tapuki, Beelzebufo.
  13. Untouchable Scroll -
    Mission:
    • Smaragden > Great Faery Forest > Search for Izusa and the Basilisk Emerald. Chest.
    Faery: Mimic Doll, Carrion Crow, Barn Reaper.
  14. Dexterous Scroll -
    Faery: Carrion Crow, Gremlin Shaman, Gremlin Thief, Gremlin Witch.
  15. Hopeless Scroll -
    Faery: Gremlin Warlord, Carrion Crow, Plague Feather.

  16. Aquatic Growth Scroll -
    Mission:
    • Rohwan > Raven's Rest > Track the restless spirits back to Raven's Rest. Chest at 3rd map.
    Faery: ()Mana Barrel, Gremlin Witch.
  17. Aegis of Water Scroll -
    Faery: Gremlin Witch, Grumble Bunny, Waver.
  18. Infernal Growth Scroll -
    Mission:
    • Rohwan > Raven's Rest > quest chain (2 normal, 1 boss fight) 1st map.
    • Doro > Barren Fields > Deal with the bandits blocking the trade route. Chest at 2nd map.
    Faery: ()Mana Barrel, Salamander, Onilana, Glade Reaper.
  19. Aegis of Fire Scroll -
    Faery: ()Mana Barrel, Unilana, Barn Reaper.
  20. Verdant Growth Scroll -
    Faery: Gremlin Shaman.

  21. Aegis of Earth Scroll -
    Mission:
    • Smaragden > Great Faery Forest > Warn the faeries about the war machines. Chest at 1st map.
    Faery: () Mana Barrel, Plague Feather, Gremlin Shaman.
  22. Turbulent Growth Scroll -
    Faery: Gremlin Thief, (Wind) Mana Totem, Salamandra.
  23. Aegis of Wind Scroll -
    Mission:
    • Doro > Ashen Plains > Search for signs of the missing girls. Chest.
    Faery: Gremlin Thief.
  24. Arctic Growth Scroll -
    Faery: () Mana Barrel, Gremlin Hunter, Powder Jack.
  25. Aegis of Ice Scroll -
    Faery: Powder Jack, Gremlin Bandit, Gremlin Hunter.

  26. Dynamic Growth Scroll -
    Mission:
    • Found atr the Ciro's Bakery Quest inside a chest in NG+.
    Faery: Gremlin Thief.
  27. Aegis of Electricity Scroll -
    Mission:
    • Doro > Barren Fields > Investigate the gremlin's secret stash. Chest at 2nd map.
  28. Esoteric Growth Scroll -
    Faery: ()Phylactery, Mimic Doll, Dhampir, Carrion Crow, Gremlin Sorceress.
  29. Aegis of Arcane Scroll -
    Mission:
    • Rohwan > Raven's Rest > You sense a familiar energy. Chest.
    Faery: Dhampir, Carrion Crow.
  30. Volcanic Scroll -
    Faery: Gremlin Shaman.

  31. Glacial Scroll -
    Faery: Powder Jack, Gremlin Witch, Beelzebufo.
  32. Dynamo Scroll -
    Faery: Gremlin Thief, (Wind)Mana Totem, Salamandra.
  33. Foresight Scroll -
    Faery: Plague Feather, Dragon Whelp, Dragon Matriarch.
  34. Icarus Scroll -
    Faery: Powder Jack, Dhampir, Bone Servant, Lavatoise.
  35. Carapace Scroll -
    Chest: Free battle in Doro, ???, Monday.
    Mission:
    • Doro > Ikaido > Fight your way to the Solaris Cannon. Chest on 1st map.
    Faery: Aquatoise, Lavatoise, Arch Pangolin.

  36. Ambush Scroll -
    Mission:
    • Smaragden > Northern Mountains > Alma Foothills > Follow the trail of your dinner guest. In a chest & in random battles afterwards.
    Faery: Mimic, Carrion Crow, Barn Reaper.
  37. Exploit Scroll -
    Mission:
    • Rohwan > Vandal Coast > Assist Captain Runch. Chest at 2nd map.
    Faery: Mimic Doll, Revenant, Waver.
  38. Ruinous Scroll -
    Faery: ()Mana Barrely, Bone Servant. Unilana.
  39. Goading Scroll -
    Mission:
    • Found in a chest at the Man Tree Forrest: Izusa quest, the first map.
    • Rohwan > Black Water Marsh (I) > You sense a familiar energy. Chest.
    • Smaragden > Northern Mountains > Peony and Claudia return home. Chest at 2nd map.
    Faery: Aquatoise, Dwarven Bones.
  40. Healing Scroll -
    Faery: Gremlin Warlord, Revenant, Arch Pangolin.

  41. Stigandr Scroll -
    Mission:
    • Rohwan > Vandal Coast > Tom wishes to sample the local cuisine. Chest.
    Faery: Unilana.
  42. Friendship Scroll -
    Chest: Rohwan > '???' at Saturdays
    Mission:
    • Doro: Dusty Road > Recover Peony's motorbike. > in a chest.
    Faery: Grumble Bunny, Goliath.

Spell Talismans (Spells) [1-16]
"How to get" section to the right, down below, is being worked upon.

A total of 47 Spells available at your disposal once obtained.

Some spells that are in a quest related chest will be found in the same chest for all difficulties.


Spell name
Description
How to get
[1] Rally
Increass Atk for all Allies.
(+10 Atk)
  • Starter for Goose, Woodpecker and Owl.
  • Great Faery Forest (III) > Spend time in the Great Faery Forest. Chest at 1st map.

[2] Grace of NIxie
Increase Atk/HP/Mb of ally Water Elemental units.
(+16 Atk)
(+32 Max Hp)
(+32 Max Mb)
Found via main story

[3] Stone Skin
Increases Def of a single unit.
(+32 Def)
Stone Gardens (II) > Ask the Gorgon Sisters about Izusa. Chest at 1st map.

[4] Invocation of Fred
Increase Atk/HP/Mb of ally Fire Elemental units.
(+16 Atk)
(+32 Max Hp)
(+32 Max Mb)
Found via main story

[5] Midnight
Cast a cloud of dark magic over all enemy units.
Does reduced damage the further the target is from the caster.
(32 Atk)
X% chance to Curse with Blind.
Blind Curse: -50% -80% Acc. Patch 1.009
Starter for Deer

[6] Blessing of Enki
Increase Atk/HP/Mb of ally Earth Elemental units.
(+16 Atk)
(+32 Max Hp)
(+32 Max Mb)
Found via main story

[7] Faery’s Kiss
Heals a single unit.
(+64 Hp Recovery)
Starter for Beaver, Deer, Bear and Snake

[8] Favor of Gust
Increase Atk/HP/Mb of ally Earth Elemental units.
(+16 Atk)
(+32 Max Hp)
(+32 Max Mb)
Found via main story

[9] Arcane Gift
Recovers some Mb for all ally units.
(+32 Mb Recovery)
  • Starter for Raven
  • Ahtri'El (I) > Find the sacred Ahtri'El forest. Chest at 3rd map.

[10] Violent Gale
Summon a breeze spirit to attack an area with Wind magic.
(95 Atk)
  • Starter for Falcon, Woodpecker and Raven.
  • Barren Fields > Deal with the bandits blocking the trade route. Chest at 3rd map.

[11] Fireball
Summon an ember spirit to attack an area with Fire magic.
(95 Atk)
  • Starter for Wolf, Bear and Raven.
  • Ashen Plains (III) > Clear a path for the trade caravan.Chest at 1st map.

[12] Deluge
Summon a dew spirit to attack an area with Water magic.
(95 Atk)
  • Starter for Beaver and Snake
  • Eigo's Descent > Follow the hooded figure to Eigo's Descent. Chest at 1st map.

[13] Rock Slide
Summon a tree spirit to attack an area with Earth magic.
(95 Atk)
  • Starter for Otter, Woodpecker and Owl
  • Eigo's Descent > Follow the hooded figure to Eigo's Descent. Chest at 2nd map.

[14] Doom Bolt
Summon a cloud dragon to attack a target with Electric magic.
(159 Atk)
Ahtri'El (I) > Search for the water dragon Ahtri. Chest at 2nd map.

[15] Piercing Dance
Summon a tundra nymph to attack a target with Ice magic.
(144 Atk)
X% chance to Curse with Freeze.
  • Starter for Salmon
  • Northern Mountains (III) > Peony and Claudia return home. Chest at 1st map.

[16] Starfall
Hit all enemies on the field with minor Arcane magic.
Does reduced damage the further the target is from the caster.
(127 Atk)
Starter for Snake
Spell Talismans (Spells) [17-32]
"How to get" is being worked upon soon tm

A total of 47 Spells available at your disposal once obtained.

Spell name
Description
How to get

[17] Jackals Mark
Randomly destroys one summoned unit on the field.
(Yes even your own ones...)
-Jackals Mark spell now grants the caster a % of the destroyed unit's Atk/Hp/Mb. Patch 1.009
Barren Fields > Investigate the gremlin's secret stash. Chest at 3rd map.

[18] Dull Power
Reduces all enemies Ultra by 9
-Dull Power spell talisman now also reduces the target's Res.
Patch 1.009
Raven's Rest (I) > Track the restless spirits back to Raven's Rest. Chest at 1st map.

[19] Focus Power
Increases all allies Ultra by 9
-Focus Power spell talisman now also increases the target's Res.
Patch 1.009
The Dry Scar (IV) > Cross the Dry Scar. Chest at 2nd map.

[20] Acid Rain
Damage and reduces Def of all enemies on the field with Earth magic. Does reduced damage the further the target is from the caster.
(32 Atk)
(-32 Def)
Stone Gardens (II) > Ask the Gorgon Sisters about Izusa. Chest at 2nd map.

[21] Barrier
Increases Max Mb of a single unit.
(+48 Max Mb)
Starter for Beaver and Deer

[22] Life Water
Increases Max Hp of a single unit.
(+95 Max Hp)
Eigo's Descent > Make your way down to Ingenton. Chest at 2nd map.

[23] Gift of War
Increases Atk of a single unit.
(+32 Atk)
  • Starter for Wolf and Owl
  • Troll's can drop it.

[24] Haste
Enchant a unit with Haste.
Haste Enchant: +2 Move and +1 Spd.
  • Starter for Goose and Falcon
  • Barren Fields > Deal with the bandits blocking the trade route. Chest at 1st map.

[25] Penetrate
Enchant a unit with Mana Burn.
Mana Burn Enchant: Attacks gain -5 Def on hit and a chance to crit on any target.

3rd hit for everyone except Arcane which gets it down to every 2nd attack!
Found in the first chest when trying to get the secret character Red; Unmarked mission in Ashen Plains on Mondays

[26] Prayer
Enchant a unit with Song.
Song Enchant: Increase Mb damage reduction to 75%. +50 Res.
Ingenton > Patrol Ingenton at night in search of the thieves. Found in a chest.
[27] True Sight
Enchant a unit with True Sight.
True Sight Enchant: Attacks cannot be Evaded. Can target Cloaked units. Immune to Blind.
Eigo's Descent > Make your way down to Ingenton. Chest at 1st map.

[28] Fury
Enchant a unit with Rage.
Rage Enchant: Grants +40% Atk and +20% Reaction.
  • Starter for Falcon
  • Ashen Plains (III) > Clear a path for the trade caravan. Chest at 2nd map.

[29] Last Words
Enchant a unit with Possess.
Possess Enchant: +20 Def and some Mb regen. On death, Enchant nearest ally with Poesses. -20Res
Man Tree Woods (II) > Investigate the area for signs of Izusa. Chest at 2nd map.

[30] Immortal Scroll
Enchant a unit with Regenerate.
Regenerate Enchant: Recovers some Hp each round. Immune to Burn.
  • Starter for Goose, Otter, Salmon and Bear
  • Black Water March (I) > Follow Croix-Mer's trail deep into the marsh. Chest at 2nd map.

[31] Hand of Death
Enchant a unit with Double Edge.
Double Edge Enchant: Greatly increases Atk based on current Hp.
Next attack will deplete your own Hp.
Found at the 2nd battle when trying to get the secret character Red; Search for signs of the missing girls.

[32] Miasma
Earth magic strikes enemies within (5) spaces.
(119 Atk)
X% chance to Curse with Poison.
Poison Curse: Unit takes moderate Earth damage each round.
Obedon Kingdom > Search for the Abandoned Mine. Chest at 2nd map.
Spell Talismans (Spells) [33-47]
"How to get" is being worked upon soon tm

A total of 47 Spells available at your disposal once obtained.

Spell name
Description
How to get

[33] Gorgon’s Gaze
Infilcts Petrify on a single unit.
(95 Atk)
X% chance to Curse with Petrify.
Petrify Curse: Unit can not perform actions and gains +20 Def.
Great Faery Forest (III) > Spend time in the Great Faery Forest.

[34] Tornado
Wind magic strikes enemies within (5) spaces.
(119 Atk)
X% chance to Curse with Cripple.
Cripple Curse: Attack Power reduced by 50%. -2 Spd.
Eigo's Descent > Follow the hooded figure to Eigo's Descent. Gained after the 3rd map is completed.

[35] Volcanic Ash
Fire magic strikes enemies within (5) spaces.
(119 Atk)
X% chance to Curse with Burn.
Burn Curse: Unit takes minor Fire damage each round that reduces Def by 5
Ash Elf at Ashen Plains (III)

[36] The Wall
Enchant a unit with Ice Shell.
Ice Shell Enchant: Grants +15 Def and converts Critical damage taken to Normal damage. -20 Res
Northern Mountains (III) > Follow the trail of your dinner guest.

[37] Sky Dancer’s Breath
Enchant a unit with Dance.
Dance Enchant: Evades ranged attacks. (Chance to lose Dance increases with each evade.)
Obedon Kingdom > Search for the Abandoned Mine. Chest at 1st map.

[38] Tidal Wave
Water magic strikes enemies within (5) spaces.
(119 Atk)
X% chance to Curse with Cripple.
Cripple Curse: Attack Power reduced by 50%. -2 Spd.
Black Pool (I) > Confront the followers of Dagon.

[39] Silver Tongue
Inflicts Charm on a single unit.
100% Chance to Curse with Charm.
Charm Curse: Mind control target unit to fight on your side. Cannot Charm Leader units.
Man Tree Woods (II) > Investigate the area for signs of Izusa. Chest at 1st map.

[40] Shadow Step
Enchant a unit with Cloak.
Cloak Enchant: Unit can't be targeted and increases Back Attack damage. Cloak is lost when dealing or taking damage. (2 turns)
Got it from the first chest after going into NG+ or Lott mansion Free Battle (it was an Arcane day, dunno if it's important)

[41] Earth’s Wrath
Great vines wrap around all enemies over solid ground. Does reduced damage the further the target is from the caster.
(32 Atk)
X% chance to Curse with Root.
Root Curse: Unit is unable to move or Evade. -1 Spd.
Great Faery Forest (III) > Search for Izusa and the Basilisk Emerald.

[42] Blood Pact
Enchant a unit with Vamp.
Vamp Enchant: Unit will recover 50% of damage dealt from successful attacks.
Succubus drops it if she can cast it.

[43] Entomb
Bury a single target under mighty Earth magic.
(152 Atk)
Great Faery Forest (III) > Spend time in the Great Faery Forest. Chest at 2nd map.

[44] Silence
Cast a mist of Arcane magic over enemies within (5) spaces.
(119 Atk)
-18 Def on hit.
X% chance to Curse with Silence.
Silence Curse: Can't use Talisman when Silenced. Nullifies Mb and Auras.
Obedon Kingdom > Spend some time in Obedon. Found in a chest.

[45] Teleport
Teleports the currently active unit to the target position.
Ashen Plains (III) > Clear a path for the trade caravan. Obtained once last map is completed.

[46] Phantom Hand
Picks up a distant item and brings it to the currently active unit.
Barren Fields > Investigate the gremlin's secret stash. Chest at 1st map.

[47] Sun Shower
Recovers some Hp for all ally units.
(+X Hp Recovery))
  • Starter for Otter, Wolf and Salmon.
  • ??? water map (Rohwan: Black Water Marsh)
  • Doro: Athri'el > Wednesday early game in NG+: Found in a chest.

Fae Talismans (Summons) [1-12]
Originally posted by myhr2:
you HAVE to unlock the base version before being able to get the alternate version. So no Roc before having unlocked the Pheonix for example.

Roc is the only Electric summon in the game. You can get two Electric summons max by using the Mimic Doll special ability to copy your Roc.
Use assist on your own summons to copy/become it or alternatively get the killing blow on an enemy's monster (not elites/bosses/non-fae!).
Originally posted by Haatexiii:
https://drive.google.com/file/d/1EqKxpOTvhNt30YifM9vH-s1HRZg3rKZU/view
https://steamcommunity.com/sharedfiles/filedetails/?id=2227031902Locations For monsters when and where to find them! (too lazy to fix atm)


(1-12) Normal (1-12) Alternatives
Teramorphous
Normal name
Normal Info
Derisive
Tautegorical
Alternative name
Alternative info
Teramorphous
Normal name
Normal Info
Teleonomy
Tautegorical
Alternative name
Alternative info

Carrion Crow (I)
Arcane
Plague Feather (II)
Earth
Mimic Doll (I)
Arcane
Changeling (II)
Water
Bone Servant (I)
Arcane
Dwarven Bones (II)
Earth
Dhampir (I)
Arcane
Aos Si (II)
Wind
Unilana (I)
Earth
Onilana (II)
Fire
Gremlin Shaman (I)
Earth
Gremlin Hunter (II)
Ice
Faery Cavalry (I)
Earth
Dark Faery (II)
Arcane
Draon Matriarch (I)
Earth
Dragon Mother (II)
Fire
Salamander (I)
Fire
Salamandra (II)
Wind
Dragonling (I)
Fire
Dragon Whelp (II)
Earth
Phoenix (I)
Fire
Roc (II)
Electric
- Can be farmed on Monday/Wednesday. See spreadsheet.
Beetletar (I)
Fire
Avalanche (II)
Ice

A sidescroller! Omfg!


Fae Talismans (Summons) [13-24]
(13-24) Normal (13-24) Alternatives
Wallydraigle
Normal name
Normal Info
Desirive
Antaclasis
Alternative name
Alternative info
Metaproteone
Normal name
Normal Info
Borescope
Heterozigous
Alternative name
Alternative info

Frost Tale (I)
Ice
Waver (II)
Water
Powder Jack (I)
Ice
Wind Jack (II)
Wind
White Widow (I)
Ice
Camla (II)
Wind
Tapuki (I)
Ice
Taspuki (II)
Arcane
Grumble Bunny (I)
Water
Black Foot (II)
Arcane
Gremlin Witch (I)
Water
Gremlin Sorceress (II)
Arcane
Aquatoise (I)
Water
Lavatoise (II)
Fire
Beelzebufo (I)
Water
Goliath (II)
Earth
Gremlin Thief (I)
Wind
Gremlin Bandit (II)
Ice
Barn Reaper (I)
Wind
Glade Reaper (II)
Fire
Faery (I)
Wind
Snow Faery (II)
Ice
Dust Lute (I)
Wind
Squirtoise (II)
Water

ANOTHER SIDESCROLLER?!?!


Fae Talismans (Summons) [6 ranked]
To get the 6 cost summons, You need to do the special "???" Free Battles that only appear on
certain days. If you miss that day, you can just wait till next week and try again.

The 6 rank ones doesn't have an alternative skin/element.

Be careful not to leave the Rank 6 Fae as last enemy. Since their card drop is gone when the battle ends and you won't be able to get their card and need to redo the fight some other time!

You need level 5 bike to get the ??? battles

Arcane - Revenant
Saturday: Found in Rohwan at the map '???'
-Lore-
After a wrongful death, sheer rage keeps this vengeful spirit from returning to the soul cycle.
Water - Anemone
Sunday: Found in Rohwan, Black Water Marsh at the map '???'
-Lore-
No known records have been found on this creature. It seems particularly drawn to the Crimson King oddly enough.
Fire - Gremlin Warlord
Monday: Found in Doro, Ashen plains at the map '???'
-Lore-
Gremlins of large stature are rarely born and fall under one of two types, king or warlord. Kings command other gremlins using their wit while warlords rely on brute strength.
Earth - Arch Pangolin
Tuesday: Found in Smaragden, Stone Gardens at the map '???'
-Lore-
Powerful forest guardians that are known to sculpt stone statues imbued with magical properties.
Wind - Phantom Dragon
Wednesday: Found in Doro, Dusty Road at the map '???'
-Lore-
One of the final phases of a dragon's growth. In some regions, they are known as cloud wurms and can have adverse effects on the weather in groups.
Ice - Cryootori
Thursday: Found in Smaragden, Northern Mountains at the map '???'
-Lore-
A strange foreign fae that somehow got itself lost in the northern mountains. It's still alive inside there, I think.
Electric - None
Friday : No location.

Boss fight tactics - Pazuzu
Quest location: Doro > Obedon Kingdom.
Search for the Abandoned Mine.


Pazuzu
Abilities/stats to watch out for:
0 Move
6 Range and Vertical Attack 3.5
Very high/Extremely high Hp.
High Atk.
Average Acc, Evd, and React.
Low Def, Res (35).
Ultra: 0/6 Sandstorm: Deals high AoE damage, Blind and -Def
  • Wait Skill Agility: Chance to Evade is increased for one turn.
  • Reaction Skill Parry: X% Chance to block and counter melee attacks.
  • Ranged: Fires projectiles directly towards target.
  • Chain: Attacks may Chain to additional targets within a range of (3). (Max 3 Chain)
  • Whirlwind: 10% Evd. After evading an attack, next attack crits against any target.
  • +X% Crit Dmg.
  • 25% Chance to Curse with Poison.
  • Poison Immune.
Spells:
Tornado
Gremlin
Witch
Violent
Gale
Phantom
Dragon
Rally
CD: 4
CD: 5
CD: 3
CD: 8
CD: 4


Wind boss, Make sure you are NOT playing on a Wednesday!
Go for Tuesday as it boosts Earth with which Wind warriors were wholly weak versus. Ha!
Note that there are some Earth units prior to the boss fight.


Hints:
  • You get an environmental boost to Earth damage as well as Poison dealt.
  • However Boss is immune to Poison AND can Curse your units with Poison (25% chance). Which means to either buff your cursed units fast unless you brought full earth team or bring at least 25 resistance to the table if possible.
  • Bring as many Earth units as possible.
  • Bring Orowantus with her Earth equipment/weapon and have her stand above and snipe the boss as much as possible to deal heavy damage.
  • Keep Mb high. Song Enchant too if you have access to it which works wonders for this fight.
  • Pazuzu has chain damage meaning don't try to group up if you brought weak units. Minimum 4 squares apart!
Tactics:
  1. Pazuzu have 6 range, 3.5 elevation to his attacks and cannot move! Use this to your advantage/caution.
  2. Start by killing all the adds before attacking Pazuzu.
  3. Note that there are 2 Mana Totems in this fight! First one above is easily destroyed by your party while the 2nd doesn't need to be focused. Just attack anyone who are near it and it will break before you're even able to get to it.
  4. Orowantus can solo this fight on her own pretty much. :) Just keep her alive and sniping from above and you'll be fine. Refrain from buffing her as she has the Trueshot Enchant initially. If you want, have some of your units stay below and get his back faced towards the lift for even MOAR DAMUG!

Boss fight tactics - The Gorgon Sisters
Quest location: Smaragden > Stone Gardens (II)
Ask the Gorgon Sisters about Izusa.


Abilities/stats to watch out for:
Medusa
Stheno
Euryale
  • Arcane
  • Move 4 and Jump 4.5.
  • High Mb.
  • Hp, Atk, Def, React average.
  • Range 1 and Vertical 1.
  • Low Acc, Evd.
  • Really low Res (15)
  • Starts with 2x Carrion Crow.
    More will spawn later.
  • Ultimate 0/13: Wicked Eye
    (3 Arcane aoe, aoe petrify?)
  • Earth
  • Move 4 and Jump 4.5.
  • High Mb.
  • Hp, Atk, Def, React average.
  • Range 1 and Vertical 1.
  • Low Acc, Evd.
  • Really low Res (15)
  • Starts With 2x Arch Pangolin.
  • Ultimate 0/12: Wicked Eye
    (3 Earth aoe, aoe petrify?)
  • Electric
  • Move 6 and Jump 6.
  • High Mb.
  • Hp, Atk, Def, React average.
  • Range 1 and Vertical 1.
  • Low Acc, Evd.
  • Really low Res (15)
  • Starts with 2x Glade Reaper.
  • Ultimate 0/14: Wicked Eye
    (3 Electri aoe, aoe petrify? & -5 def)
  • Burrow: Burrows to target location. Def is increased by distance x10 for (1) turn. (Blocked by objects)
  • Wait Skill Agility: Chance to Evade is increased for one turn.
  • Reaction Skill Return: X% Chance to reflect most projectile attacks.
  • Melee: Performs Combo attacks when adjacent to an enemy. +X Def and +10 Acc.
  • Splash: Attacks also hit units adjacent to the target.
  • After 2 attacks, next attack will deal Critical damage.
  • 65% Chance to Curse with Petrify.
  • Spirit Link: Gain +5 Atk and +10 Def for each ally on the field of the same element. (Max 3 Stacks)
  • Petrify Immune.
  • Burrow: Burrows to target location. Def is increased by distance x10 for (1) turn. (Blocked by objects)
  • Wait Skill Agility: Chance to Evade is increased for one turn.
  • Reaction Skill Defend: X% Chance to gain Y Def and block Curses when attacked.
  • Melee: Performs Combo attacks when adjacent to an enemy. +X Def and +10 Acc.
  • Teamwork: Assist also affects area around target. Does not affect Ultra assist. (Area 1)
  • 65% Chance to Curse with Petrify.
  • Spirit Link: Gain +5 Atk and +10 Def for each ally on the field of the same element. (Max 3 Stacks)
  • Petrify Immune.
  • Leap: Jumps to target location. Atk is increased by distance x3 for next attack.
  • Wait Skill Agility: Chance to Evade is increased for one turn.
  • Reaction Skill Static Shock: X% Chance to shock attacker and Curse them with Cripple.
  • Melee: Performs Combo attacks when adjacent to an enemy. +X Def and +10 Acc.
  • Chain: Attacks may Chain to additional targets within a range of (3). (Max 3 Chain)
  • Haste Enchant: +2 Move and +1 Spd.
  • 65% Chance to Curse with Petrify.
  • Petrify Immune.


Spells
Medusa
Starfall
x
cd: 5
Carrion Crow
x
cd: 4
Penetrate
x
cd: 2
Focus Power
x
cd: 7
Killed on normal
so N/A
Stheno
Entomb
x
cd: 3
Glade Reaper
x
cd: 6
Stone Skin
x
cd: 4
Barrier
x
cd: 4
Killed on normal
so N/A
Euryale
Doom Bolt
x
cd: 3
Roc
x
cd: 8
Acid Rain
x
cd: 4
Haste
x
cd: 2
Killed on normal
so N/A


Arcane, Earth and Electric bosses. Make sure you are NOT playing on:
Saturday!

Tuesday!

Friday!

Arcane is weak vs Electric.
Earth is weak vs Fire and Ice.
Electric is weak vs Earth.

Arcane have no strenght (crits anyway after every 3, or 2 hits if enchanted with Mana Burn)
Earth is strong vs Wind and Electric.
Electric is strong vs Water and Arcane.

This leaves us with only Monday being available for safe boosting. Ice (Thursday) to a degree but Stheno pulls out Glade Reapers that are fire, which is what Ice is weak vs.
Otherwise if you have trouble with one of them, feel free to go for the corresponding counter days Lucky Day.


Hints:
  • Watch out for Medusas Splash damage!
  • Watch out for Euryales Chain damage!
  • There's a free +Mb buff statue between the two pillars behind Medusa.
  • The Water Fountain to the start near your characters buffs units with Regen.
  • There's another free buff statue between two pillars at Stheno and Euryales minions.
    It enchants with Haste.
  • There's 5x Haunt Mushrooms on the field near Medusa, take caution or get the enemies to stand near them! It's Your choice dear sir/mam/apache helicopter!
Tactics:
  1. Peony can equip any Electric buffing scrolls to change her element into Electric when she is using her first weapon (Soul Flame)! Making Medusa a bit easier to deal with.
  2. Bring -Def on Pichon with his Fire gauntlets equipped (Colonel's Mitt) so Stheno will be easier to deal with due to her buffing Mb and +Def during the fight.
  3. Use Orowantus first weapon (Family Keepsake) then she should be able to deal with Euryale and help out during the fight without too much problems.
  4. Get the Teamwork Scroll set on Orowantus for aoe Mb and cleanse to Song Enchant!
  5. 15 normal Res + 50 Res from Song Enchant and you're worry free from their Petrify talents.
  6. Due to the enemies low amount of Res, it shouldn't be too hard to Put some Curse debuffs on them. Blind helps out during the fight and Freeze helps you lock them away until poked. Silence (Peonys Ex Null Strike ability, [44]Silence Talisman) Kills off their ability to use Talismans as well as removing their Mb.
  7. Gremlin Hunter: 50% (35% after15 res) chance to freeze !
    Beelzebufo: 25% chance to Silence. (10% after 15 res)
    Cryotoori, if you have progressed that far have 50% (35%) chance to Freeze.
    Piercing Dance talisman have X% (-15% units) chance to Freeze.
    Rogue Gem casts Piercing Dance Spell.
    Vampire Gem casts Silence Spell.
  8. Move your units to Euryale > Stheno > Medusa.
Boss fight tactics - Izusa
Quest location: Smaragden > Man Tree Woods (II)
Investigate the area for signs of Izusa.


Izusa
Abilities/stats to watch out for:
5 Move and 3 Jump.
5 Range and Vertical Attack 6.
High Atk, Res, Hp, Mb.
Average Evd.
Low Acc, Def, React.
Ultra: 0/7 Ricochet: Chain attack damage.
  • Leap: Jumps to target location. Atk is increased by distance x7 for next attack.
  • Wait Skill Reinforce: +X Max Mb.
  • Reaction Skill Cold Snap: X% Chance to release a Freezing blast. +5 Def.
  • Swaps Weapon at the start of each turn. Trap aura.
  • 1st Mode: Arc: Attacks have greater vertical reach but less accuracy. -5 Acc and +100% dmg to Aerial targets. + Chain.
    2nd Mode: Melee + Passing Blade.
  • After 3 attacks, next attack will deal Critical damage.
  • +X% Crit Dmg. (on higher difficulty)
  • Gains Rage if Hp falls below 30%
  • Multi spell. (on higher difficulty)
Spells:
Eart's
Wrath
Arch
Pangolin
Life
Water
Acid
Rain
Plague
Feather
CD: 4
CD: 10
CD: 4
CD: 4
CD: 4


Ice boss, Make sure you are NOT playing on a Thursday or Saturday!
(Earth, Ice and Arcane enemies)
Go for Monday as it boosts Fire That will be good for both adds in first battle before fighting Izusa as well as during the Izusa fight.


Hints:
  • Changes Weapon at the start of each turn.
  • Crits after 3 attacks.
  • Multi spell.
  • Spawns Suicidal crows.
  • Earth and Arcane enemies exists on the map. Boss is Ice.
  • Boss have the same amount of Hp and Mb
  • Trap Aura = Marks your location with a big red X, and Curses you with Root + chains damage next turn if you're still on the X.
Tactics:
  1. Bring the Flamethrower for this fight!
  2. If possible, bring Dance Enchant. Otherwise, try to keep weak units min 3 squares away from another ally or lastly have someone with high dodge around her at all times?
  3. She has Chain attacks during Ranged mode and rushes through your units in Melee mode.
  4. Kill adds first, duh.
  5. Arcane enemies are easy to deal with, otherwise bring Electric spells or Summons.

Boss fight tactics - Dagon
Quest location: Rohwan > Black Pool (I)
Confront the followers of Dagon.


Dagon
Abilities/stats to watch out for:
0 Move
8 Range and Vertical Attack 1.5
Very high/Extremely high Hp.
About 18% of his Hp in Mb.
High Atk, Res (100).
Medium Acc, Evd, and React.
Low Def.
Ultra: 0/12 - Sunken Prayer, long range Water Spell AoE.
  • Wait Skill Flagellate: Increases Ultra. (he has 0/12 to begin with)
  • Reaction Skill Tranquil: X% Chance to recover Hp/Mb for self and nearby allies.
  • Summons his numberless arms from the deep.
  • +X% Crit Dmg.
  • Apex: Criticcal damage taken is converted to Normal damage. Prevents Def down (40 durability).
  • Song Enchant: Increase Mb damage reduction to 75%. +50 Res. (He can enchant himself with Regen later) )
Spells:
Life Water
Deluge
Immortal
Scroll
Deluge
Tidal Wave
CD: 5
CD: 4
CD: 3
CD: 4
CD: 5
Elites:

Dagon Priest
Grumble
Bunny
Faery's
Kiss
Grumble
Bunny
Life
Water
Immortal
Scroll
CD: 3
CD: 2
CD: 3
CD: 5
CD: 3

Dagon Zealot
Deluge
Tidal
Wave
Deluge
Acid
Rain
Deluge
CD: 4
CD: 5
CD: 4
CD: 5
CD: 4


The previous fights as well as the boss fight contains only water enemies/elites. Abuse this.

Water boss, Make sure you are NOT playing on a Sunday!
Water is only strong against Fire. Don't bring fire okay?
For this Boss, you have a choice of 3 days to help out for this encounter:

Wednesday Wind
Thursday Ice
Friday Electric

This is where the going gets tough, so grab your biggest pants cause you're in for a fun ride!
Remember: Last fight have No Retreat!!! Meaning that if You die with any leader during the fight, then you will fail and have to restart the fight.

You probably haven't obtained the Roc and the Mimic by now, nor have high enough summon points needed for an easier fight. So I suggest going with Wind or Ice days.

Note that if you have obtained the Mimic and the Roc, make use of any Electric boosting scroll (or all!) and you can also equip Peony with those scrolls to change her first Weapon into ranged Electric Attack instead of the original ranged Arcane Attack she has.

Example: Soul Flame Equipment combined with:
26. Dynamic Growth Scroll
27. Aegis of Electricity Scroll
32. Dynamo Scroll



Hints:
  • Primal Corruption: Increases various aspects. Differs depending on element. Meaning every Water Element enemies gets new stuff added/changed to their normal attacks and spells.
  • All enemies are weak vs Wind, Ice and Electric Attacks/Spells.
  • Boss have Apex Skill on. (Crits on him gets converted to normal attacks, has charges/durability)
  • Flaggelate deals minor damage to the unit itself and it gains +1 ultra charge. Dagon and the Dagon Priest got this wait skill. Dagon Zealot has "Eternal Darkness" and start her turn with +2 Ultra and some Minor damage done to herself.
  • There's pools of water around the place. The enemies have knockback talents, beware of positioning!
  • Beelzebufo and the Dagon Priest have Aquatic talent. Don't stand near water if they are still alive!
  • All the enemy units can heal their allies by touching or through spells. Both the Zealot and the Priest have Healing aura as well.
  • Dagon Priest starts with Song Enchant, he got 65 res.
  • Dagon Zealot starts with Curse Enchant, she's got 15 res. (reapplies Curse to herself every start of her turn.)
  • Use the Dull power Spell if you've obtained it. =)
  • Use the Entomb Spell if you've obtained it and the elites proves difficult to kill off.
  • Bring ranged units if possible. And someone who can -Def on the boss later on in the fight. <3
Tactics:
  1. Kill all adds. Focus on killing one at a time and Work slowly your way forward.
  2. Dagon's ten-tickles, I mean tentacles will start spawning around the water pools.
  3. Ignore boss and focus the tentacles asap! Tentacles killed = Dagon's own health down.
  4. Spread out around the room once the first adds are cleared.
  5. You can force the Zealot out of cloaking by using a damaging spell from Peony or have someone use the True Sight Enchant.

Boss fight tactics - Mirrar
Quest location: Rohwan > Black Water March (I)
Confront the witch Mirrar.


Mirrar of the Marsh
Abilities/stats to watch out for:
0 Move
10 Range and Vertical Attack 4.5
High Atk, Acc, Res, React.
Average Mb, Atk, Def, Evd and React.
Below Average Hp.
Ultra: 0/9 - Forgot to check. =)
  • Wait Skill Aim: Increased Atk Range/Acc for next attack.
  • Reaction Skill Static Shock: X% Chance to shock Attacker and Curse them with Cripple.
  • Quick: Attacks appear instantly under target location. +5 Acc and +50% damage to non-Aerial targets. No Birds Eye bonus.
  • +X% Crit Dmg.
  • Gains 1 Apex durability each turn if any elemental wisps are on the field.
  • +X Mb regeneration each turn.
  • Starts with True Sight Enchant: Attacks cannot be Evaded. Can target Cloaked units. Immune to Blind.
  • Multi spell.
Spells:
Glade
Reaper
Life
Water
Deluge
Doom
Bolt
Mana
Totem
CD: 5
CD: 5
CD: 4
CD: 4
CD: 5


Electric boss, Make sure you are NOT playing on a Friday!
Go for Tuesday if possible, but you probably can't due to previous encounter locking you in to this fight only.
There's 2x Beelzebufo by her side at the start
Elemental Wisps will arrive every turn from all sides.



Hints:
  • Boss casts her spells twice.
  • Wisps spawns that will add +Apex to boss if left alive.
  • Bring as many Earth units as possible.
  • Mirrar will mark your locations on the ground when it's her turn that will blast with lightning, come next turn. Only those within her range are targeted. Move, then attack. Every round.
  • Fire, Earth, Wind, Water
  • Wisps explodes upon death.
  • Wisps attacks everything within their range.
  • Stand minimum 1 square away! Her ultimate does damage 1 square around the target.
Tactics:
    Tactic nr 1: Brute Force.
  1. Grab units who either gives or gets +atk.
  2. Start by killing off the beelzebufos.
  3. I did whole team with Earth and just kept Claudia (first, water gun) on add duty.
  4. +Apex from wisps didnt matter much since you'd be constantly having units fighting her.
  5. 3 Melee units. One for each side of her.
  6. Bonk, go to horny jail!

Boss fight tactics - Wendigo
Quest location: Smaragden > The Frozen Scar (IV)
Hunt the Wendigo.


Wendigo
Abilities/stats to watch out for:
4 Move (-1 from Snow Storm weather, 5 normally)
2 Jump
3 Range and Vertical Attack 1.5.
High Res (85), Hp.
Average React, Def, Evd, Acc.
Low Atk.
  • Roll: Tricky movement. +5% Evd.
  • Wait Skill Shadow Step: Enchants self with Cloak.
  • Reaction Skill Revenge: X% Chance to increase Atk for the duration of the battle.
  • Ranged: Fires projectiles directly towards target.
  • Attacks hit all enemies in range.
  • Pull: Attacks may pull the target in if possible. (Distance 2)
  • After 2 attacks, next attack will deal Critical damage.
  • +X% Crit Dmg.
  • X % Chance to Curse with Silence.
  • +Atk when any unit on the field is defeated.
    Flux: Teleports when attacked. (Not triggered by Spell Talisman)
  • Devouring: Recovers some Hp upon defeating an enemy unit.
  • This unit can not recover Hp
  • Multi Spell.
Spells:
Hand
of Death
Jackals
Mark
Dull
Power
Silence
Rally
CD: 2
CD: 4
CD: 4
CD: 4
CD: 4


Wendigo starts out as a Normal Boss but absorbs the element of the last units death!

You may go with whichever day/element you feel comfortable playing with.


Hints:
  • 4 Phylacteries at the start of fight.
  • The Phylacteries have 1 attack Range, attacks everything within range and explodes on death.
  • The Phylacteries have the Flux ability just like the Wendigo. Teleports when attacked. (Not triggered by Spell Talisman)
  • The Phylacteries gives Wendigo +Def once every turn per Phylactery.
  • Auras that damages can also teleport Wendigo/Phylacteries.
  • Primal Corruption: Increases various aspects of the enemies Spells/Units. Differs depending on element.
  • Use as much non-walking/rolling, ranged and haste as possible for this fight.
  • Wendigo will constantly be stealthing, get some true sight for this fight to make things a little easier <3 You can alternatively use Talisman damaging spells to get him out of stealth.
  • Remember: Wendigo absorbs the element of the last units death. Plan ahead!
Tactics:
  1. Phylacteries needs to die fast, Spread out since Wendigo and the Phylacteries will teleport when damaged.
  2. -Wendigo loses the Flux skill once all of his Phylactery are destroyed. Patch 1.009
  3. Try to controll instead of killing the adds that will spawn. example: Midnight Spell (blind), Ice, Petrify, knockback, Root etc.
  4. Focus on Wendigo once the Phylacteries are down. Kill any other enemies near him.
  5. Every death of an enemy Fae will result in giving Wendigo +Atk and -Def. Wendigo will start oneshotting your units after a while, plan ahead with where your units are.

Boss fight tactics - Each-Kikin
Quest location: Doro > Obedon Kingdom
Warn King Paolochon of his son's betrayal.


Each-Kikin
Abilities/stats to watch out for:
0 Move
10 Cone and Vertical Attack 2
High Res (100), Evd, Def.
Average Acc.
Low Hp.
Very low Mb.
Ultra: 0/14 - Famine: Knockback, AoE damage, Blind?
  • Wait Skill Aim: Increased Atk Range/Acc for next attack.
  • Beam: Attacks hit all enemy targets in its path.
  • Splash: Attacks also hit units adjacent to the target.
  • Push: Attacks may push the target away if possible. (Distance 1)
  • After 2 attacks, next attack will deal Critical damage.
  • Whirlwind: +10% Evd. After evading an attack, next attack crits against any target.
  • +X% Crit Dmg.
  • X% chance to Curse with Blind.
  • Witch Aura: Deals X damage to enemies within (3) spaces each turn.
  • Apex: Critical damage taken is converted to Normal damage. Prevents Def down. (30 durability)
  • +10% Acc for ally Wind units.
  • Multi Spell.
Spells:
Dust
Lute
Faery
Violent
Gale
Sky
Dancer's
Breath
Mana
Totem
CD: 7
CD: 6
CD: 3
CD: 4
CD: 5
Elites:

Harpy
Violent
Gale
Haste
Faery's
Kiss
Haste
Violent
Gale
CD: 3
CD: 2
CD: 1
CD: 2
CD: 3


Bring Claudia before starting the mission for more lore/new dialogue. :3

Wind boss, Make sure you are NOT playing on a Wednesday!
Go for Tuesday


Hints:
  • 1 Mana totem at the start of the fight, 2x Cannons, 2 Gremlin Shaman, 2 Gremlin Witch, 4 Gremlin Thief, 1 Elite Harpy.
  • Reach of Cannons is 4, stand behind this unless you like big balls of steel in your fa--hrm.
  • The Mana Totem likes pushing you away, but it'll probably get destroyed before you even get to it. Also boosts its allies with +1 move per turn. Explodes on death.
  • Adds will start spawning at Round: 11
[/list]
Tactics:
  1. Kill everything as you move towards Each-Kikin. Don't stand within shooting range of the Cannons! (4 range)
  2. You can send in stealthed units to deal with the Cannons if you want.
  3. Don't group up too tight when you're fighting at boss.

Boss fight tactics - Each-Mot
Quest location: Smaragden > Grunhold Central (II)
Infiltrate the cathedral.


Each-Mot
Abilities/stats to watch out for:
0 Move
5 Cone and Vertical Attack 2.5
High Res (100), Hp, Mb.
Average Evd, Acc, React, Def.
Low Atk.
Ultra: 0/8 - Forgot to check, but spawns enemies that increases in amount later on.
  • Wait Skill Flagellate: Increases Ultra (1) and take minor Dmg.
  • Reaction Skill Defend: X% Chance to gain Y Def and block Curses when attacked.
  • Ranged: Fires projectiles directly towards target.
  • Pull: Attacks may pull the target in if possible. (Distance 2)
  • After 2 attacks, next attack will deal Critical damage.
  • +X% Crit Dmg.
  • -2 Def on hit.
  • Damages enemies within (4) spaces each turn. Damage increases the closer the target is.
  • Apex: Critical damage taken is converted to Normal damage. Prevents Def down. (30 durability)
  • X Hp regeneration each turn.
Spells:
Entomb
Stone
Skin
Gorgon's
Gaze
Phylactery
Phylactery
CD: 4
CD: 5
CD: 4
CD: 5
CD: 5


Earth boss, Make sure you are NOT playing on a Tuesday!
You have two options for this fight:
Monday

or
Thursday
Both are effective against Earth units.


Hints:
  • Each-Mot can charm 1 undead/Arcane unit (if you have any) from your team when it's his turn.
  • One Seraphim unit at the start of the fight. 3 Phylacteries.
  • The Phylacteries have 1 attack Range, Attacks everything within range and explodes on death.
  • Phylacteries teleports when damaged.
  • Seraphim is weak to Electricity damage, so are the Phylacteries.
  • Primal Corruption: Increases various aspects of the enemies Earth Spells/Units. Differs depending on element.
  • There's holes in the ground and boss likes pulling you toward him (2 spaces) Goodbye not careful placement for ground units!
  • Each-Mot's Ultimate spawns 3 random Elemental units.
  • Whenever an Earth unit dies, the "soul" goes to Each-Mot and he gains +1 Ultra and -5 Apex durability.
  • At Each-Mot's sides, you can see Angel Statues. Standing, or well flying infront of them, will give you the inspire enchant and a small heal upon next turn if you are infront of them at the start of next turn.
  • Boss have Entomb spell and this is a 'No Retreat!!!' fight. Make sure any main character is not downed or it's good night and you'll have to restart the fight or give up.
  • Erisolde's Ultimate is good for shortening the fight, use it on the boss.
Tactics:
  1. Phylacteries needs to die fast, otherwise Each-Mot gets buffed each round with +Def.
  2. Spread out 1 unit per "room" where the Phylacteries are located. Minimum 2 range attacks.
  3. Once the Phylacteries are down, have someone focus boss with -Def on Atk. Be prepared for that unit to take damage every turn. If using a Summon for the job, best one is Dragon Mother (fire), the alternative of Dragon Matriarch (Earth). If going for a main character, Pichon is best if you're going for a melee poking the boss' Def down with his Fire gauntlets and -Def Scroll (Ruinous Scroll.
  4. Phylacteries always priority number one.

Boss fight tactics - Each-Rhyfel
Quest location: Doro > Ikaido (IV)
Fight your way to the Solaris Cannon.


Each-Rhyfel
Abilities/stats to watch out for:
4 Move and 3 Jump
2 Rangeand Vertical Attack 2.5
Very high Evd.
High Res (100), Hp, Acc.
Average React, Def, Mb (about ½ of Hp).
Low Atk.
Ultra: 0/12 - Forgot to check. =)
  • Leap: Jumps to target location. Atk is increased by distance x8 for next attack.
  • Creates a destructive wave when landing. Steals Def
  • Wait Skill Exploit: Next attack deals Critical damage against any target.
  • Reaction Skill Counter: X% Chance to counterattack enemies within range.
  • Quick: Attacks appear instantly under target location. +5 Acc and +50% damage to non-Aerial targets. No Birds Eye bonus.
  • Attacks hit all enemies in range.
  • After 2 attacks, next attack will deal Critical damage.
  • +X% Crit Dmg.
  • X% Chance to Curse with Burn.
  • Apex: Critical damage taken is converted to Normal damage. Prevents Def down. (50 durability)
  • Blade Aura: +X Atk for allies within (3) spaces each turn.
  • X Mp regeneration each turn.
  • Multi spell.
Spells:
Salamander
Beetletar
Rally
Fireball
Penetrate
CD: 3
CD: 7
CD: 4
CD: 3
CD: 2


Fire boss, Make sure you are NOT playing on a Monday!
Go for Sunday Instead.


Hints:
  • 6 Mana Totems, one Salamander and one Onilana at start of fight.
  • The Mana totems have a 5 attack Range beam and explodes on death.
  • The Mana totems protect from all non-critical attacks and give +4 atk per totem (x6 totems) for all allies each turn. So +24 per round if all are left alive in other words.
  • Primal Corruption: Increases various aspects of the enemies Fire Spells/Units. Differs depending on element.
  • Each-Rhyfel's Ultimate Earth Shatter: Deals a (3) AoE range fire damage and knocks back everyone caught in the blast.
  • There's a free Rage Enchant buff cauldron at the very left of the start area.
  • 5 brittle walkways. Mind where you move and place your units!
Tactics:
  1. Make the fight much easier by having someone equip the Aegis of Water Scroll, making his AoE Def steal jump move absolutely ineffective.
  2. You only need to bring Water units to this fight. Not even -Def is needed on this fight as Mercury gives that after bringing down Each-Rhyfel's Apex by 10 every turn.
  3. Mana Totems needs to die fast, otherwise Each-Rhyfel + his allies gets buffed each round with +Atk and can't be damaged (damage taken goes to Mana Totem instead). You can continue to shoot or hit the enemies while you move towards the Mana Totems.
  4. The giant cannon will be firing on this stage as well as the previous fight before it. Simply don't stand on the giant red X marks upon ending your units turn.
  5. Mercury will remove 10 Apex from Each-Rhyfel once every turn. Mercury will also take some damage when doing this.
  6. Make sure Cardea or Mercury doesn't die. Get one healer over to Mercury and babysit him at all times! I suggest Payachin with her AoE Mb heal at the start of her turn as well as her Ultimate: Life Force.

Boss fight tactics - Each-Uisge Phase 1
Quest location: Gamechanging event


Ṯ̨̳̜̮H̡̤E͖̬ ̙̦͇͞T̸̝̘̖̹͓͈̘I̷̳̥͙̘̲M̴̩̲̪̮̼̱̯E̹̣͇̣͖̱̕ ̯̥̞I͍̖͙̥̝͘S̺̯̬͔͖ ͏̻͖N̴͍̫̗̠̲̗̪O̲̹̣͕W͈͓̦͎͉͎.͠ ͉̲͘U̧͖̱̯̖͙̩̭N̼̞̣̖̺̰̰L̵̩̲E͖̯ͅAS̥̦̹̞̺̙H͈̹̝͕͉͖̯ ͙͝TH̶̱͕̙E̷̜̖̠͎͕ ... guide?

Originally posted by myhr2:
So, a bit of spoilery info about the Final Battle : unlike any other battle, you get 4 controllable leaders.But before the battle, you can only use the usual selection menu : Peony (Mandatory) and two others. Here are the rules determining the fourth controllable leader :
In short, Peony and Claudia are mandatory characters and will always be present. This means if you don't select Claudia as second or third party member, she will be added as fourth controllable leader, keeping the stat points, weapon, and scroll you selected for her.


But that's not all, you will ALWAYS get a fourth party member. So if you select Claudia as second or third leader, the game will add Chico as fourth party member if you didn't select him as third party member. And if you already selected both Claudia and Chico, then your fourth party member will always be Orowantus. To recap :

If you select Peony (Mandatory)/X/Y, where X and Y are not Claudia, then the fourth party member will be Claudia.
If you select Peony (Mandatory)/Claudia/X, where X is not Chico, then the fourth party member will be Chico.
If you select Peony (Mandatory)/Claudia/Chico, then the fourth party member will be Orowantus.


Each-Uisge
Abilities/stats to watch out for:
3 Move and 2 Jump
4 Range and Vertical Attack 1.5
High Atk, Acc, Evd.
Average Hp, Mb.
Low React, Def, Res (35).
Ultra: 0/9 - Corruption - High aoe damage ability which may cause Burn Curse.
  • Aerial: Can fly over most terrain. +5% Evd.
  • Blink: Teleports to target location, passing through ally and enemy alike. +10% Evd.
  • Wait Skill Exploit: Next attack deals Critical damage against any target.
  • Reaction Skill Tranquil: X chance to recover Hp/Mb for self and nearby allies.
  • Ranged: Fires projectiles directly towards target.
  • Chain: Attacks may Chain to additional targets within a range of (3). (Max 3 Chain)
  • +X% Crit Dmg.
  • Witch Aura: Deals X damage to enemies within (3) spaces each turn.
  • Apex: Critical damage taken is converted to Normal damage. Prevents Def down. (20 durability)
  • Multi spell.
Spells:
Sun
Shower
Life
Water
Barrier
Gift
of War
Tidal
Wave
CD: 2
CD: 4
CD: 4
CD: 4
CD: 4


Water boss, Make sure you are NOT playing on a Sunday!
For this Boss, you have a choice of 3 days to help out for this encounter:
Wednesday Wind
Thursday Ice
Friday Electric


Hints:
  • Boss casts her spells thrice!
  • There's corrupted fae at the start of battle; Carrion Crow, Gremlin Thief, Grumble Bunny, Salamander, Unilana. More will spawn each round.
  • Elite units starts spawning at round 9.
  • Her ultimate hurts real bad!
  • Each-Uisge will try to focus on Claudia as often as possible. Position Claudia away from party.
Tactics:
  1. Warning! Your chosen units and spells will carry over into Phase 2, even the cooldowns will pass over
  2. Make sure you have killed off that Wendigo before this fight and gotten Claudias' last weapon. Use it for an easier fight. It gives -res and -Apex durability (if there is any) to all targets she damages.
  3. Don't worry about the round limit being reached, as it resets to 1 upon killing Each-Uisge and thus ending Phase 1
  4. Buff up as much as possible, try not to get any of your own Fae summons killed prior to ending Phase 1. (send them away from Each-Uisge)
  5. Kill adds and stall for buffs, make sure you are able to actually kill Each-Uisge before round 20 though.
  6. Low Res means she can easily be Crowd Controlled, Ice or Petrify is nice to keep her out of the fight while you buff up. =)

Boss fight tactics - Each-Uisge Phase 2
Quest location: Gamechanging event


H̻̺̜ͅA̦͡D̹͔͚͓̞͜ ̙̭̟͇EǸ͍̝̹͇͖̹ͅO̢̩̤͚̼U͈̖͉G̙̲H̭ ͖̙͕̼̲̟Y͙͈̘̥͇ͅE͕̖̲T̖̭̗̤̰?̝̻̞͉ͅ


What? Your Pokemon is evolving?

In the 2nd Phase, Each-Uisge shows her true form, Gaea.
Gaea gains new abilities and grows 2 extra arms.


Gaea Hand
Left side
Gaea
Gaea Hand
Right side
  • Wait Skill Reinforce: +X Max Mb.
  • +X% Crit Dmg.
  • Apex: Critical damage taken is converted to Normal damage. Prevents Def down. (50 durability).
  • Cursed Mana Shard.
  • Wait Skill Exploit: Next attack deals Critical damage against any target.
  • Reaction Skill Tranquil: X% Chance to recover Hp/Mb for self and nearby allies.
  • Quick: Attacks appear instantly under target location. +5 Acc and +50% damage to non-Aerial targets. No Birds Eye bonus.
  • Chain: Attacks may Chain to additional targets within a range of (3). (Max 3 Chain)
  • After 2 attacks, next attack will deal Critical damage.
  • +X% Crit Dmg.
  • -10 Def on hit.
  • Attacks gain Arcane element.
  • X% chance to Curse with Petrify.
  • Apex: Critical damage taken is converted to Normal damage. Prevents Def down. (50 Durability).
  • Multi Spell.
  • Wait Skill Reinforce: +X Max Mb.
  • +X% Crit Dmg.
  • Apex: Critical damage taken is converted to Normal damage. Prevents Def down. (50 durability).
  • Cursed Mana Shard.
  • Left Hand
  • 0 Move.
  • Very high Hp, Atk.
  • High Mb, Evd, Res (100).
  • Low Acc, Def.
  • 0% React.
  • Gaea
  • 0 Move.
  • Range 5 and Vertical 3.5.
  • Very high Hp, Def.
  • High Atk, Mb, React, Acc, Res (100).
  • 0% Evd.
  • Right Hand
  • 0 Move.
  • Very high Hp, Atk.
  • High Mb, Evd, Res (100).
  • Low Acc, Def.
  • 0% React.



Spells
Left hand
Cursed
Mana Shard

After Apex
is removed.

FireBall
Gaea
Note: These Spells
changes per day
of the week
Gift
of War

CD
: 4
Doom
Bolt

CD
: 3
Stone
Skin

CD
: 4
Barrier


CD
: 4
Acid
Rain

CD
: 4
Right Hand
Cursed
Mana Shard

After Apex
is removed.

Doom
Bolt



Hints:
  • She still casts thrice the amount per spell! Hands only once per turn.
  • Gaea loses 5 Apex every time a Cursed Mana Shard gets destroyed. Her hands too. Possibly a shared pool?
  • Adds keeps spawning through the whole 2nd Phase.
  • See those elemental symbols above Gaeas' Left and Right hands? That's the type of element they will cast as Cursed Mana Shards on the map. It's also the element that the main Gaea body will get as Reaction skill.
  • The Cursed Mana Shards will explode next turn after spawning. They have 5 speed so will most likely be the last during the turn. The explosion deals heavy damage and hits everyone on your team no matter the distance.
Tactics:
  1. Have Claudia focus on boss with her Hand of the Occluded Weapon, leaving boss to lose res and apex every turn. Position Claudia so she is 1 square away from boss so she can hit all 3 of Gaea's body parts with Claudias Witch aura.
  2. Rest split up and kill Cursed Mana Shards as soon as possible!
  3. Once Apex is removed from Gaea, you can go fight her with your whole team. Beware that both hands gets their Cursed Mana Shard spawning ability removed and replaced with a Spell instead. Fireball and Doom Bolt. Remember that Boss have Chain ability too. 100% Evd helps.
  4. Have someone Petrify or Freeze the hands for instant kill once they have gotten low enough Res from Claudias Hand of the Occluded Weapon.


-Some of Gaea's spell talisman are now determined by the day of the week.
-Cursed mana shards are now immune to spell talisman damage.
-Gaea's hands can now be destroyed, reducing its offense and defense.


Epilogue Screens - A or B
Epilogue I(A): Chico Stays with Claudia and keeps her company in her workshop back in Alma. He regularly patrols the area around Mount Alma and protects all its inhabitants. His body became so accustomed to the stormwulf transformation that he was rarely seen out of it. After some time, he became known to the locals as Stormwulf, guardian of the sacred mountain.

Epilogue I(B): Chico spends most of his days lounging on the floor of Claudia's workshop. He'll still chase after a unilana or two if the mood strikes him.

Epilogue II and III(A): Orowantus and Pichon were married and started a farm in the Emerald Hills. Soon after, they had a child. The first of a new race of fae that will one day become known as pegasi. Recognizing their contributions to the safety of the region, Rohwan created an official branch of the military called Sentinels. The sentinels were led by the pegasi and consisted of elite hand-picked human and fae warriors.

Epilogue II(B): Pichon returns to a life of prizefighting. He builds an Orphanage and daycare center in Obedon, to which he sends most of his winnings to keep running. He eventually retired undefeated.

Epilogue III(B): Orowantus starts a farm in Rohwan to live out her days alone. Her home becomes a beloved landmark to the locals because of its beautiful flower gardens. She manages to grow flowers and crops on her land that were previously thought impossible to grow in the region. Perhaps her tribe never needed the Basilisk Emerald at all.

Epilogue IV(A): Emphasizing the tenets of love and peace found within their holy scriptures, Erisolde leads the rebuilding of the Church. Revealing Grunhold's ancient connection to the dwarves begins a shift towards coexistence with the fae. Young girls that survived the Seraphim experiments became regarded as saints. They spent some time living with the faeries of the forest learning to wield protective magics, before returning to Erisolde's side as holy maidens.

Epilogue IV(B): While half of Grunhold rallies behind Erisolde, the other half hold fast to their stubborn ways. Believing Erisolde is under the influence of a daemon like the previous high priest, they revolt against her and her followers, leading to a civil war. While Erisolde's side was victorious in the end, the number of casualties suffered by the Holy Grunian Empire proved too much for it to ever recover from.

Epilogue V(A): When harpies raided a human settlement in Doro, Matilda defended them until Obedon could send help. Soldiers arrived to find Matilda at the center of dozens of fallen harpies. Chariot's battery had finally run dry. Matilda died with a smile on her face. The settlers say the faery only said one thing to them. "My archon would never forgive me if I left you to die." The settlement was later named Laeria A'Meduin.

Epilogue VI(A): Payachin became an excellent ruler of her forest. The mana in the forest grew strong, and the area overflowed with life. As her power spread, much of the Northern Doro wastes became fertile. The effects spread as far as Rockfall valley. She was known as the Dragon Empress of Doro.

Epilogue VI(B): Payachin did not return home as she continued to search for her parent's murderer. The forest slowly begins to wither and die without Payachin's influence.

Epilogue VII(A): As Tom Tildrum returns home to face his rival, he's met with shocking news. Nine cat sidhe stood before him carrying an ornate coffin. They informed Tom Tildrum that Tim Toldrum was dead and that now Tom was officially King of the cats. When Tom asked how Tim met his end, the lead cat sidhe replied. "He choked on a chicken bone."

Epilogue VIII(A): Before returning to sleep, the Crimson King hunted down and consumed the soul of Each-Uisge preventing its resurrection once and for all. From this day forward, the fate of this world is in the hands of all of its inhabitants.
Epilogue Screens - Ex
Epilogue Ex(I): Ciro's bakery thrived and became the core of Ingenton's growing economy. Travelers from all over came to try the world-famous Peony Special, a pumpkin ice cream and ginger cookie sandwich with whipped cream topping.

Epilogue Ex(II): Lynidia's final seed miraculously birthed an archon. The new archon, Mylodia, revitalized the Doro faery clan. With Izia at her side, the faeries developed friendly relations with the humans in Rockfall Valley.

Epilogue Ex(III): The Gremlin King keeps his word in guiding his subjects in a better direction. Over time he developed a massive transport network using the underground tunnels linking his various former hideouts. People began to see gremlins as traders and merchants rather than thieves and scoundrels. The Gremlin Postal service became widely used between all of the countries on the continent.

Epilogue Ex(IV): Claudia met with academics and leaders of the various countries and showed them the notes she recovered from the dead researcher at the frozen scar. They all agreed that if there are beings still trapped in the other world, the situation with the world tears needs to be monitored. A joint research team was formed to confirm the existence and assess the potential threat of the beings beyond the tear.

Epilogue Ex(V): Ikaido held a grand celebration for the coronation of King Mercury as well as his marriage to Queen Cardea. With Cardea's support, Shialan refugees were eventually accepted into Ikaido. The Shialans became world-renowned lapidarist and craftsmen of magical items, making them central figures of Ikaido's economy.

Epilogue IX(A): Word spread about what caused the curse that nearly destroyed the world. As people learned about the brave witch that broke the extinction event curse, the general attitude towards human magic users began to change. Witches became known as sorceresses, and eventually, organizations formed with the goal of training and educating them.

Epilogue X(A): As she prepares to leave her home on another journey, Peony is stopped in the doorway by her mother. "You don't have to go out there Peony. You've done enough. It's dangerous to keep doing this without magic." Peony gestures at the sidearm on her hip, given to her by Erisolde. She signs "I love you." to her mother, then turns to walk out of the door. She hasn't decided where she's going yet, but she can't wait to get there!

The legend of Crystal Peony has only just begun...

...See You Around!
Achievements
Death Touch - Defeat an enemy leader with a single attack.
You need to wound an enemy leader in one hit (20) times. Meaning you must not have damaged this leader in any way before onshotting it.

Campfire King - Complete (10) perfect runs of the Camping mini-game.
Explains itself. Do the food memory puzzle.


Fae Hunter - Collect all Fae Talismans (summons)
A total of (30) to collect. Some Fae/Monsters have a 2nd variety to collect.
Don't need the alternative monsters for this to pop, just the normal versions!

Spell Weaver - Collect all Spell Talismans (spells)
Total of (47) Talismans to collect. See the 3 Talismans tabs.
Stupid steam with their stupid limits :(

Paper Chase - Collect all Magic Scrolls (equippables)
Total of (42) Magic Scrolls to collect. See Magic Scrolls Tab.


Well Equipped - Collect all Equippment (weapons & gems)
Total of (30), (3) per character. See each character's tab.
& (18) gems. See gems tab.

Kill All Humans! - Recruit Matilda
See Character tab for information on know how to recruit.


King Crimson - Recruit Red
See Character tab for information on know how to recruit.


Tactician - Hidden Achievement
completing a NG+ playthrough.


Crystal Peony - Hidden Achievement
Get all A and EX Epilogues in a single playthrough.
Can be obtained in any difficulty.

Note about the Crystal Peony achievement.

  • Get all weapons, do all sidequests, get all hidden characters (and weapons obviously) too.
  • Orowantu's and Pichon's A rank ending seems to be the hardest to obtain, try:
  • Get all their interactions (How many? Really needed?) see 4a by -Solace- below.
  • Bring Pichon and Orowantu to the (first? all?) Damla Encounter(s).
  • Complete the 3rd weapon quest for Orowantu before going to the swamps, Pichon's 3rd weapon. Bring both to each others weapon quest.

    Originally posted by Jimmy Poppadopolos:
    I also managed to get the Epilogue II and III(A): Orowantus and Pichon were married.. without taking Pichon to Oro's 3rd weapon quest, but I did take Oro to Pichon's 2nd and 3rd weapon quest.

    Originally posted by -Solace-:
    4a) For Orowantus’s and Pichon’s marriage ending, all you need to do is to bring Orowantus to Pichon’s quest line. Potentially, only the 3rd quest needs Orowantus to trigger the good ending but I’m not 100% certain on that one.

    4b) You DO NOT need to bring Pichon to Orowantus’ quest line at all. I just went through the trouble of testing that in my last play through by avoiding using Pichon in Orowantus’ quest line. Still got the A (marriage) ending.

    4c) You DO NOT need to bring them to all Damla encounters either. In fact, I doubt the Damla encounters have anything to do at all with their ending. As for getting all of their “interactions,” that’s mostly Pichon’s quest line and a camp event that triggers when cooking after completing Pichon’s second weapon quest. No interactions happen between them in Orowantus’ quest line.

    4d) You DO NOT need to unlock Orowantus’ 3rd weapon before going to the swamps and getting Pichon’s 3rd weapon. That’s yet another false claim as proven by my last playthrough.
Helpful Links/creds
MvPLocations for monsters when and where to find them!
Credits goes to Haatexiii
Originally posted by Haatexiii:
https://drive.google.com/file/d/1EqKxpOTvhNt30YifM9vH-s1HRZg3rKZU/view

MvPUseful data added to the guide in form of good information,
and completion of the last 5 scrolls names.
Credits goes to myhr2


MvPTip and Lore Print Screens, all 30 on each one!
Credits goes to kiluh
Originally posted by kiluh:
https://imgur.com/a/bSzhyKP
https://imgur.com/a/cbEbTb3
https://imgur.com/a/0RL8toq

MvPThe Fae Tactics Discord[discord.gg]
For bringing the brainpower and friendly atmosphere.

MvP Useful data added to the guide in form of good information and
Confirmation of difficulty not being a deciding factor for quest spells found in chests.
Credits goes to RevanVenkata

MvP Useful minion who gave some ideas to improve guide as well as some information regarding Matilda to watch out for! Aaand some camping puzzle game information!
Credits goes to Sintonir

MvP Helped my lazy butt with data regarding the Devices (Craft and Upgrade) upgrades section =)
Credits goes to D"Ragon"

MvPOro&Pichon's ending, Pichon’s Colonel’s Mitt providing +50% ATK and some confirmation or rejection of data. Many good information. I like.
Credits goes to -Solace-

MvPLuck and Drop Rates information. :3
Credits goes to Щепыч

Honourable mentions:
Fate, whitewynd, Ultimortal Nanomaster, YESDuck, Jaune, chriss3008, Dan teh Man, Orangutango Marceneiro, Jimmy Poppadopolos, Sheeplover, Rookie.

  • To do list perhaps?
  • Maybe?
  • Eventually?
  • Hotel? Trivago.
Who knows but the nose.
In no specific priority order:
  1. Location for monsters via spread sheet provided by Haatexiii?
  2. Make Summons tab prettier/better information?
  3. Where to farm for materials easily? Copper wire for example.
  4. Boss fight tactics sections. Anything missing?
  5. Minigame puzzle information. -Done? Rework? Pies? Pictures? Done ✔
  6. Magic Scrolls (equipments) Locations. Almost done ✔
  7. Location for Spells. Almost done ✔
  8. When/Location to get characters.
  9. Improve weapons tab possible? Merged into each character. ✔
  10. All the upgrade tabs maybe? (e.g. manacycle, extra loot etc.) Just need some pretty pictures now I guess. Done!✔
  11. Find the holy grail. Couldn't find it. Still searching. Not done.

★☆
Area prototype monsters late game
Image
&
Names
Day

Doro

Rohwan

Smaragden

???

Arcane Carrion Crow (I)
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
DOROMonday
DOROTuesday
DOROWednesday
DOROThursday
DOROFriday
DOROSaturday
DOROSunday
ROHWANMonday
ROHWANTuesday
ROHWANWednesday
ROHWANThursday
ROHWANFriday
ROHWANSaturday
ROHWANSunday
SMARAGDENMonday
SMARAGDENTuesday
SMARAGDENWednesday
SMARAGDENThursday
SMARAGDENFriday
SMARAGDENSaturday
SMARAGDENSunday
???Monday
???Tuesday
???Wednesday
???Thursday
???Friday
???Saturday
???Sunday
Image
&
Names
Area
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday


Earth Plague Feather (II)

Doro

Rohwan

Smaragden

???
DORO
SMARAGDENTuesday
ROHWAN
???
DORO
SMARAGDENTuesday
ROHWAN
???
DORO
SMARAGDENTuesday
ROHWAN
???
DORO
SMARAGDENTuesday
ROHWAN
???
DORO
SMARAGDENTuesday
ROHWAN
???
DORO
SMARAGDENTuesday
ROHWAN
???
DORO
SMARAGDENTuesday
ROHWAN
???




Arcane - Revenant
Saturday: Found in Rohwan at the map '???'
Water - Anemone
Sunday: Found in Rohwan, Black Water Marsh at the map '???'
Fire - Gremlin Warlord
Monday : Found in Doro, Ashen plains at the map '???'
Earth - Arch Pangolin
Tuesday : Found in Smaragden, Stone Gardens at the map '???'
Wind - Phantom Dragon
Wednesday : Found in Doro, Dusty Road at the map '???'
Ice - Cryootori
Thursday : Found in Smaragden, Northern Mountains at the map '???'
Electric - None
Friday : No location.





1. Doro
  • Ahtri'El (I)
  • Dusty Road
  • Rockfall Valley
  • Barren Fields
  • Eigo's Descent
  • Ingenton
  • Obedon Kingdom
  • Ashen Plains (III)
  • ??? (IV)
2. Rohwan
  • Black Water March (I)
  • Black Pool (I)
  • Windale (I)
  • Emerald Hills (III)
  • Raven's Rest (I)
3.Smaragden
  • Great Faery Forest (III)
  • Stone Gardens (II)
  • Man Tree Woods (II)
  • Grunhold Outskirts (II)
4.
  • ???
GRAVEYARD - Magic Scrolls (Equippables)
Currently 42 Scrolls available to hunt for.
And as noted earlier in the guide; Level 5 is highest level obtainable on Scrolls.

Some scrolls that are in a quest related chest will be found in the same chest for all difficulties.

Originally posted by myhr2:
Note : the Dynamo scroll can drop from wind enemies, so I guess all three double-element scrolls can drop from enemies of either element. That being said, they change Peony Soul Flame's element to Fire for Volcanic, Ice for Glacial, and Electric for Dynamo, meaning farming the Dynamo scroll early on is probably most useful to unlock access to a Electric character at the beginning of the game.

Ok, I can confirm my hypothesis now : I just dropped a Dynamo scroll on Hard on day 11, Dusty Road, from a Gremlin Thief (wind). I was farming scrolls before the first story event in Rockfall Valley, so you can have an early game Electric Peony.

Scroll system changed in patch 1.009 to be in rows instead of numbers!
Keeping the numbers in the guide on anyway cause I'm lazy.
First one per row starts to the left and continues to the last one to the right. Maybe tidy this up later? Eh.

    Row 1
  1. Mana Steal Scroll - Drain X Mb on hit.
  2. Cursed Weapon Scroll - X% Curse on hit.
  3. Health Scroll - +X Base Hp.
  4. Protection Scroll - +X Base Mb.
  5. Fortress scroll, +X Defense.
  6. Ward Scroll - +X Res. [Can be farmed from Wind Faery.]
  7. Regen Scroll - +X Hp regen.

    Row 2
  8. Shell Scroll - +X Mb regen.
  9. Warrior Scroll - +X base Atk.
  10. Warlord Scroll - +X base Atk for all Melee allies.
  11. Predator Scroll - +X% damage to Isolated targets.
  12. Hex Breaker Scroll - +X% damage to Enchanted/Cursed targets.
  13. Untouchable Scroll - +X Evd.
  14. Dexterous Scroll - +X Acc. -Dexterous scroll now also has the added property of ignoring reaction skills. Patch 1.009

    Row 3
  15. Hopeless Scroll - Reduces Ultra trigger by X.
  16. Aquatic Growth Scroll - +X base Hp and +Y base Atk (Patch 1.009) for all Water allies.
  17. Aquatic Assault Scroll - +X base Atk for all Water allies.
    New: Aegis of Water Scroll - Water allies gain Apex skill and +X Def. Prevents Def down and converts Critical damage taken to Normal tamage Y times. Patch 1.009
  18. Infernal Growth Scroll - +X base Hp and +Y base Atk (Patch 1.009)for all Fire allies.
  19. Infernal Assault Scroll - +X base Atk for all Fire allies.
  20. Verdant Growth Scroll - +X base Hp and +Y base Atk (Patch 1.009) for all Earth allies.
  21. Verdant Assault Scroll - +X base Atk for all Earth allies.

    Row 4
  22. Turbulent Growth Scroll - +X base Hp and +Y base Atk (Patch 1.009) for all Wind allies.
  23. Turbulent Assault Scroll - +X base Atk for all Wind allies.
  24. Arctic Growth Scroll - +X base Hp and +Y base Atk (Patch 1.009) for all Ice allies.
  25. Arctic Assault scroll, +X base Atk for all Ice allies.
  26. Dynamic Growth Scroll - +X base Hp and +Y base Atk (Patch 1.009) for all Electric allies. found at the Ciro's Bakery Quest inside a chest in NG+
  27. Dynamic Assault Scroll - +X base Atk for all Electric allies.
  28. Esoteric Growth Scroll - +X base Hp and +Y base Atk (Patch 1.009) for all Arcane allies.

    Row 5
  29. Esoteric Assault Scroll - +X base Atk for all Arcane allies.
  30. Volcanic scroll, +X base Mb for all Fire/IEarth allies.
    -Volcanic, Glacial, and Dynamo scrolls now also grant bonus Res. Patch 1.009
  31. Glacial Scroll - +X base Mb for all Water/Ice allies.
    -Volcanic, Glacial, and Dynamo scrolls now also grant bonus Res. Patch 1.009
  32. Dynamo Scroll - +X base Mp for all Wind/Electric allies.
    -Volcanic, Glacial, and Dynamo scrolls now also grant bonus Res. Patch 1.009
  33. Foresight Scroll - +X% Reaction chance.
  34. Icarus Scroll - +X Jump height.
  35. Atalanta Scroll - +X Spd. merged into 41. Stigandr scroll
    - New: Carapace Scroll - Greatly reduces back attack damage received. Unit can not evade. Patch 1.009

    Row 6
  36. Ambush scroll, +X% Back Attack damage. From a Mimic in Lott mansion Free Battle
  37. Exploit Scroll - +X% Critical damage.
  38. Ruinous Scroll - -X Def on hit.
  39. Goading Scroll - X% chance to Taunt enemies. found in a chest at Man Tree Forrest: Izusa quest, first map
  40. Healing scroll, +X% Healing.
  41. Stigandr Scroll - +X Move. +X Spd. Patch 1.009
  42. Friendship Scroll - +X Teamwork.
more helpful information
< >
162 Comments
𝑺𝒆𝒏𝒛𝒂𝒊3  [author] Feb 18 @ 1:03pm 
Anytime!
kayzeno Feb 18 @ 9:59am 
Thanks for the help
𝑺𝒆𝒏𝒛𝒂𝒊3  [author] Feb 17 @ 11:09pm 
Crit kills also gives higher chance for them to drop stuff.
𝑺𝒆𝒏𝒛𝒂𝒊3  [author] Feb 17 @ 11:08pm 
I take it it's the [42] Blood Pact you're talking about. Get as much +luck from camping minigame (you can reload if you didn't exit that screen upon completion/failure. Simply alt+f4 and try again)

The succubi also needs to be able to cast that spell in order for you to have a chance to obtain it, check their spells they can cast. Then you could also max Tom Tildrum's Special stats and have him whack the succubus and you get some extra chance of obtaining the spell. :BEjoyful:
kayzeno Feb 17 @ 11:00pm 
I can't for the life of me get the vampire spell talisman. I've killed like 8 succubi and they just keep dropping berries. Do you have any idea what I should do different?
𝑺𝒆𝒏𝒛𝒂𝒊3  [author] Feb 9 @ 3:44am 
Aye, most likely. Just remember to not leave Each-Kikin fight as last fragment!

Pretty common to not subduing all 3 on the Gorgon sisters fight. But there's an achievement for completing new game+ anyway so nothing lost really eh? :BEjoyful:

Probably won't be in strategic battles, looking back at their different types of games history, but one can always hope yeah. Good game indeed. Loved playing it myself.
Shark-Chan Feb 8 @ 1:05pm 
I have done everything, I think it's because I messed up the Gorgon sister fight by killing one (Peony's Ice react) so I never got Orowantus' last weapon.... so I guess I softblocked myself until NG+ and also out of her companion questline :')...

Well I was planning on doing a NG+ run anyway but now I know what to do for certain next time. I thankfully got everything else and everyone to level 60 so last thing left is to collect Ikaido memory and then the final boss!!

Again, thanks for the guide, I hope they come out with a sequel soon, really loved the gameplay loop and world.
𝑺𝒆𝒏𝒛𝒂𝒊3  [author] Feb 6 @ 12:09am 
Done everything up until the very last game changer quest? Otherwise there should be no problems if i don't remember wrongly. Fairly certain you can obtain all gems on first gameplay.
Otherwise try to get all your team members their 2nd and 3rd weapons and see if they unlock a new map that contains the corresponding gem location.

I loved writing this guide, glad you liked it :BEjoyful:

Also huge tip: Don't leave the Each-Kikin fight as last fight of the elemental fragments! You'll end up missing Payachins evolution questline and 3rd weapon.
Shark-Chan Feb 5 @ 2:49pm 
Thanks for this guide, really helps since I want to get practically everything, but the hidden mechanics of the game are kinda killing me. I've gotten a handful of gems, but no more Stigandr encounters appear, so I'm wondering if I soft-blocked myself from getting more, or if this is a NG+ deal, or because my star-sign limits what gems I have access to?

Regardless, this is a wonderful guide thanks for compiling this.
𝑺𝒆𝒏𝒛𝒂𝒊3  [author] Sep 25, 2021 @ 3:13pm 
Thanks for all the kind words, ladies and gentlemen.
And all the helpful information added that I've missed or forgot to add/change in the guide. :truelove:
Fae Tactics is a fun game and was/is really fun to make a guide to as well.
I've learned a lot while making this and I'm tinkering with it from time to time. :selike: