Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

41 ratings
LCAC
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GameType: TiberianDawnMod
File Size
Posted
Updated
0.449 MB
Aug 7 @ 11:30pm
Aug 27 @ 12:10pm
3 Change Notes ( view )

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LCAC

Description
Replaces the default LST hovercraft with an LCAC
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17 Comments
Yopo Aug 29 @ 11:29am 
No problem, I appreciate your work and hope you continue to release great vehicle replacement and other mods for this game. And behavior trees are one of the techniques I was thinking of using so I've been researching how those are implemented in other games. I think Bungie were some of the first developers to implement AI behavior trees with Halo, they can be quite effective in approximating more advanced unit behavior. Thanks for the discussion and good luck! :)
Mortecha  [author] Aug 28 @ 5:47pm 
However I'd have a look into behaviour trees, that would be a cool thing to implement and sounds like something that would suit your needs. Understanding C++ unfortunately is a personal endeavour but OOP theory you gained from python is directly transferable.
Mortecha  [author] Aug 28 @ 4:22pm 
If you're asking me if I want to collaborate. No thanks. I'm happy just doing my own thing at the moment.
Yopo Aug 28 @ 10:20am 
I've been working on implementing an improved primary + secondary ground unit weapons system with dynamic unit AI weapon switching based on target discrimination in Tiberian Dawn by editing the TD.DLL code, but I've spent most of my time making this mod since launch of C&C: Remastered just reading through the extensive source code and trying to plan the logic needed to implement the new system properly. I'm a programmer with years of experience in Python and Fortran, but I'm not very knowledgeable of C++, so that's why I'm on the lookout for potential mod collaborators. :)
Mortecha  [author] Aug 27 @ 11:38pm 
Perhaps you should try your hand at making a mod and having a go at it:)
Yopo Aug 27 @ 11:31pm 
Ultimately, despite the C&C Gold manual's retconned lore of Nod being supplied by US defense contractors (which is not very plausible), I've always wanted to see Nod equipped with mostly Soviet-era vehicles for the bulk of their forces in addition to some of their own novel vehicles and weapons (rocket buggy, flame tank, obelisk, SSM, etc..). And if all of these vehicle and weapon modifications could be made compatible with the excellent "Unit Veterancy and More" mod for TD, I'd be extremely happy. :)
Yopo Aug 27 @ 11:28pm 
Agreed, it would be excellent to switch the Apache or Apache Longbow over to the GDI faction and add the Ka-50, Ka-52, or an Mi-24 variant to the Nod faction to compensate. I would recommend keeping the Orca in the hands of the GDI faction, and maybe adding a mobile SAM vehicle like Tor or Tunguska to the Nod faction to counter-balance GDI's attack helicopter double-threat. :)
Mortecha  [author] Aug 27 @ 8:24pm 
That is an interesting idea, perhaps also give GDI the Apache and replace that with a Kamov Ka-50 or Mi-24 Hind
Yopo Aug 27 @ 12:21pm 
This is awesome, as are all of your other vehicles! My dream is to add the M2A3 Bradley IFV to the GDI faction and equip it with a Bushmaster II 25 mm autocannon with AP rounds as its primary weapon and equip it with a very slow-reloading but accurate and very long-range ATGM similar to the two TOW-II it fires in real life. It would be the perfect support unit to accompany GDI medium tank formations to help them destroy infantry and light armored targets in addition to enemy heavy armored targets. Right now the GDI faction is lacking an armored vehicle with this capability, making GDI medium tank formations pretty vulnerable to infantry mg and rocket attacks. If the M2A3 Bradley was added to GDI, then Nod should receive a vehicle based on the Soviet BMP-2 or BMP-3, which has similar weapons (a 30 mm autocannon primary weapon plus ATGMs as its secondary).
Mortecha  [author] Aug 20 @ 8:53pm 
Hehe, the quality is getting there now and they are close. However while I'd love to release each unit incrementally, I've decided to package them all together as one unit replacer mod. This prevents flooding the marketplace and the inconvenience to the player to have to sift through to find each unit.