Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

41 ratings
Banzai Charge: An In-depth Look [Video Guide]
By WilliamTheTard and 1 collaborators
An advanced and in-depth look at the Banzai charge. Its in-game effects on your own character (damage resistance and speed), but also on that of nearby enemy characters (suppression). It shows you the best ways to banzai as well as when to take other measures into your own hands. It also contains useful mechanical tips on how to increase your fluidity with the controls while banzaiing, giving you greater options as you charge across the battlefield. All from an experienced honour level 95 player.
 
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Video
http://www.youtube.com/watch?v=lxmuwMIBySg

An important point I left out is that you DO NOT need to bandage while banzai charging. If you carry on moving with your charge, your wounds will heal themselves. So there is no reason to hit the dirt, out in the open to bandage up mid-charge because you think you're going to bleed out in the next few seconds. You won't... as long as you're holding that melee button.

Another thing to note is that you do NOT get banzai toughness bonuses while grenade banzaiing. You would've thought you would, seeing as in every Pacific WWII-themed film EVER there's a Japanese soldier who plays dead with a grenade and blows a few Marines up.

Edit: Grenade Types are not map-specific, they are just class specific. Knee Mortar gets the Type 91 grenade which has the 8 second fuse. Other classes get the 95 with a 5 second fuse. #derp

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42 Comments
Sir Panticus Removius Jul 29, 2017 @ 7:23pm 
This has nothing to do with Banzai attacks or anything, but make sure that you shoot bleeding out friendlies. Better you get the kill and get it forgiven than the enemies getting it. Your friend will die with honor.
Lt. Piggifishi Aug 3, 2015 @ 7:35am 
@WilliamTheTard Mass banzais are extremely effective and we professionals take it very seriously. It is an underused and misunderstood strategy that most people look over because they think that running out into the open will end like stalingrad. Banzais have a time and a place, and when you master that, you cannot be stopped.
[Volk]TheDust Dec 3, 2014 @ 7:01am 
A few things to add maybe.
You can get suicide kills(=no ticket loss) with knee mortar or booby traps too.
For example if you're in a spider hole on Phosphate, don't be afraid to plant a booby trap right behind u. If a yank jumps in, you're dead anyway but THIS way u won't lose a ticket.
(Because you blow urself and the yank with the same grenade so to speak).
WilliamTheTard  [author] Jul 26, 2014 @ 11:28am 
Yeah melee attacks still do a lot of damage for some reason. A coordinated banzai charge is powerful, but think about how easy it is to repel with a coordinated American defence as well (which basically amounts to 'flamers at the front'). I haven't seen any professional competitive Rising Storm play (they all stick to RO2), but I would bet anything that mass banzais are not the answer. Skilful players can aim and employ tactics to anticipate them. I could see them being effective in small pockets of maybe 2-3 men, but not as a team-wide strategy.
Dirk Kuyt Jul 22, 2014 @ 12:44pm 
What an awesome video man. Thank you very much. I'm going to have a lot of fun with this :)
Jolly Jew Jul 21, 2014 @ 3:17am 
oh, also, you should mention that you get no damage resistance from melee attacking. i stabbed a lot of banzai charges right before they managed to land a hit.
Jolly Jew Jul 21, 2014 @ 3:17am 
just for the record. if banzai charges were easy to coordinate they would be overpowered as hell. the difficulty to rally up random strangers to start running with knives at machineguns is part of the balance...
[Volk]TheDust Jul 3, 2014 @ 1:13pm 
Great hint on the different grenades for each class! Didn't know that :)
[KK]Mancom37 Jun 15, 2014 @ 1:53pm 
Indeed it is made of 70 water but let us take a look of the flametrower:

range 20 meters/well in the game this freaking thing is very close to 15 meters

fuel: militar gasoline (i must say it is a little unrealistic the damage bye this flametrower since we are still in the gasoline and NOT napalm which i think the designers had in their mind this freaking thing shoot napalm)

But after all with the mortars shooting HE shells that shouldn t cover that much of a area they had to put this piece of mass-killing japanese in the game since many of the areas are full of bunkers.
WilliamTheTard  [author] Jun 12, 2014 @ 12:03pm 
There's no challenge in playing American. A team of Yanks will always beat a team of Japs of the same skill level. I used to play flamer on Saipan when I was forced-swapped to American, and used to get ludicrous scores with it. The slightest waft will kill a Jap instantly in Realism. It was balanced in Action, then they lazily ramped up the damage in realism and broke it. I wouldn't mind the flamer if it acted like a bleed-out and you got to at least stab/fire your weapon while burning out. The human body is made up of 70% WATER, not kerosene.