Tabletop Simulator

Tabletop Simulator

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TheDieCrew (scripted)
   
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Type: Game
Game Category: Card Games, Cooperative Games
Complexity: Medium Complexity
Number of Players: 5
Play Time: 30 minutes
File Size
Posted
Updated
0.274 MB
Aug 1, 2020 @ 2:52pm
Nov 11, 2020 @ 2:45am
218 Change Notes ( view )

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TheDieCrew (scripted)

Description
The Crew (Die Crew) scripted with support for 2 player robot, 2p/3p suit-removal variant, scripted mission setup, hand sorting, trick gathering and counting.

Knows how to deal out each mission (including Deimos and ISS expansions) and will now warn on illegal plays and determine trick winners, but does not determine failure of mission goals.

It gathers tricks and arranges them neatly, hiding previously won tricks (as rules dictate); it also shows how many tricks each player has won nicely on the table.

Play is on a large table, which affords plenty of room for mission cards, but may be difficult to read cards on a small screen without zooming in.

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The Crew card game was created by Thomas Sing; purchase a copy of the physical game like I did if you enjoy this one. Don't forget to check out the other steam workshop mods for the game; deck and token image scans are from those mods.
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28 Comments
gribble Feb 2 @ 11:20am 
thx. will keep an eye on it.
dcmouser  [author] Feb 1 @ 6:22am 
Yeah I was thinking that flipping it upside down automatically was questionable since it hides the card info.. Let me see if there's some other highlighting i could apply to it or just rotate it 90 degrees.
gribble Jan 29 @ 1:47pm 
about the first suggestion: yeah, i thought that would not be an easy task.
gribble Jan 29 @ 1:46pm 
yeah .. anything that makes it more visible/clear that the task is complete. When we play the game physical we normale flip the card to show the back .. so we now that this task is complete.
Why not upside down? I understand that you won't see the task number anymore, but if it's not in the right order the round is over.
dcmouser  [author] Jan 28 @ 5:37pm 
Thanks Gribble!

I thought about your second suggestion and I will think some more about it; there is another mod that does this, tracks not just win condition but if you ever violate the win condition and thus lose. It's a nice feature just a bit more work.

Can you elaborate your first suggestion? Are you basically suggesting that after the game animates a completed task it would be useful to flip the task token so that players could continue to see it was complete? I was hesitant to flip it upside down as that would hide the task number.. But maybe I could simply rotate it 90 degrees or so, and in that way it would be visually identifiable as complete.

Thoughts?
gribble Jan 27 @ 2:46pm 
Played a few rounds with this mod and it works great. This time we also used "collect tricks" and so one. two things this which would made this mod even better :)
- if you push "collect tricks" and you got a task right now the task-card waves ... would be better when you also turn the card to see that the task is completed
- also would be great if the mod would track if all tasks are completed and stops the round.

but.. again, mod works great.. these two things would it make even better
dcmouser  [author] Jan 23 @ 7:26am 
I'm trying to remember if i put the unused tokens in one of the bags or not... But can you elaborate.. it should only be hiding the communication tokens if you are NOT ALLOWED to communicate at all.
roelleke Jan 17 @ 5:57am 
Really good scripting. I like playing the Crew with this scripting a lot.
Thanks a lot for the work you put in it.

If possible, I would prefer to get the communicating tokens even if specific communication is prohibited because I would use them to indicate that I HAVE communicated.
dcmouser  [author] Dec 20, 2020 @ 9:03pm 
Thanks, Xhante! Glad you like it.
Xhante Dec 18, 2020 @ 4:24pm 
Seriously well done! Played this with a few friends and everything worked flawlessly. Loved the way the info is written and presented in the bottom right corner and how the task cards are connected to each other. Can't really explain it well enough, keep up the good work!