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https://steamcommunity.com/sharedfiles/filedetails/?id=2661774086
Regarding the original gravity gloves design, the problem was that I couldn't get the animations working when I made the mod 5 years ago, so that feature ended up on the cutting-room floor. It's definitely something I am interested in, and it's on my list to look into if I ever pick up Source 2 modding again. So - no guarantees, but I agree it would be a great feature
I hate to be one of those people who request/suggest something but would it be possible for a version of this where when pressing the arm grenade button with an empty hand would toggle this on and off?.
I still very much love the satisfaction of the Russel's themselves but would love to be able to switch mid battle..
If not is all good, cannot wait to use these nevertheless.. ^u^
I haven't touched Source 2 or the Lua programming language in half a decade, so this will be a While™ before I am able to dedicate the time and context-switch back into HLA development to address it. I don't want to just push a haphazard fix, out of fear of breaking something else in the process without proper focus/review.
So unfortunately, we don't have a workaround for you in the interim; Until we post an update otherwise, Glorious Gloves and certain AlyxLib mods (namely Body Holsters and Resin Watch) are incompatible - but AlyxLib is an awesome library and I intend to address this issue (albeit at a slow pace).
(For the curious, we both define a class in our code called `Input`, and that causes a collision between the two mods)