Arma 3
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Tripflare
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
0.132 MB
Jul 14, 2020 @ 6:37pm
Jul 20, 2020 @ 4:43pm
4 Change Notes ( view )

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Tripflare

Description
Adds flare tripwire mine that deals no damage but fires a red flare when triggered.
A CBA event is also raised when mine is triggered (this might be useful to mission makers).

Item details
Item name: Flare Tripwire Mine
Mine inventory item classname: DNCT_Tripflare_Mine_Mag
Mine object classname: DNCT_TripflareMine

Triggered Event (CBA)
DNCT_TripflareTriggered event is raised globally when mine is triggered and location of the mine (ATL) is passed as event parameter.

You can subscribe to this event in your mission using
["DNCT_TripflareTriggered", { _minePos = _this; /* Your code */ }] call CBA_fnc_addEventHandler;

See Custom Events System[github.com] for more details on CBA events.

Details
Loicense: MIT m8
Source: GitHub[github.com]

Acknowledgements
AveryTheKitty - big thanks for pointing out that there is a vanilla tripflare model.
RHS - the idea how to circumvent locality of explosion effects[github.com] on dedicated server.
BIS - for Arma and the tripflare model.
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17 Comments
Buddy Banks Nov 5, 2020 @ 11:56pm 
Cool tks for this mod!
Dunecat  [author] Jul 27, 2020 @ 5:22am 
@Nolzie Yea that makes sense, thanks, I'll see if I'll be able to pull that off.
Nolzie Jul 24, 2020 @ 7:53pm 
pretty common in modern militaries to set up ambushes on insurgents and etc when they trip an IR flare or even more common is a tree-mounted device usually visible from up to 50m or so away where it starts flashing an IR strobe when someone trips the tripwire. this means someone with NVGs can observe an entire area rigged with such tripwires and focus fire in a specific direction
Dunecat  [author] Jul 23, 2020 @ 4:35am 
@Nolzie That's an interesting idea but it seems that Arma's IR flares are visible to the naked eye (I always assumed that they aren't, kinda like IR grenades).

Could you please elaborate on the use scenario for IR flares that you have in mind? 🤔
Nolzie Jul 22, 2020 @ 10:12pm 
@Dunecat One thing, if I could suggest, perhaps an IR tripflare? Not sure if its possible or not.
Dunecat  [author] Jul 22, 2020 @ 5:58am 
@Smudge Unfortunately no, not straight out of the box at least. I was a bit disappointed by it myself. The descent rate is hardcoded in "F_20mm_Red" ammo config, so you'll need to either change that config or update the flare spawning script in the mod to slower the descent.

@hairysquatch Huh I didn't know about that mod, gonna try them together, thanks my man!
Smudge Jul 22, 2020 @ 5:36am 
Can you control the rate of descent?
TacticalTardass Jul 21, 2020 @ 6:49pm 
This with the brighter flare mod makes this very fun
Dunecat  [author] Jul 21, 2020 @ 8:41am 
Thanks Nolzie, glad you liked it!

Yea, it's strange that BI stopped literally few config lines away from having the thing in vanilla game. Guess they weren't okay with scripted functionality.
Nolzie Jul 20, 2020 @ 11:52pm 
This is actually something that I expected would be included with all the bells and whistles of Arma 3 vanilla because they've added all this other stuff e.g. cyalume lights, flare and smoke modules but no tripwires? Really good to see someone took the initiative in this one and coded it together. Thanks for making it.