This is a concept or project early in development

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Platforms: PC, Mac, Linux
Languages: English
Players: Multi-player
Jan 13, 2014 @ 5:54pm
Mar 1, 2017 @ 6:39pm
Recent Announcements View All (6)
Prototype and Kickstarter now LIVE
Yet another update. Prototype coming soon.
Primulus is a Sci-Fi Multiplayer Sandbox Simulation game still in the early stages of development. As a player, you will be on a distant moon working with others online to maintain a research facility. The game will consist of rounds in which the players choose a role/job in the facility that they carry out for the duration of the round. Your duties will change depending on the job you have and it’s up to you to work with others to maintain the condition of the facility and carry out research. However, each round there is a chance of something going wrong. There are no skill trees or stats in the game. Everyone is equal and their ability to do their job is based on their actual understanding of the job.

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With randomized events and items spawning on the surface of Primulus each round, who knows what you could stumble upon when exploring. Perhaps you could find an old yet very active nuclear bomb, a clone ship, or an explorer that got lost and died. If you are designated as a miner again, you won’t find the materials you mined last round in the same spot. Primulus is also host to a few forms of life. As an explorer, it’s your job to go out and find those specimen and bring them back for the researchers to study. Perhaps it would be more beneficial to use their DNA to modify humans and make them breathe Nitrogen instead of Oxygen. That way when the facility is breached and the atmosphere equalizes to Primulus’ Nitrogen atmosphere, the people exposed can breathe just fine; assuming the geneticist knows what he’s doing, of course, and doesn’t accidentally make everyone grow a tail instead.


The facility has a full working power and atmospheric grid that needs to be maintained and can be tampered with in a variety of ways. One of the key features of Primulus is the amount of interaction with the environment. We strive to make a purpose of every texture and asset in the game. Therefore, if you see a vent texture on the floor, it’s not just there to make the game look pretty. It likely has a purpose and there’s likely quite a few things the player can do with that vent if they know how and have the right tools. Primulus will host an entire dynamic grid-based construction system. Everything you see in the game can likely be constructed or ordered and shipped to the facility. Players have the option to create and build entire new outposts on Primulus or extended the main outpost and add more facilities.


As much as there is to create, there is just as much to destroy. For example, a round may dedicate a few players as enemies to the facility and spawn them on their own ship somewhere else on the planet. While the main research lab goes about their business, the handful of attackers are assigned a job to complete within the facility. How they go about doing it is completely up to them. They can infiltrate the station and disguise themselves as one of their own, or they can all go in guns blazing and leave no survivors. Bombs are always a nice way to expose the station to the harsh atmosphere of Primulus, too, and get rid of a lot of people at once.


The number of things that can happen in a round are limitless. When it all comes down to it, everyone only has one main goal. Survive. You can be eaten by alien life forms, freeze to death, be beaten by your fellow scientist who is in fact a traitor to the facility, or catch a rampant virus. Primulus is not a linear game that’s driven by a story and has a definitive beginning and end. The story is made by you, the player, and your interactions of those around you.

Please note that the game is still in the early stages of development. A lot of the features mentioned above are not yet implemented into the game and, as of now, are only plans. Keep active on forums at and follow our blog at to see where we are in development. Game development takes a long, long time.
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buy beats $20 lease Sep 24, 2014 @ 4:58am 
i want to see first person SS13 with nice graphics and netcode, i'll donate
Chirouption Aug 23, 2014 @ 9:32am 
I like the idea. It's original. This has potential.
Palleh Mar 24, 2014 @ 10:20pm 
@IndiJosh My friend and I were looking at your thing and are EXTREMLY curious about what your plans for genetics are going to be. How complex will it be? Will it have the usually SS13 mutation to unlock dorment powers on top of being able to splice other genetic code from alien life forms? How difficult are you planning on making it and are you planning on having the (in my opinion moronic) luck base for the abilities to activate?
IndiJosh  [author] Mar 23, 2014 @ 2:25pm 
@Palleh Ha, crowbars. The videos we have there are quite old now. We're working on getting a new one together now. The item rotation has since been fixed. Though, the crowbar arm blades were pretty stinkin' cool. Yes, we're going to have multiple different game modes upon release so we'll have a variety of spawn locations for the traitors depending on the game mode. Wizard and Cult magic is nothing we've thought about as of now. Not to say it wont be coming in later, we simply have gave it any thought.
Palleh Mar 22, 2014 @ 11:39pm 
@trumpy24 it's not even early alpha yet. I'm amazed they showed what they did so far. I don't like people judging alpha/beta stuff for looks before it's even close to release. All you have is concept and the concept is great (though it's basically ss13 in 3d on a moon).
Palleh Mar 22, 2014 @ 10:50pm 
Nice idea. One thing to say is those crowbar hands...those crowbar hands lol. Was it really to much to rotate the crowbars to make them face up instead of poking out of the arms like ling armblades.

Another thing is I'm curious if there are going to be lings and traitors ON the station like SS13 or if it's all going to be infiltrated like nukeops. Also any idea of magic like wizard and cult?
JonnyƦedHed Feb 12, 2014 @ 3:42pm 
Good concept, keep going, lets see where it goes.
Nicad Feb 8, 2014 @ 11:35pm 
Maintaining a research station sounds like an intriguing new take on the whole "remote space station" thing. I like it already, especially if it includes large amounts of open-enedness and customization. :Khappy:
Tyrantis123 Feb 2, 2014 @ 4:23pm 
Oh, btw SS13 is free. I highly recommend you go check it out now!
Tyrantis123 Feb 2, 2014 @ 4:22pm 
Please, play SS13 on the website called byond before you decide to downvote this game, That game is so loaded with fun content and has been functioning for 10 years. Over 500 players are online most of the time and this game could be the first profitable successor. This is more of a roleplay type game.