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Thanks again, great work
Originally the source objects were going to be set by syncing so that a unique variable name for each object wasn't required, but I'm having some trouble isolating those synced objects so that any synced triggers weren't being used as a source. If I can figure out a way to do it in future I'll probably add it as an option that you can sync objects as an alternative to entering names.
Rather frustratingly there's a synchronizedTriggers command, but it only works on waypoints.
Thanks for the feedback on the instructions for how to set it up, I'll look into making some changes in and out of game to make it clearer.