Space Engineers

Space Engineers

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Rebels Games Base Manager
   
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0.366 MB
Jul 5, 2020 @ 11:27am
Feb 21 @ 3:44pm
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Rebels Games Base Manager

Description
Base Manager for Rebels Games Server

[ALPHA VERSON STILL IN DEVELOPMENT]

What does it do and what should i know?

- It collect all items from container, cockpit, connector, ship-grinder,
collector, refinery and assembler on the same grid like the programable block
- It moves items to containers based on a container [TAG]
- Show on LCD overview of all your stuff (first iteration available)
- Cleanup will be done all few minutes (timer shown on PB lcd screen)
- Remove assembler ingots if production stock cause of full

How to use?
- Add one or more TAGs to the container name where u want to get your stuff in
- You can add the same TAG to as many containers you want, if one is full, the next will get filled

Available TAGs:

[COMP] = All vanilla components
[ING] = Vanilla Ingots
[ORE] = Vanilla Ore
[REBEL-COMP] = Rebel components
[REBEL-ING] = Rebel Ingots
[REBEL-ORE] = Rebel Ore
[AMMO] = Ammunition (vanilla and modded onces)
[TOOL] = Tools
[CONS] = Consumables (Beer, Vodka, Medipacks, Powerkit etc..)
[BOTTLE] = All bottles (not get moved out of H2/O2 generator)
[VALUABLE] = SpaceCredits, Token, Irium, Rebel Comp, Pirate Comp, Rebel Credits, Zonechips, Reward Comp
[OTHER] = Everything not implemented into the script yet (tell me if something missing)

Example (use without " ):

"Giant Cargo Container [REBEL-ORE] [REBEL-ING]"
--> Rebel Ores and Rebel Ingots get moved into this container



How to show everything on LCD: (first iteration, will be made better and easier to use in future)

Add following [TAG] to the name of your LCD
[LCD-ING] = Ingot LCD
[LCD-ORE] = Ore LCD
[LCD-COMP] = Components LCD

Tips:
- Use 2x1 Wide LCD verticaly
- Flip text orientation to 90°

Known isues:
- Zonechips doesn't get handled yet,
Planed solution: Auto move into them into safezone inventory


Popular Discussions View All (1)
1
Apr 15 @ 9:36pm
ICE
Kolez1
< >
2 Comments
g.  [author] Apr 16 @ 7:47am 
Projector was supported in a early version before but got removed before release because of to many errors with the projector. I'll think about give it another try one day, but earliest with release of Rebels Patch 1.5, when a new generation of the base manager get released