RimWorld

RimWorld

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Cutebold Race 1.1
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Mod, 1.1
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1.790 MB
Jun 29 @ 11:17am
Jul 24 @ 8:55pm
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Cutebold Race 1.1

Description
Race Description
Cutebolds are a race of adorable, cute little creatures descended from kobolds. The little 'bolds are content to dig, garden, and otherwise enjoy life in their separate tribes. They do not care much about outsiders and try their best to avoid confrontation, but out here on the rim, there is no such thing as peace.

Cutebolds love to dig; it is in their DNA! Having evolved from your typical kobold, they enjoy all sorts of digging and are able to get more resources out of the minerals they mine. They also have come to love working their gardens; it contains some digging after all! Their small hands allow them to be extra careful with harvesting and can get that little bit extra from their plants in doing so. Cutebolds are also resilient to both psychic events along with having a good bit of resistance to toxicity.

Just do not expect these little 'bolds to be overly fast at making building, they are rather quite short after all. Along with being short, they just cannot carry as much as a human could due to their strength. Additionally they are a simple race; their ability to research is not the best and it shows in their speed.


Mod Information
This is an updated version of the Cutebold Race from Mister Manson. Sadly, the original version is no longer on the workshop. I decided to bring the race up to version 1.1 along with adding a number of changes and tweaks. These modifications are listed below.

For the descriptions in game, I decided to put the cutebolds’ character into the writing. I wrote them as though I was a scribe, taking their ramblings and writings and making them available for everyone. This is why most of the back stories and different cutebold related descriptions are simple and silly.

Finally, there is a pair of zip files included; one contains simplified bodies and heads that lacks the separated ears and tails, and the other contains all the art assets including psd files.


What has been added since the 1.0 version?
  • Backstories! Cutebolds now have their own backstories that reflect their simple lives. Those cutebolds who had a normal childhood are able to psylink with anima trees (if you have the Royalty DLC that is).
  • Ears have been separated from the bodies and will disappear if they are lost.
  • Cutebolds now have tails that also are separate from the bodies. There are recipes for creating replacements tails along with a rather rare, and prohibitively expensive, tail to purchase.
  • Females now have can have a different body type from the males along with both genders having added body textures.
  • Tweaked stats.
  • Combat Extended support*.
  • More names that we cannot pronounce.
  • Other non-kobolds do not taste too shabby...

Known Issues:
  • Cutebolds are not able to properly have children. I am working on a sizable update to address this along with a couple of other things.
  • *With combat extended enabled, the cutebold scenario will throw errors when your pawns are downed and a stranger in black tries to spawn. Need to look farther into this; some other races have the issue while others do not? The issue seems to be caused by apparel according to the error.


Latest Updates:
2.0.4 Jul 24, 2020
Added:
- Tribal cutebolds have learned how to meditate and psylink with anima trees. Only those cutebolds who have had a normal cutebold childhood know how to do this. Any outsiders and cutebolds who were enslaved in their youth are unable to.

Other:
- Fixed a couple of spelling mistakes in the backstories.
- Cutebolds who were a slave as a child can become a fire tender as an adult.

2.0.3 Jul 8, 2020
Bug Fix:
- Fixed an issue where cutebold traders weren't coming with their own food. They have been reminded that stealing from their friends is bad and will now bring their own food.

Feedback:
If you have any suggestions or feedback, do let me know! I know there are many parts I have not been able to play test along with a plethora of mods that may create strange or undesirable effects.

Credits:
Original Author: Mister Manson
Original Artwork: rebelrot96
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31 Comments
AresOfThrace 6 hours ago 
Ah, cool. Thank you. Tried the mod on my existing save and Faction Discovery immediately asked me how many villages I want on my map. Looking forward to ensla.. I mean interacting with them.
Ashilstraza  [author] 13 hours ago 
@AresOfThrace Yep! They will appear as a typically neutral faction and act like most other standard races with caravans, raids, and the like.
AresOfThrace 23 hours ago 
Hey, will this faction appear as vict.. uhm I mean as NPCs on the map when playing a different scenario?
Spooky Jul 24 @ 9:07pm 
Thank you!
Ashilstraza  [author] Jul 24 @ 8:59pm 
Updated: cutebolds have been taught how to psylink with anima trees!
Ashilstraza  [author] Jul 24 @ 9:43am 
@Spooky Thanks for letting me know. I'll look into it tonight when I have a chance. (I don't actually have the dlc at the moment, will grab it though. Shame on me, I know.)
Spooky Jul 23 @ 9:13pm 
Hey, thought i should mention the cutebold backstories don't seem to count as tribal backstories so they can't connect to anima trees, might wanna fix that.
bone_zone Jul 8 @ 11:36pm 
thanks dude! great work on the mod
Ashilstraza  [author] Jul 8 @ 7:44pm 
@bone_zone Thanks! The cutebolds have been reminded to bring their own food.
bone_zone Jul 7 @ 11:42pm 
cutebold traders waltzed straight into my storage and ate all of my food