Divinity: Original Sin 2

Divinity: Original Sin 2

1,143 ratings
Odinblade's Scoundrel Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
Type: Add-on
Game Mode: Story, GM
File Size
11.267 MB
Jun 26, 2020 @ 2:28pm
Jul 15, 2020 @ 10:06am
6 Change Notes ( view )

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Odinblade's Scoundrel Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]

In 2 collections by Odinblade
Odinblade's Definitive Mods
11 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
This mod requires Norbyte's Script Extender[github.com] and OdinCore - Mod Services to use.

Cunning, deceptive, and visceral; an expert Scoundrel always gets their mark. This mod overhauls all existing Scoundrel skills, as well as adding plenty of new ones into the mix, to deliver a truly devastating Scoundrel skill tree.

"Never play fair..."

Also available on Nexus Mods![www.nexusmods.com]

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
Thank you, and I hope you enjoy this mod!

As stated above, this overhaul requires Norbyte's Script Extender[github.com] as well as OdinCore - Mod Services to use.

What is the Script Extender and why do I need it?
Norbyte's Script Extender is similar to how the Skyrim Script Extender (SKSE) works; it provides access to a lot of lower-level code for modders. As such, I've been able to create lots of new script-heavy mechanics for this mod.

Another excellent feature that the Script Extender provides is a HUGE improvement to load times when playing with lots of mods, cutting 10-minute load screens down by ~90%. Even if you aren't planning on using this overhaul, I'd recommend grabbing the extender for that feature alone!

How do I install it?
Check out my installation guide here. Alternatively, if you are using LaughingLeader's excellent Mod Manager[github.com], you can simply click the "Tools" option at the top of the window, and then click "Download & Install Osiris Extender". Easy peasy!

Version 1.0.5 (Read the Patch Notes here!)

Core Mechanics
Scoundrels are well-known for having a few tricks up their sleeve. The toolset provided by this overhaul will give you a plethora of tools to design and decimate with your own playstyle. Here are a couple of the core mechanics this overhaul leverages:
  • Combo
    • Generate Combo by hitting your Scoundrel attacks, stacking up to 3 times.
    • At Combo 3, you can activate the Deadly Flourish skill to expend your points and empower your next Scoundrel skill.
    • At Scoundrel 5+ you enter combat with Combo 1. At Scoundrel 10+ you instead enter combat with Combo 2.
  • Stealth Damage Multipliers
    • Some of the more visceral Scoundrel skills benefit from Stealth Damage Multipliers, increasing their damage if you are either Invisible or Sneaking.
    • Demonstrate your superiority and outplay your foes from the shadows.

The new skills and mechanics introduced in this overhaul are designed to feel unique and engaging. The AI utilises a large number of the new skills but does not utilise the Combo mechanic.

As a comprehensive overhaul, this mod also reworks a lot of the base game Scoundrel spells, and I have compiled these changes into a doc:

Lina the Deft is a tricksy thief, and she is able to sell the party skillbooks (which she has rather questionably obtained). Lina may be found throughout the game in various locations:
  • Fort Joy:
    • Opposite the campfire west of the Fort's initial entrance.
    • On a small shore, behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is in the crow's nest near the head of the ship.
    • Atop the gate at the entrance to Driftwood Square.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the West section of the market square, behind the Dwarven blacksmiths and next to a stone bench.

Basegame Scoundrel vendors also stock the new skills, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.

Workshop artwork: Russell Dongjun Lu, Bryan Sola, Wizards of the Coast
Spell icons: Larian Studios, Riot Games, Valve, Rexard
Assistance and inspiration: LaughingLeader, Kalavinka, Norbyte, Dougeh
Being awesome: Larian Studios

Looking to take the class to another level? Here are some recommended mods and add-ons!

Popular Discussions View All (4)
Apr 10 @ 11:46am
PINNED: Bug Reports and Known Issues
May 24, 2021 @ 5:31pm
PINNED: Suggestions and Balance Improvements
Oct 23, 2020 @ 11:54pm
PINNED: Divinity Unleashed Compatibility Issues
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RoyalCommander Aug 9 @ 7:59am 
First of all, great mod i really like it.
2nd i think "outmaneuver" isnt working as intended, at least not for me.

I play a rough with 2 Knifes and once i use outmaneuver and the enemy acutally attacks me with a dodgeable attack of anykind i simply dodge but do not counter attack.
Never have i seen one counter attack to be precise, is there a condition that im not seeing like not having my own dodge of is it only working onehanded? :(
does not display descriptions of additional effects in other languages ​​than English, the effects work but they are not visible, how to fix this?
Freckled Banana Mar 2 @ 10:41am 
Does Odin still mod for this game? I would love to see his take on Polymorph :)
DreXav Feb 23 @ 9:44am 
@Harold Smith @Star-X: how does warfare need an overhaul? More cool classes would be good, but warfare is pretty damn strong, isn't it.
Stan Feb 4 @ 5:39pm 
Sadly nerobyte extender is crashing my game =/
just me? dont know why
Pohtaitoh Jan 4 @ 6:48am 
I can't find the Scoundrel class in the character creator menu, is it still named Rogue? I have the script extender and it shows the combo text on Rogue abilities, but I'm unsure if i need to see the Scoundrel class in the creator.
347dowdell Nov 11, 2021 @ 1:46pm 
qestion is there any way u can make class that not like preist class but just power of light?
Harold Smith Sep 21, 2021 @ 11:01am 
Warfare overhaul? The community needs a formal update instead of blatant silence.
AntiJudas Sep 14, 2021 @ 1:57pm 
Little question : I play in french, and all your other mods puts skills description in english when there are changes on them (which is good), but in this mod the base game have no changes in their text so I cant see the new effect / combo effect, is there a way to put only spells in english so it uses their english description (that shows the changes), or is it a problem with the mod itself ? Aside from that, really good mod, hope you will do warfare or poly in the future :steamthumbsup:
Star-X Sep 3, 2021 @ 5:24pm 
Warfare overhaul when?

Also Polymorph, but frankly I'd rather see Warfare first since it's the most in need of significant buffs.