Arma 3
213 ratings
TFAR Animations
Data Type: Mod
Mod Type: Animation
File Size
0.839 MB
Jun 24, 2020 @ 7:02pm
Nov 14, 2020 @ 8:15pm
16 Change Notes ( view )

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TFAR Animations

ACRE Version

I don't personally use TFAR and haven't done much testing, so you may encounter bugs, or this mod may break due to updates without me noticing it. If that happens, leave a comment and I'll do my best to fix it.

This mod should be compatible with both the Beta and non-beta releases of TFAR.

This mod plays one of three animations while the player is using a radio. The mod also adds a new handset model which is by default, used by the larger, backpack-carried radios.

The animations include a headset animation, a vest mounted radio/push-to-talk animation, and holding the handset/radio in your hand.

The mod will choose which animation to play based on whether the user has a vest with a radio, an earpiece, or otherwise. (This can be configured)

CBA Settings:
  • Enable Addon - Turns addon on/off.
  • Headset List - Array containing helmets/goggles that should be considered when doing the ear animation. Use '[ headgear player, goggles player]' to allow all helmets/goggles.
  • Vest List - Array containing vests that should be considered when doing the vest animation. Use '[vest player]' to allow all vests.
  • Add Vests with Armor to List - If enabled, all vests that have an armor value will be automatically added to the Vest List.
  • Aiming while Talking - If enabled, players will be able to aim while using a radio.
  • Disable Aiming while Talking - Disables ADS for primary weapons while talking over radio.
  • Disable Animation in Vehicles - If enabled, the animations will not be played in vehicles.
  • Preferred Animation - Preferred Animation for this radio. Doesn't mean that it will always be used as the vest/ear animations are only used when the player has a vest/headset from the vest/headset list.

CBA Controls:
  • Listen to Radio - Holds radio up to your ear when held down.

Mod Compatibility
If you run this mod with RHSUSAF, the AN/PRC-152 model from RHS will be used.

TheSpeshalPlatoon is currently recruiting! If you're looking for an ArmA group that isn't "Milsim" but still puts a emphasis on teamwork and coordination, I encourage you to check us out.

Additionally, we develop in-house mods for our group, just like this one!

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Cobra Jan 17 @ 4:53pm 
Default "t" raise to face radio causes issues with default arma lock-on keybinds, as well as TFAR. Can this key be either unbound by default or a different key chosen? It creates headache when rolling it out to communities and new players
antekstiw1 Dec 12, 2020 @ 3:25am 
Can I use it in Zeus to AI?
Tirpitz Dec 4, 2020 @ 5:21am 
I personally cannot, but others in my unit can. I will get back to you when I have a clip or something. is there a better means of contacting you?
ASmallDinosaur  [author] Dec 4, 2020 @ 5:11am 
@Tirpitz Can't recreate the issue, can you provide a video or sample mission with steps to recreate it?
Zorn Dec 4, 2020 @ 3:38am 
Thank you very much, i wasnt aware that there are two different mods!
ASmallDinosaur  [author] Dec 4, 2020 @ 3:33am 

1) You can run it as optional, players with the mod will be able to do animations and see other people who have the mod do animations. Those who don't have the mod, won't see anything happen.

2) This was never an issue with this mod. There is another radio animation mod from KKA3 that had this issue in the past, author may have fixed it already though.

3) Yes
Tirpitz Dec 4, 2020 @ 2:25am 
We are coming across an intermittent issue, where for some people when using the alternate channel on a prc152 the animation covers most of the screen.
Zorn Dec 4, 2020 @ 2:22am 
Hey, first of all, thanks for this great mod!

We used it in our community some time ago but had to remove it due to mod limit, now we can consider intruducing it again so i have a couple of questions i cant find an awnser for.

1) Can this mod run as an optional&suggested mod on a server or is it better to run as required / does it have any disadvantages to run this mod as optional?

2) Way back i noticed an issue that, when using the radio while reloading your magazine, the animation interrupts your reloading process and you are loosing the magazine that was to be loaded in the gun. (it doesnt fall on the floor, nor drops back into your own inventory), is this still a thing?

3) does this mod come with a bikey?

many thanks in advance :)
ASmallDinosaur  [author] Nov 15, 2020 @ 7:31pm 
Ben Nov 15, 2020 @ 3:07pm 
Am I correct in thinking that this will disable animations in vehicles?
force radioAnims_cba_vehicles = true;