This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Feb 24, 2014 @ 7:41pm
Mar 1, 2016 @ 9:43pm

View Gunscape in the store

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Perfect for Steam Machines!
Gunscape @ E3!
Release date: Summer/Fall 2014
What is Gunscape?

Just download the demo to see!

What makes Gunscape different from typical FPS games is that the players create the gameplay. Inspired by the first-person shooters of the past that we loved, we're taking all the most memorable elements and putting them in a toolkit to be used and combined however you want. At its heart, Gunscape is an FPS construction kit. It's a game that lets you go wild with your creativity in a pumping action sandbox! Gunscape does this by providing easy-to-use tools based on a block-placement interface everybody's already familiar with to create single-player campaigns, co-op maps and multiplayer arenas and the functionality to share your creations with your friends. Don't like building stuff and just want to blast your way through hordes of monsters or duel with other players? Maps can also be shared, played and voted on by the whole world, so you'll always have new levels at your fingertips!

World Building

The game is organised into themes taken from the entire genre of FPS games, from the early classics to the modern triple-A stealth and war shooters. Each theme set contains unique world building blocks, player models, enemies (and bosses!), music tracks, skyboxes, special level elements (like traps and teleporters) and--of course--GUNS (plus bombs, bats, swords, flamethrowers, chainsaws, rocket launchers and much, much more. 38 weapons planned so far!). Assets from different sets are meant to be combined freely when building your worlds and the selection of content contained in each one has been carefully selected and planned out to avoid redundancy and to represent the truly iconic parts of the game it was inspired by.

It's important to us that anybody should be able to create their own levels. In the days of Doom and Build engine games level editors were simple enough that it didn't take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun. In a game like that it doesn't matter how many times you test and tweak the layout to make your map the best it can be, or how abstract the level becomes as a result. This is the driving philosophy behind Gunscape. It's also the reason we've chosen to start by polishing the multiplayer experience in the pre-alpha demo, as we feel this is one of the best ways to develop and tweak the core gameplay.

World Sharing

Of course, there's no point in creating great play experiences if nobody else gets to play them! Gunscape has a server to share your creations and the game has a built in map browser with filtering and voting system, so that anybody can have full access to every public player-created level, regardless of which theme packs were used to make them. The available demo (more on this later) has game levels we have put together and we'll continue to add more as we complete new content to help show how much potential there is for you to create some truly amazing things with Gunscape!

Game Features
  • Solo and online co-operative multiplayer level creation! Build maps at your own pace or invite friends to help out! Jump in and out of action mode while editing to test your level on the fly or just to blast one another.
  • Single-player campaign mode: play or create a sequence or branching tree of levels with or without a story. Build a whole self-contained adventure or a gauntlet of fearsome challenges.
  • Co-op mode: invite one or more friends to tackle a dedicated co-op map with you or take a single-player map and crank up the difficulty.
  • Multiplayer arenas: build a map with multiple spawn points and powerups and invite your friends or host a public game for some brutal online action using one of many multiplayer modes, including classics such as free-for-all and team deathmatch, capture the flag variants, king of the hill and domination/point capture modes and different tag/infection variants. We plan on including a lot of these, and to continue adding more, including flexible objectives like race to the finish which could be used to build multiplayer rocket jump courses or other types of challenge maps such as a competitive adventure through trap-filled dungeons, or hunter which awards points for killing monsters so you can create your own MP dinosaur safari.
  • Cross-platform multiplayer: optional where it counts, but great to have for cross-platform co-op!
  • Global and persistent map sharing: anyone can play the levels you share regardless of platform (votes are recorded and can be displayed per-platform, just in case).
  • 8+ themes by the time we go to open beta.
  • 38+ weapons @ open beta.
  • 16+ player avatars @ open beta.
  • 20+ enemies @ open beta.
  • 4+ multiplayer match modes @ open beta, probably more!
We really cannot wait to start the early access alpha and see what you create.


We are currently running a Kickstarter campaign for Gunscape where you can help back the project and in return get some really cool rewards and early access! Even your very own customised player avatar.

When will the game be available?

The game works now. As soon as we can get Greenlit we'll be able to start the Early Access Alpha.

What is the planned payment model?

Gunscape will be available for everyone to download and play the action modes (single-player, co-op and multiplayer) of every single map created and shared by players.

New players will get one free theme pack when they first sign up (the particular free theme on offer will rotate every couple of weeks. ), with additional theme sets available in the game store.

Alternatively you can simply buy the whole game and get complete access to all new theme pack content forever.

Not interested in creating, but want to look cool in multiplayer? You'll also be able to get packs of the player models (AKA avatars) for use in online play.

Most importantly, it should be reiterated: no matter what theme sets you use, if you're a level author and share your maps then every player will have access to play in your awesome creations! If you invite friends to work on your level in collaborative creative mode they'll have full

System Requirements
The game should run fine on any modern day system running Windows 7, Windows 8 and Mac OS X 10+.

For Linux there is official support for Ubuntu Linux, version 10.10 or later. However, Unity users are happily running games on a very wide range of linux distributions, including Arch Linux, Gentoo, Debian, and others.

Is there more info?

Yes. See our development blog, and the forums at -
To keep updated, you can also follow us on Twitter.
Popular Discussions View All (3)
Nov 8, 2014 @ 4:33am
What If Gunscape was Early Access?
Apr 18, 2014 @ 2:53pm
Interview With Glen Forrester, lead game designer on GunScape
Feb 26, 2014 @ 9:09pm
FPS Creator?
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Zkaah Dec 12, 2015 @ 5:07am 
How to unlock avatars ? My friend has got other avatars than me :steamhappy:
Dr.Grell Sutcliff Sep 27, 2015 @ 11:53am 
this game looks life Wolfenstien game series.
Highway Star Jul 21, 2015 @ 3:43am 
We are in 2015, and the graphics looks like the first unreal tournament or Minecraft, nobody still won't accept that will never reach minecraft'sm success??
Broken Condom Apr 21, 2015 @ 11:40am 
Good, i want to play it, nice job. :D
Blowfish Studios  [author] Feb 15, 2015 @ 12:50pm 
Gunscape is aiming to enter Early Access any week now!
Veinq Feb 10, 2015 @ 1:03pm 
a Jforce dev mentioned this game and now I am interested.
When can we expect this game? Release date: Summer/Fall 2014
Blowfish Studios  [author] Feb 3, 2015 @ 2:25pm 
@Weasel actually I had a rethink on this matter. It might be possible to have a standalone dedicated server that you can put on the internet, but you'll still be required to login to our account server or just play as a guest. I'll have to get back to you on this one after checking with people.
Weasel Feb 3, 2015 @ 1:10pm 
@Blowfish Studios: Sorry to hear that. Definately looking for something I can run "head-less" on a Linux host on the Internet. Thanks for the reply.
Blowfish Studios  [author] Feb 2, 2015 @ 11:18pm 
@The Bererked Hulk, while I can't give you a 100% guarantee on this date, we are aiming to submit the Early Access build at the end of next week. There is a chance it will be delayed, but that's our current goal and I don't see it being delayed much. Gold founders will be given the chance to test the Steam build over the next week.
Blowfish Studios  [author] Feb 2, 2015 @ 11:15pm 
@weasel we don't have dedicated server functionality right now, but the game can run as a LAN server on any of the supported platforms (Linux included). I don't think we'll ever have a dedicated server that can run on the internet, but soon we'll have scaleable game servers in the major regions of the world. You can run private games on these servers.

Having a dedicated server app that can be remote controlled is a possibility for local networks, but this will probably have to be worked on post-release.

Does that answers your question?