ARK: Survival Evolved

ARK: Survival Evolved

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Dino Raids
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Content Types: Mod
File Size
Posted
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0.057 MB
Jun 24, 2020 @ 12:57am
Mar 21, 2021 @ 11:50pm
17 Change Notes ( view )

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Dino Raids

Description
Warning! You may loose everything you have!

The mod is designed to add a challenge to your survival world by spawning in waves of dinos to attack and attempt to destroy your base. If you are not prepared you will lose your dinos, base and stuff.

I made this mod to add some more challenge to my own survival experience by spawning dino raids of three different difficulty levels. The difficulty is determined by the number of structures that the targeted tribe have. I have tuned the types of dinos similarly to orbital supply drops. Easy difficulty will spawn dilos, pteros, raptors and stegos, the second up to spinos, and the final will spawn up to corrupted gigas and wyverns and will be very difficult.

Here are some key points about the mod.
  • It will pick a random tribe that has online players to target for a raid.
  • All difficulties contain corrupted creatures.
  • Raid dinos should despawn after 30 minutes if not killed.
  • Raid dinos have a chance of dropping loot.
  • Raids wont start unless the tribe has a minimum number of structures (default 50).
  • If there aren\\\'t valid ground spawn points, for example, if you have build on a pillar it will spawn a flyer raid.
  • The number of structures for each difficulty level are configurable. For example if you want hard raids to spawn when a tribe has 1000 structures add the option MediumDifficultyCutoff=1000
  • Many other things are configurable see the config options below. Most should be self explanatory. Time is in seconds.

[DinoRaids] BaseNumberOfWaves=5 BaseCreaturesPerWave=5 WaveDifficultyIncreaseFactor=0.5 TimeBetweenRaids=5850 RaidTimeVariability=3150 RaidWarningTime=120 RaidFinalWarningTime=60 TimeBetweenWaves=30.0 MinStructures=75 EasyDifficultyCutoff=200 MediumDifficultyCutoff=600 FlyerRaidsEnabled=True SpawnDistance=5000 RaidDinoTimeout=900 BelowBaseCheckDistance=-1000

There is also the option to customise the creatures in any of the difficulties with the following ini options. You just need to pass a list of creature blueprint paths as in the first example. Blueprint paths can be found on either the wiki or arkids.

EasyCreatures=/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP,/Game/PrimalEarth/Dinos/Gallimimus/Galli_Character_BP.Galli_Character_BP MediumCreatures= HardCreatures= EasyFlyers= MediumFlyers= HardFlyers=

Cheat ScriptCommand StartDinoRaids Cheat ScriptCommand StopDinoRaids Cheat ScriptCommand StartDinoRaidNow Cheat ScriptCommand TimeTillNextRaid Cheat ScriptCommand ShowWaveInfo

Mod Id: 2140170832

Again this mod is high risk so use with caution.
I made it for me so if anyone wants any changes I will open source the project you can make any changes you want.
Popular Discussions View All (10)
5
Aug 1, 2021 @ 8:08pm
Servers running this Mod
Alucard
3
Aug 18, 2020 @ 12:26am
More settings
Xitrine
1
Nov 5, 2020 @ 1:02am
Guide to custom loot & custom buff/nerf
NLBlackEagle
< >
152 Comments
Chaon 19 minutes ago 
Found out you can set the frequency of certain dinos appearing in a custom raid. Like putting
"EasyCreatures=/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP,/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP,/Game/PrimalEarth/Dinos/Gallimimus/Galli_Character_BP.Galli_Character_BP"

will mean that there is a 2 in 3 chance of a dodo appearing and a 1 in 3 chance of a gallimumus appearing.
Also I think the system seems to prefer spawning creatures you put last in the list, with the creatures first in the list seeming to be rarer; don't take my word on that it might have just been coincidental for me.
Also those annoying beams that spawn in and eventually ruin your game only seem to appear on singleplayer, so this mod is fine on servers but seems unbearably annoying to use in singleplayer.
The Virgener May 1 @ 10:10pm 
is this mod still working?
curbbbx Apr 3 @ 7:38am 
This mod is added with the code cheat scriptcommand startdinoraidnow. No, friends from all over the world help solve it. Thank you:steamsad:
Chaon Jan 16 @ 6:10pm 
@BlackWolf, the mod has been abandoned and the modder has released the source code. He also no longer replies to comments here.
BlackWolf Jan 16 @ 6:33am 
@eatingtuna
Mod abandoned?
Chaon Jan 16 @ 3:58am 
Source code for the mod is found here: https://www.arkmod.net/sourcefiles

The site that was hosting the source code will expire in five months. I've downloaded it just in case but if anybody has any interest in it they should download it now.
Pake Jan 14 @ 6:11pm 
Love this idea. Was thinking how you have it set so that, if ground spawning is unavailable, it will only spawn flying creatures and that got me wondering if you have any thoughts or plans on making a similar feature for water bases?
General LEX Jan 12 @ 2:02pm 
seem to be a bug, i keep getting Raids one after another, i've had 4 back to back, and decided to stop server to solve it.But after next couple of One normal raids. It doing it again back to back.
Begin to be intense

Also:
I would like to have more settings to put 5 lvl of difficulty for waves instead of 3.
And better know how to customize the dino in the wave.

But i like your mod, keep thing interesting around base
rubish 1 Jan 4 @ 6:41am 
this mod was the only reason i got ark practically <3
LittleRhinoG Dec 30, 2021 @ 2:11pm 
can the raids break tek?